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https://github.com/knightfox75/nds_nflib.git
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136 lines
4.0 KiB
C
136 lines
4.0 KiB
C
// SPDX-License-Identifier: MIT
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//
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// Copyright (c) 2009-2014 Cesar Rincon "NightFox"
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//
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// NightFox LIB - Include de Textos de 16 pixels
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// http://www.nightfoxandco.com/
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// Version 20140413
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef __NF_TEXT16_H__
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#define __NF_TEXT16_H__
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#include <nds.h>
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/// @file nf_text16.h
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/// @brief Text support functions for 8x16 fonts.
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/// @defgroup nf_text16 Text support functions for 8x16 fonts.
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///
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/// Use the follow functions to use text with 8x16 pixel fonts. The normal text
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/// fuctions still compatible with this mode.
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///
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/// @{
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/// Number of characters available in a font
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#define NF_TEXT_FONT_CHARS_16 127
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/// Last valid character in a font
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#define NF_TEXT_FONT_LAST_VALID_CHAR_16 113
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/// Load 8x16 font and palette files from the filesystem to RAM.
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///
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/// You must specify the filename without extension and the name you want to
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/// give to the font and the size of the text layer you want to create, in
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/// pixels.
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///
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/// If the font includes the characters for rotated text, the values are:
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/// - 0: No rotation
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/// - 1: Rotate clockwise
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/// - 2: Rotate counter-clockwise
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///
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/// The font uses two files, the tileset with extension ".fnt" and the palette
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/// with extension ".pal".
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///
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/// You must load the font for every text layer you want to create. Every font
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/// loaded uses a slot of tiled backgrounds of RAM.
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///
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/// There is a folder with font templates in the text examples folder.
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///
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/// Example:
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/// ```
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/// // Load the font with files "default" from folder "stage4" and call it
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/// // "titulo", rotated counter-clockwise. The text layer created is of 32x32
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/// // tiles (256x256 pixels).
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/// NF_LoadTextFont16("stage4/default", "titulo", 256, 256, 2);
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/// ```
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///
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/// @param file File name
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/// @param name Font name
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/// @param width Map width (in pixels)
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/// @param height Map height (in pixels)
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/// @param rotation Rotation (0 - 2)
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void NF_LoadTextFont16(const char* file, const char* name, u16 width, u16 height, u8 rotation);
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/// Create a special tiled background to write text on it with a 8x16 font.
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///
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/// You must select the screen and layer where the background will be created,
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/// the orientation of the text and the font you want to use.
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///
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/// Example:
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/// ```
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/// // Create a text layer on layer 0 of screen 1, using the font with name
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/// // "titulo" and with the text rotated to the left.
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/// NF_CreateTextLayer16(1, 0, 2, "titulo");
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/// ```
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///
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/// @param screen Screen (0 - 1)
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/// @param layer Background layer (0 - 3)
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/// @param rotation Rotation (0 - 2)
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/// @param name Font name
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void NF_CreateTextLayer16(u8 screen, u8 layer, u8 rotation, const char* name);
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/// Write text in a layer with a 8x16 font at the specified coordinates.
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///
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/// You must specify the screen and layer where you want to write the text. The
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/// text is not writen directly on the screen. It's stored in a temporary buffer
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/// and it's transferred to the screen when the function NF_UpdateTextLayers()
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/// is called. This is done to minimize the number of times VRAM is updated.
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///
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/// If you want to write variables or formated text, use snprintf().
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///
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/// Example 1:
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/// ```
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/// // Write "Hello World!" to layer 1 of the bottom screen
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/// NF_WriteText16(1, 0, 1, 1, "Hello World!");
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/// ```
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///
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/// Example 2:
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/// ```
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/// // Write a formatted string to layer 1 of the bottom screen
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/// char buffer[32];
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/// int myvar = 10;
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/// snprintf(buffer, sizeof(buffer), “Hello world %d times”, myvar);
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/// NF_WriteText16(1, 0, 1, 1, buffer);
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/// ```
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///
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/// @param screen Screen (0 - 1)
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/// @param layer Background layer (0 - 3)
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/// @param x X coordinate
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/// @param y Y coordinate
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/// @param text String to write to the screen
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void NF_WriteText16(u8 screen, u8 layer, u16 x, u16 y, const char* text);
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/// Clears the contents of a text layer with a 8x16 font filling it with zeroes.
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///
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/// Example:
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/// ```
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/// // Clears the contents of text layer 2 of screen 0
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/// NF_ClearTextLayer16(0, 2);
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/// ```
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///
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/// @param screen Screen (0 - 1)
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/// @param layer Background layer (0 - 3)
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void NF_ClearTextLayer16(u8 screen, u8 layer);
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/// @}
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#endif
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#ifdef __cplusplus
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}
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#endif
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