mirror of
https://github.com/knightfox75/nds_nflib.git
synced 2025-06-19 01:05:34 -04:00
239 lines
7.0 KiB
C
239 lines
7.0 KiB
C
// SPDX-License-Identifier: MIT
|
|
//
|
|
// Copyright (c) 2009-2014 Cesar Rincon "NightFox"
|
|
//
|
|
// NightFox LIB - Include de Textos
|
|
// http://www.nightfoxandco.com/
|
|
// Version 20140413
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#ifndef __NF_TEXT_H__
|
|
#define __NF_TEXT_H__
|
|
|
|
#include <nds.h>
|
|
|
|
/// @file nf_text.h
|
|
/// @brief Text support functions.
|
|
|
|
/// @defgroup nf_text Text support functions.
|
|
///
|
|
/// Text support functions of NFLIb.
|
|
///
|
|
/// @{
|
|
|
|
/// Number of characters available in a font
|
|
#define NF_TEXT_FONT_CHARS 127
|
|
|
|
/// Last valid character in a font
|
|
#define NF_TEXT_FONT_LAST_VALID_CHAR 113
|
|
|
|
/// Struct that holds text layer information
|
|
typedef struct {
|
|
u16 width; ///< Rightmost tile of a row (for 32 columns this is 31)
|
|
u16 height; ///< Bottom-most tile of a column (for 24 rows this is 23)
|
|
u8 rotation; ///< Text rotation
|
|
u8 slot; ///< Slot where the tileset of this text layer is loaded
|
|
u8 pal; ///< Palette used for the text (0 by default)
|
|
bool exist; ///< True if this layer has been loaded
|
|
bool update; ///< True if this layer needs to be updated
|
|
} NF_TYPE_TEXT_INFO;
|
|
|
|
/// Information of all text layers.
|
|
extern NF_TYPE_TEXT_INFO NF_TEXT[2][4];
|
|
|
|
/// Initialize the text engine for the selected screen.
|
|
///
|
|
/// You must also initialize the tiled background system of that screen before
|
|
/// using the text engine. You can get more information about it in
|
|
/// NF_InitTiledBgBuffers() and NF_InitTiledBgSys().
|
|
///
|
|
/// Use this function also to reset text system.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Initialize text engine of screen 1
|
|
/// NF_InitTextSys(1);
|
|
/// ```
|
|
///
|
|
/// @param screen Screen (0 - 1).
|
|
void NF_InitTextSys(u8 screen);
|
|
|
|
/// Load font and palette files from the filesystem to RAM.
|
|
///
|
|
/// You must specify the filename without extension and the name you want to
|
|
/// give to the font and the size of the text layer you want to create, in
|
|
/// pixels.
|
|
///
|
|
/// If the font includes the characters for rotated text, the values are:
|
|
/// - 0: No rotation
|
|
/// - 1: Rotate clockwise
|
|
/// - 2: Rotate counter-clockwise
|
|
///
|
|
/// The font uses two files, the tileset with extension ".fnt" and the palette
|
|
/// with extension ".pal".
|
|
///
|
|
/// You must load the font for every text layer you want to create. Every font
|
|
/// loaded uses a slot of tiled backgrounds of RAM.
|
|
///
|
|
/// There is a folder with font templates in the text examples folder.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Load the font with files "default" from folder "stage4" and call it
|
|
/// // "titulo", rotated counter-clockwise. The text layer created is of 32x32
|
|
/// // tiles (256x256 pixels).
|
|
/// NF_LoadTextFont("stage4/default", "titulo", 256, 256, 2);
|
|
/// ```
|
|
///
|
|
/// @param file File name
|
|
/// @param name Font name
|
|
/// @param width Map width (in pixels)
|
|
/// @param height Map height (in pixels)
|
|
/// @param rotation Rotation (0 - 2)
|
|
void NF_LoadTextFont(const char* file, const char* name, u16 width, u16 height, u8 rotation);
|
|
|
|
/// Delete from RAM the font with the specified name.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Delete from RAM the font with name "titulo".
|
|
/// NF_UnloadTextFont("titulo");
|
|
/// ```
|
|
///
|
|
/// @param name Font name
|
|
void NF_UnloadTextFont(const char* name);
|
|
|
|
/// Create a special tiled background to write text on it.
|
|
///
|
|
/// You must select the screen and layer where the background will be created,
|
|
/// the orientation of the text and the font you want to use.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Create a text layer on layer 0 of screen 1, using the font with name
|
|
/// // "titulo" and with the text rotated to the left.
|
|
/// NF_CreateTextLayer(1, 0, 2, "titulo");
|
|
/// ```
|
|
///
|
|
/// @param screen Screen (0 - 1)
|
|
/// @param layer Background layer (0 - 3)
|
|
/// @param rotation Rotation (0 - 2)
|
|
/// @param name Font name
|
|
void NF_CreateTextLayer(u8 screen, u8 layer, u8 rotation, const char* name);
|
|
|
|
/// Delete a text layer.
|
|
///
|
|
/// You must specify the layer and screen of the text layer you want to delete.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Delete the text layer of layer 0 of the bottom screen.
|
|
/// NF_DeleteTextLayer(1, 0);
|
|
/// ```
|
|
///
|
|
/// @param screen Screen (0 - 1)
|
|
/// @param layer Background layer (0 - 3)
|
|
void NF_DeleteTextLayer(u8 screen, u8 layer);
|
|
|
|
/// Write text in a layer at the specified coordinates.
|
|
///
|
|
/// You must specify the screen and layer where you want to write the text. The
|
|
/// text is not writen directly on the screen. It's stored in a temporary buffer
|
|
/// and it's transferred to the screen when the function NF_UpdateTextLayers()
|
|
/// is called. This is done to minimize the number of times VRAM is updated.
|
|
///
|
|
/// If you want to write variables or formated text, use snprintf().
|
|
///
|
|
/// Example 1:
|
|
/// ```
|
|
/// // Write "Hello World!" to layer 1 of the bottom screen
|
|
/// NF_WriteText(1, 0, 1, 1, "Hello World!");
|
|
/// ```
|
|
///
|
|
/// Example 2:
|
|
/// ```
|
|
/// // Write a formatted string to layer 1 of the bottom screen
|
|
/// char buffer[32];
|
|
/// int myvar = 10;
|
|
/// snprintf(buffer, sizeof(buffer), “Hello world %d times”, myvar);
|
|
/// NF_WriteText(1, 0, 1, 1, buffer);
|
|
/// ```
|
|
///
|
|
/// @param screen Screen (0 - 1)
|
|
/// @param layer Background layer (0 - 3)
|
|
/// @param x X coordinate
|
|
/// @param y Y coordinate
|
|
/// @param text String to write to the screen
|
|
void NF_WriteText(u8 screen, u8 layer, u16 x, u16 y, const char* text);
|
|
|
|
/// Copy the temporary text buffers of both screens to VRAM.
|
|
///
|
|
/// Buffers are only copied if the copy in VRAM is outdated.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Update all text layers that require it
|
|
/// NF_UpdateTextLayers();
|
|
/// ```
|
|
void NF_UpdateTextLayers(void);
|
|
|
|
/// Clears the contents of a text layer filling it with zeroes.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Clears the contents of text layer 2 of screen 0
|
|
/// NF_ClearTextLayer(0, 2);
|
|
/// ```
|
|
///
|
|
/// @param screen Screen (0 - 1)
|
|
/// @param layer Background layer (0 - 3)
|
|
void NF_ClearTextLayer(u8 screen, u8 layer);
|
|
|
|
/// Defines a RGB color to be used later as a text color.
|
|
///
|
|
/// The color is stored in the specified slot. To make this function work, the
|
|
/// font palette must be indexed and it must have 2 colors (Magenta/White). Only
|
|
/// color index 1 is updated by this function, so any other color in higher
|
|
/// indices won't be updated.
|
|
///
|
|
/// Example:
|
|
/// ```
|
|
/// // Defines color numer 13 of text layer 0 of the top screen as light green
|
|
/// NF_DefineTextColor(0, 0, 13, 15, 31, 15);
|
|
/// ```
|
|
///
|
|
/// @param screen Screen (0 - 1)
|
|
/// @param layer Background layer (0 - 3)
|
|
/// @param color Color number (0 - 15)
|
|
/// @param r Red component (0 - 31)
|
|
/// @param g Green component (0 - 31)
|
|
/// @param b Blue component (0 - 31)
|
|
void NF_DefineTextColor(u8 screen, u8 layer, u8 color, u8 r, u8 g, u8 b);
|
|
|
|
/// Sets the color to use in all text written after calling this function.
|
|
///
|
|
/// The text that is already on the screen won't be altered.
|
|
//
|
|
/// Example:
|
|
/// ```
|
|
/// // From now on, all text written in layer 0 of the top screen will use the
|
|
/// // color stored in slot 3.
|
|
/// NF_SetTextColor(0, 0, 3);
|
|
/// ```
|
|
///
|
|
/// @param screen Screen (0 - 1)
|
|
/// @param layer Background layer (0 - 3)
|
|
/// @param color Color number (0 - 15)
|
|
void NF_SetTextColor(u8 screen, u8 layer, u8 color);
|
|
|
|
/// @}
|
|
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|