mirror of
https://github.com/knightfox75/nds_nflib.git
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154 lines
3.8 KiB
C
154 lines
3.8 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: NightFox & Co., 2009-2011
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//
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// Affine backgrounds example
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// http://www.nightfoxandco.com/
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#include <stdio.h>
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#include <nds.h>
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#include <filesystem.h>
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#include <nf_lib.h>
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// Function that runs after a scanline is drawn. By modifying the values of the
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// fade registers it's possible to add a shading effect.
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void hblank_handler(void)
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{
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// If the current line is inside the screen
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if (REG_VCOUNT < 192)
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{
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// Calculate fade value based on the line
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int fade = (0x0F - (((REG_VCOUNT + 1) * 16) / 192));
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REG_BLDY = fade >> 1; // Top screen
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REG_BLDY_SUB = fade; // Bottom screen
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}
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}
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int main(int argc, char **argv)
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{
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// Prepare a NitroFS initialization screen
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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consoleDemoInit();
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printf("\n NitroFS init. Please wait.\n\n");
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printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
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swiWaitForVBlank();
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// Initialize NitroFS and set it as the root folder of the filesystem
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nitroFSInit(NULL);
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NF_SetRootFolder("NITROFS");
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// Initialize 2D engine in both screens and use mode 2
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NF_Set2D(0, 2);
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NF_Set2D(1, 2);
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// Initialize tiled backgrounds system
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NF_InitTiledBgBuffers(); // Initialize storage buffers
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NF_InitAffineBgSys(0); // Top screen
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NF_InitAffineBgSys(1); // Bottom screen
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// Load background files from NitroFS
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NF_LoadAffineBg("bg/waves512", "waves", 512, 512);
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NF_LoadAffineBg("bg/navygrid", "grid", 256, 256);
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NF_LoadAffineBg("bg/flag512", "flag", 512, 512);
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// Create top screen backgrounds
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NF_CreateAffineBg(0, 3, "waves", 1);
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NF_CreateAffineBg(0, 2, "grid", 0);
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// Create bottom screen backgrounds
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NF_CreateAffineBg(1, 3, "flag", 1);
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// Register a function to be called after a screen line has been drawn (when
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// the horizontal blanking period starts)
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irqSet(IRQ_HBLANK, hblank_handler);
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irqEnable(IRQ_HBLANK);
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// Movement variables
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s32 x = 0;
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s32 y = 0;
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s32 angle = 0;
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s32 zoom = 256;
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// Setup fading registers. The top screen fades to white and the bottom one
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// fades to black.
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REG_BLDCNT = BLEND_FADE_WHITE | BLEND_SRC_BG3;
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REG_BLDCNT_SUB = BLEND_FADE_BLACK | BLEND_SRC_BG3;
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while (1)
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{
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scanKeys(); // Read keypad
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uint16_t keys = keysHeld(); // Keys currently pressed
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// Move center of the backgrounds
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if (keys & KEY_UP)
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{
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y -= 2;
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if (y < 0)
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y = 0;
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}
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if (keys & KEY_DOWN)
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{
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y += 2;
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if (y > 512)
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y = 512;
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}
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if (keys & KEY_LEFT)
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{
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x -= 2;
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if (x < 0)
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x = 0;
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}
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if (keys & KEY_RIGHT)
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{
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x += 2;
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if (x > 512)
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x = 512;
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}
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// Change zoom
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if (keys & KEY_A)
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{
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zoom -= 2;
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if (zoom < 0)
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zoom = 0;
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}
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if (keys & KEY_B)
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{
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zoom += 2;
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if (zoom > 512)
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zoom = 512;
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}
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// Change angle
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if (keys & KEY_X)
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{
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angle -= 2;
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if (angle < 0)
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angle += 2048;
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}
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if (keys & KEY_Y)
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{
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angle += 2;
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if (angle > 2048)
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angle -= 2048;
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}
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// Wait for the screen refresh
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swiWaitForVBlank();
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// Update parameters of the affine backgrounds
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for (int n = 0; n < 2; n ++)
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{
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NF_AffineBgTransform(n, 3, zoom, zoom, 0, 0);
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NF_AffineBgCenter(n, 3, x, y);
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NF_AffineBgMove(n, 3, 0, 0, angle);
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}
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}
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return 0;
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}
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