nicklausw
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c853386c59
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merge BackgroundData and SpriteData into TileDdata
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2022-03-13 13:53:06 -04:00 |
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nicklausw
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82e0883da2
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mapToS.py output grit-compatible; includeMap()
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2022-03-13 13:38:58 -04:00 |
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nicklausw
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aac8ebccd2
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MapData macro
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2022-03-13 12:39:27 -04:00 |
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nicklausw
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00dee12072
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mapToS.py handles sorting to screenblocks (TODO: breaks collision)
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2022-03-13 11:57:04 -04:00 |
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nicklausw
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1e37b9f357
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don't use -Wno-unused-variable; System is extern
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2022-03-12 18:24:48 -05:00 |
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nicklausw
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e4da4303d3
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don't rely on build-time header files
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2022-03-11 05:02:45 -05:00 |
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nicklausw
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f66712a8e2
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screen boundaries account for actual object dimensions
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2022-03-10 23:49:58 -05:00 |
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nicklausw
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e61fe4897f
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formatting; speed up bullets; add to changelog
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2022-03-10 23:32:31 -05:00 |
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nicklausw
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27fea3f5e8
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GBA: sprites free properly on deletion
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2022-03-10 22:36:51 -05:00 |
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nicklausw
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dcdfc0289d
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GBA support is back in full force
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2022-03-10 21:29:23 -05:00 |
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nicklausw
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50cdf0ad4a
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add a ton of changes. collision, spritesheets, so on.
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2022-03-09 20:35:15 -05:00 |
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