mirror of
https://github.com/micsthepick/dsi2key.git
synced 2025-06-18 16:55:33 -04:00
Visual Studio 2015
Removed old unused Codeblocks project files and replaced with current working VS2015 files. Moved 2 identical "COPYING" files to the base folder. Fixed the GUI so it will compile, still has bugs with the 3DS updates.
This commit is contained in:
parent
0eb40feb1a
commit
7c2cd2a53f
35
.gitignore
vendored
Normal file
35
.gitignore
vendored
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@ -0,0 +1,35 @@
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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||||
*.gch
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||||
*.pch
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||||
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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||||
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# Fortran module files
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*.mod
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||||
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# Compiled Static libraries
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||||
*.lai
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||||
*.la
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||||
*.a
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||||
*.lib
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||||
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||||
# Executables
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||||
*.exe
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*.out
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||||
*.app
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||||
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||||
# Etc
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||||
.vs
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||||
*.d
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||||
*.elf
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||||
*.ini
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||||
*.log
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@ -1,105 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="DS2Key Client" />
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<Option makefile_is_custom="1" />
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<Option pch_mode="2" />
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<Option compiler="devkitpro_gnu_arm_gcc_compiler" />
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<MakeCommands>
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<Build command="$make -f $makefile" />
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<CompileFile command="$make -f $makefile" />
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<Clean command="$make -f $makefile clean" />
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<DistClean command="$make -f $makefile distclean$target" />
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<AskRebuildNeeded command="$make -f $makefile clean" />
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<SilentBuild command="$make -f $makefile > $(CMD_NULL)" />
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</MakeCommands>
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<Build>
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<Target title="Nintendo DS">
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<Option output="C:/nocashgba/NOcashGBA_free.EXE" prefix_auto="0" extension_auto="0" />
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<Option working_dir="C:/nocashgba" />
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<Option object_output="obj/Debug/" />
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<Option external_deps="DS2Key Client.cbp;" />
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<Option additional_output="arm7/client.elf;arm7/build/main7.o;arm7/build/wifi.o;DS2Key Client.cbp;" />
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<Option type="0" />
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<Option compiler="devkitpro_gnu_arm_gcc_compiler" />
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<Option parameters="C:\Users\Derrick\projects\ds2key\cpp_rewrite\client\DS2Key.nds" />
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<Option host_application="C:/nocashgba/NOcashGBA.EXE" />
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<Option run_host_application_in_terminal="0" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<MakeCommands>
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<Build command="$make -f $makefile" />
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<CompileFile command="$make -f $makefile" />
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<Clean command="$make -f $makefile clean" />
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<DistClean command="$make -f $makefile distclean$target" />
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<AskRebuildNeeded command="return 1" />
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<SilentBuild command="$make -f $makefile > $(CMD_NULL)" />
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</MakeCommands>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="../common/ds2keyPacket.h" />
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<Unit filename="../common/iniParserWrapper.cpp" />
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<Unit filename="../common/iniParserWrapper.h" />
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<Unit filename="../common/iniparser/src/dictionary.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../common/iniparser/src/dictionary.h" />
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<Unit filename="../common/iniparser/src/iniparser.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../common/iniparser/src/iniparser.h" />
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<Unit filename="../common/misc.cpp" />
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<Unit filename="../common/misc.h" />
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<Unit filename="../common/udp.cpp" />
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<Unit filename="../common/udp.h" />
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<Unit filename="Makefile" />
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<Unit filename="arm7/Makefile" />
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<Unit filename="arm7/source/main7.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="arm9/Makefile" />
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<Unit filename="arm9/source/apsearch.cpp" />
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<Unit filename="arm9/source/apsearch.h" />
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<Unit filename="arm9/source/config.cpp" />
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<Unit filename="arm9/source/config.h" />
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<Unit filename="arm9/source/core.cpp" />
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<Unit filename="arm9/source/core.h" />
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<Unit filename="arm9/source/gui/button.cpp" />
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<Unit filename="arm9/source/gui/button.h" />
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<Unit filename="arm9/source/gui/checkButton.cpp" />
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<Unit filename="arm9/source/gui/checkButton.h" />
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<Unit filename="arm9/source/gui/edit.cpp" />
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<Unit filename="arm9/source/gui/edit.h" />
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<Unit filename="arm9/source/gui/gui.cpp" />
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<Unit filename="arm9/source/gui/gui.h" />
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<Unit filename="arm9/source/gui/label.cpp" />
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<Unit filename="arm9/source/gui/label.h" />
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<Unit filename="arm9/source/gui/object.cpp" />
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<Unit filename="arm9/source/gui/object.h" />
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<Unit filename="arm9/source/gui/rect.cpp" />
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<Unit filename="arm9/source/gui/rect.h" />
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<Unit filename="arm9/source/gui/window.cpp" />
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<Unit filename="arm9/source/gui/window.h" />
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<Unit filename="arm9/source/main9.cpp" />
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<Unit filename="arm9/source/windows/commandWindow.cpp" />
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<Unit filename="arm9/source/windows/commandWindow.h" />
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<Unit filename="arm9/source/windows/ipWindow.cpp" />
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<Unit filename="arm9/source/windows/ipWindow.h" />
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<Unit filename="arm9/source/windows/keypadWindow.cpp" />
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<Unit filename="arm9/source/windows/keypadWindow.h" />
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<Unit filename="arm9/source/windows/mainWindow.cpp" />
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<Unit filename="arm9/source/windows/mainWindow.h" />
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<Unit filename="arm9/source/windows/turboWindow.cpp" />
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<Unit filename="arm9/source/windows/turboWindow.h" />
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<Extensions>
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<code_completion />
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<debugger />
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<envvars />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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113
client/client.vcxproj
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113
client/client.vcxproj
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@ -0,0 +1,113 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="3DS|ARM">
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<Configuration>3DS</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="NDS|ARM">
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<Configuration>NDS</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\client\arm9\source\apsearch.cpp" />
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<ClCompile Include="..\client\arm9\source\config.cpp" />
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<ClCompile Include="..\client\arm9\source\core.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\button.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\checkButton.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\edit.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\gui.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\label.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\object.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\rect.cpp" />
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<ClCompile Include="..\client\arm9\source\gui\window.cpp" />
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<ClCompile Include="..\client\arm9\source\main9.cpp" />
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<ClCompile Include="..\client\arm9\source\windows\commandWindow.cpp" />
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<ClCompile Include="..\client\arm9\source\windows\ipWindow.cpp" />
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<ClCompile Include="..\client\arm9\source\windows\keypadWindow.cpp" />
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<ClCompile Include="..\client\arm9\source\windows\mainWindow.cpp" />
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<ClCompile Include="..\client\arm9\source\windows\turboWindow.cpp" />
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<ClCompile Include="..\common\iniParserWrapper.cpp" />
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<ClCompile Include="..\common\iniparser\src\dictionary.c" />
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<ClCompile Include="..\common\iniparser\src\iniparser.c" />
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<ClCompile Include="..\common\misc.cpp" />
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<ClCompile Include="..\common\udp.cpp" />
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<ClCompile Include="arm7\source\main7.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='3DS|ARM'">true</ExcludedFromBuild>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\client\arm9\source\apsearch.h" />
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<ClInclude Include="..\client\arm9\source\config.h" />
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<ClInclude Include="..\client\arm9\source\core.h" />
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<ClInclude Include="..\client\arm9\source\gui\button.h" />
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<ClInclude Include="..\client\arm9\source\gui\checkButton.h" />
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<ClInclude Include="..\client\arm9\source\gui\edit.h" />
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<ClInclude Include="..\client\arm9\source\gui\gui.h" />
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<ClInclude Include="..\client\arm9\source\gui\label.h" />
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<ClInclude Include="..\client\arm9\source\gui\object.h" />
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<ClInclude Include="..\client\arm9\source\gui\rect.h" />
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<ClInclude Include="..\client\arm9\source\gui\window.h" />
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<ClInclude Include="..\client\arm9\source\windows\commandWindow.h" />
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<ClInclude Include="..\client\arm9\source\windows\ipWindow.h" />
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<ClInclude Include="..\client\arm9\source\windows\keypadWindow.h" />
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<ClInclude Include="..\client\arm9\source\windows\mainWindow.h" />
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<ClInclude Include="..\client\arm9\source\windows\turboWindow.h" />
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<ClInclude Include="..\common\ds2keyPacket.h" />
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<ClInclude Include="..\common\iniParserWrapper.h" />
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<ClInclude Include="..\common\iniparser\src\dictionary.h" />
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<ClInclude Include="..\common\iniparser\src\iniparser.h" />
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<ClInclude Include="..\common\misc.h" />
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<ClInclude Include="..\common\udp.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{6CEBDB4B-370A-4F11-A723-651484B0EF49}</ProjectGuid>
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<Keyword>MakeFileProj</Keyword>
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<ProjectName>client</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NDS|ARM'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='3DS|ARM'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NDS|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='3DS|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NDS|ARM'">
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<NMakeBuildCommandLine>C:\devkitPro\msys\bin\make.exe -f Makefile.nds</NMakeBuildCommandLine>
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<NMakeOutput>client.nds</NMakeOutput>
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<NMakeCleanCommandLine>C:\devkitPro\msys\bin\make.exe -f Makefile.nds clean</NMakeCleanCommandLine>
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<NMakePreprocessorDefinitions>ARM9;_NDS;D2KCLIENT;DEMULATOR=0;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<IncludePath>C:\devkitPro\devkitARM\include;C:\devkitPro\libnds\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<NMakeReBuildCommandLine>C:\devkitPro\msys\bin\make.exe -f Makefile.nds clean && C:\devkitPro\msys\bin\make.exe -f Makefile.nds</NMakeReBuildCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='3DS|ARM'">
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<NMakeBuildCommandLine>C:\devkitPro\msys\bin\make.exe -f Makefile.3ds</NMakeBuildCommandLine>
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<NMakeOutput>client.3dsx</NMakeOutput>
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<NMakeCleanCommandLine>C:\devkitPro\msys\bin\make.exe -f Makefile.3ds clean</NMakeCleanCommandLine>
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<NMakePreprocessorDefinitions>ARM11;_3DS;D2KCLIENT;EMULATOR=0;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<IncludePath>C:\devkitPro\devkitARM\include;C:\devkitPro\libctru\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<NMakeReBuildCommandLine>C:\devkitPro\msys\bin\make.exe -f Makefile.3ds clean && C:\devkitPro\msys\bin\make.exe -f Makefile.3ds</NMakeReBuildCommandLine>
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</PropertyGroup>
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<ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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156
client/client.vcxproj.filters
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156
client/client.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
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</Filter>
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||||
<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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||||
<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\client\arm9\source\apsearch.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\client\arm9\source\config.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\core.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\client\arm9\source\gui\button.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\client\arm9\source\gui\checkButton.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\gui\edit.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\gui\gui.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\gui\label.cpp">
|
||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\gui\object.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\client\arm9\source\gui\rect.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\client\arm9\source\gui\window.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\main9.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\windows\commandWindow.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\windows\ipWindow.cpp">
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\windows\keypadWindow.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\windows\mainWindow.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\client\arm9\source\windows\turboWindow.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\common\iniParserWrapper.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\common\iniparser\src\dictionary.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\common\iniparser\src\iniparser.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\common\misc.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\common\udp.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="arm7\source\main7.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="..\client\arm9\source\apsearch.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\client\arm9\source\config.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\client\arm9\source\core.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\client\arm9\source\gui\button.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\client\arm9\source\gui\checkButton.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\client\arm9\source\gui\edit.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\client\arm9\source\gui\gui.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\client\arm9\source\gui\label.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\client\arm9\source\gui\object.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\client\arm9\source\gui\rect.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\client\arm9\source\gui\window.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\client\arm9\source\windows\commandWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\client\arm9\source\windows\ipWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\client\arm9\source\windows\keypadWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\client\arm9\source\windows\mainWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\client\arm9\source\windows\turboWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\ds2keyPacket.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\iniParserWrapper.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\iniparser\src\dictionary.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\iniparser\src\iniparser.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\misc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\udp.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
24
client/client.vcxproj.user
Normal file
24
client/client.vcxproj.user
Normal file
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='3DS|ARM'">
|
||||
<RemoteDebuggerCommand>
|
||||
</RemoteDebuggerCommand>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<RemoteDebuggerCommandArguments>
|
||||
</RemoteDebuggerCommandArguments>
|
||||
<LocalDebuggerCommand>C:\devkitPro\msys\bin\make.exe</LocalDebuggerCommand>
|
||||
<LocalDebuggerCommandArguments> -f Makefile.3ds run</LocalDebuggerCommandArguments>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NDS|ARM'">
|
||||
<RemoteDebuggerCommand>
|
||||
</RemoteDebuggerCommand>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<RemoteDebuggerCommandArguments>
|
||||
</RemoteDebuggerCommandArguments>
|
||||
<LocalDebuggerCommand>C:\devkitPro\msys\bin\make.exe</LocalDebuggerCommand>
|
||||
<LocalDebuggerCommandArguments>-f Makefile.nds run</LocalDebuggerCommandArguments>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -40,7 +40,7 @@ typedef struct DS2KeySettingsPacket final
|
||||
} __attribute__((packed)) DS2KeySettingsPacket;
|
||||
#ifdef _MSC_VER
|
||||
#pragma pack()
|
||||
#undef __attribute__(x)
|
||||
#undef __attribute__
|
||||
#endif
|
||||
|
||||
}}//namespace D2K::UDP
|
||||
|
46
ds2key.sln
Normal file
46
ds2key.sln
Normal file
@ -0,0 +1,46 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "server", "server\server.vcxproj", "{90C7424E-D238-441D-8590-3A125AA0C29B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "client", "client\client.vcxproj", "{6CEBDB4B-370A-4F11-A723-651484B0EF49}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B} = {90C7424E-D238-441D-8590-3A125AA0C29B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
3DS|x86 = 3DS|x86
|
||||
Debug|x86 = Debug|x86
|
||||
GUI Release|x86 = GUI Release|x86
|
||||
NDS|x86 = NDS|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.3DS|x86.ActiveCfg = Debug|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.3DS|x86.Build.0 = Debug|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.Debug|x86.Build.0 = Debug|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.GUI Release|x86.ActiveCfg = GUI Release|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.GUI Release|x86.Build.0 = GUI Release|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.NDS|x86.ActiveCfg = Debug|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.NDS|x86.Build.0 = Debug|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{90C7424E-D238-441D-8590-3A125AA0C29B}.Release|x86.Build.0 = Release|Win32
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.3DS|x86.ActiveCfg = 3DS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.3DS|x86.Build.0 = 3DS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.Debug|x86.ActiveCfg = 3DS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.Debug|x86.Build.0 = 3DS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.GUI Release|x86.ActiveCfg = 3DS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.GUI Release|x86.Build.0 = 3DS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.NDS|x86.ActiveCfg = NDS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.NDS|x86.Build.0 = NDS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.Release|x86.ActiveCfg = 3DS|ARM
|
||||
{6CEBDB4B-370A-4F11-A723-651484B0EF49}.Release|x86.Build.0 = 3DS|ARM
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
674
server/COPYING
674
server/COPYING
@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
@ -1,341 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="DS2Key Server" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug">
|
||||
<Option output="bin/DS2Key_console_debug.exe" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="obj/Debug/Console/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wmain" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-pg" />
|
||||
<Add option="-g" />
|
||||
<Add option="-DWINVER=0x0500" />
|
||||
<Add option="-DWIN32_LEAN_AND_MEAN" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-pg -lgmon" />
|
||||
<Add library="ws2_32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
<Option output="bin/DS2Key_console.exe" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="obj/Release/Console/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option use_console_runner="0" />
|
||||
<Compiler>
|
||||
<Add option="-O2" />
|
||||
<Add option="-DWINVER=0x0500" />
|
||||
<Add option="-DWIN32_LEAN_AND_MEAN" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add option="-static" />
|
||||
<Add option="-static-libgcc" />
|
||||
<Add library="ws2_32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug (GUI)">
|
||||
<Option output="bin/DS2Key_debug.exe" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wmain" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-pg" />
|
||||
<Add option="-g" />
|
||||
<Add option="-DWINVER=0x0500" />
|
||||
<Add option="-DWIN32_LEAN_AND_MEAN" />
|
||||
<Add option="-D_WIN32_IE=0x400" />
|
||||
<Add option="-DWIN32GUI" />
|
||||
<Add option="-DWM_TRAYMSG=(WM_APP+1)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-pg -lgmon" />
|
||||
<Add library="gdi32" />
|
||||
<Add library="user32" />
|
||||
<Add library="kernel32" />
|
||||
<Add library="comctl32" />
|
||||
<Add library="ws2_32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release (GUI)">
|
||||
<Option output="bin/DS2Key.exe" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="0" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-O2" />
|
||||
<Add option="-DWINVER=0x0500" />
|
||||
<Add option="-DWIN32_LEAN_AND_MEAN" />
|
||||
<Add option="-D_WIN32_IE=0x400" />
|
||||
<Add option="-DWIN32GUI" />
|
||||
<Add option="-DWM_TRAYMSG=(WM_APP+1)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add option="-static" />
|
||||
<Add option="-static-libgcc" />
|
||||
<Add library="gdi32" />
|
||||
<Add library="user32" />
|
||||
<Add library="kernel32" />
|
||||
<Add library="comctl32" />
|
||||
<Add library="ws2_32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug (Linux)">
|
||||
<Option output="bin/ds2key_debug" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="obj/Debug/Linux" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-Wmain" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-pg" />
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-pg" />
|
||||
<Add library="X11" />
|
||||
<Add library="Xtst" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release (Linux)">
|
||||
<Option output="bin/ds2key" prefix_auto="0" extension_auto="0" />
|
||||
<Option object_output="obj/Release/Linux/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option use_console_runner="0" />
|
||||
<Compiler>
|
||||
<Add option="-O2" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add library="X11" />
|
||||
<Add library="Xtst" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-std=gnu++0x" />
|
||||
<Add option="-DD2KSERVER" />
|
||||
<Add option="-DEMULATOR=0" />
|
||||
<Add directory="." />
|
||||
<Add directory=".." />
|
||||
</Compiler>
|
||||
<Unit filename="../common/ds2keyPacket.h" />
|
||||
<Unit filename="../common/iniParserWrapper.cpp" />
|
||||
<Unit filename="../common/iniParserWrapper.h" />
|
||||
<Unit filename="../common/iniparser/src/dictionary.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="../common/iniparser/src/dictionary.h" />
|
||||
<Unit filename="../common/iniparser/src/iniparser.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="../common/iniparser/src/iniparser.h" />
|
||||
<Unit filename="../common/misc.cpp" />
|
||||
<Unit filename="../common/misc.h" />
|
||||
<Unit filename="../common/udp.cpp" />
|
||||
<Unit filename="../common/udp.h" />
|
||||
<Unit filename="core/PPJIoctl.h">
|
||||
<Option target="Debug" />
|
||||
<Option target="Release" />
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="core/PPJoy.cpp">
|
||||
<Option target="Debug" />
|
||||
<Option target="Release" />
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="core/PPJoy.h">
|
||||
<Option target="Debug" />
|
||||
<Option target="Release" />
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="core/client.cpp" />
|
||||
<Unit filename="core/client.h" />
|
||||
<Unit filename="core/config.cpp" />
|
||||
<Unit filename="core/config.h" />
|
||||
<Unit filename="core/core.cpp" />
|
||||
<Unit filename="core/core.h" />
|
||||
<Unit filename="core/input.cpp" />
|
||||
<Unit filename="core/input.h" />
|
||||
<Unit filename="core/key.cpp" />
|
||||
<Unit filename="core/key.h" />
|
||||
<Unit filename="gui/controls/button.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/button.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/checkButton.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/checkButton.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/comboButton.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/comboButton.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/edit.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/edit.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/label.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/label.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/listView.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/listView.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/menu.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/menu.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/menuItem.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/menuItem.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/menuPopUp.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/menuPopUp.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/object.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/object.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/radioButton.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/radioButton.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/statusBar.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/statusBar.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/trayIcon.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/trayIcon.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/window.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/controls/window.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/gui.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/gui.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/mainWindow.cpp">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/mainWindow.h">
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/resource.h">
|
||||
<Option target="Debug" />
|
||||
<Option target="Release" />
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/resource.rc">
|
||||
<Option compilerVar="WINDRES" />
|
||||
<Option target="Debug" />
|
||||
<Option target="Release" />
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="gui/xpmanifest.xml">
|
||||
<Option target="Debug" />
|
||||
<Option target="Release" />
|
||||
<Option target="Debug (GUI)" />
|
||||
<Option target="Release (GUI)" />
|
||||
</Unit>
|
||||
<Unit filename="main.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
<lib_finder disable_auto="1" />
|
||||
<DoxyBlocks>
|
||||
<comment_style block="0" line="0" />
|
||||
<doxyfile_project />
|
||||
<doxyfile_build />
|
||||
<doxyfile_warnings />
|
||||
<doxyfile_output />
|
||||
<doxyfile_dot />
|
||||
<general />
|
||||
</DoxyBlocks>
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -147,7 +147,8 @@ void comboButton1Function(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
g_client_array[Profile] = new D2K::Client(); //create it
|
||||
ProfileData *pData = g_client_array[Profile]->GetProfileDataPointer();
|
||||
Config::LoadProfile(pData, Profile); //then load it
|
||||
int rowBase = D2K::KEYS::UP;//this offsets the difference between our list, and the "kUp" enums
|
||||
//!04-11-16 the following is broken. DUP and TOUCH_11 has crap in the middle of it now.
|
||||
int rowBase = D2K::KEYS::DUP;//this offsets the difference between our list, and the "kUp" enums
|
||||
int row = 0;
|
||||
for(row = 0; row <= D2K::KEYS::TOUCH_11 - rowBase; row++)
|
||||
{
|
||||
|
354
server/server.vcxproj
Normal file
354
server/server.vcxproj
Normal file
@ -0,0 +1,354 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="GUI Release|Win32">
|
||||
<Configuration>GUI Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{90C7424E-D238-441D-8590-3A125AA0C29B}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>ds2key</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
<ProjectName>server</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GUI Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='GUI Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GUI Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;D2KSERVER;EMULATOR=0;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;NULL_VALUE=0;_CONSOLE;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<UndefinePreprocessorDefinitions>
|
||||
</UndefinePreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<UACUIAccess>false</UACUIAccess>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;D2KSERVER;EMULATOR=0;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;NULL_VALUE=0;_CONSOLE;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<UndefinePreprocessorDefinitions>
|
||||
</UndefinePreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<UACUIAccess>false</UACUIAccess>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GUI Release|Win32'">
|
||||
<ClCompile>
|
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\common\iniParserWrapper.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\iniparser\src\dictionary.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\iniparser\src\iniparser.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\misc.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\udp.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="core\client.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="core\config.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="core\core.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="core\input.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="core\key.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="core\PPJoy.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\button.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\checkButton.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\comboButton.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\edit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\label.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\listView.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\menu.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\menuItem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\menuPopUp.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\object.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\radioButton.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\statusBar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\trayIcon.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\controls\window.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\gui.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="gui\mainWindow.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="gui\ds2key.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="gui\resource.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Xml Include="gui\xpmanifest.xml" />
|
||||
</ItemGroup>
|
||||
</Project>
|
6
server/server.vcxproj.user
Normal file
6
server/server.vcxproj.user
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user