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It's better to use the natural extensions of grit rather than the modified extensions of NFLib. Update the documentation to reflect that. Also, remove references to bat scripts.
137 lines
4.1 KiB
C
137 lines
4.1 KiB
C
// SPDX-License-Identifier: MIT
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//
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// Copyright (c) 2009-2014 Cesar Rincon "NightFox"
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// Copyright (c) 2023 Antonio Niño Díaz "AntonioND"
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//
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// NightFox LIB - 8x16 font text support functions
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// http://www.nightfoxandco.com/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef NF_TEXT16_H__
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#define NF_TEXT16_H__
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#include <nds.h>
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/// @file nf_text16.h
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/// @brief Text support functions for 8x16 fonts.
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/// @defgroup nf_text16 Text support functions for 8x16 fonts.
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///
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/// Use the follow functions to use text with 8x16 pixel fonts. The normal text
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/// fuctions still compatible with this mode.
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///
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/// @{
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/// Number of characters available in a font
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#define NF_TEXT_FONT_CHARS_16 127
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/// Last valid character in a font
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#define NF_TEXT_FONT_LAST_VALID_CHAR_16 113
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/// Load 8x16 font and palette files from the filesystem to RAM.
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///
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/// You must specify the filename without extension and the name you want to
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/// give to the font and the size of the text layer you want to create, in
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/// pixels.
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///
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/// If the font includes the characters for rotated text, the values are:
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/// - 0: No rotation
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/// - 1: Rotate clockwise
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/// - 2: Rotate counter-clockwise
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///
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/// The font uses two files, the tileset with extension ".img" and the palette
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/// with extension ".pal".
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///
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/// You must load the font for every text layer you want to create. Every font
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/// loaded uses a slot of tiled backgrounds of RAM.
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///
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/// There are many examples with custom fonts in the examples folder.
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///
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/// Example:
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/// ```
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/// // Load the font with files "default" from folder "stage4" and call it
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/// // "titulo", rotated counter-clockwise. The text layer created is of 32x32
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/// // tiles (256x256 pixels).
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/// NF_LoadTextFont16("stage4/default", "titulo", 256, 256, 2);
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/// ```
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///
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/// @param file File name
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/// @param name Font name
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/// @param width Map width (in pixels)
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/// @param height Map height (in pixels)
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/// @param rotation Rotation (0 - 2)
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void NF_LoadTextFont16(const char *file, const char *name, u32 width, u32 height,
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u32 rotation);
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/// Create a special tiled background to write text on it with a 8x16 font.
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///
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/// You must select the screen and layer where the background will be created,
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/// the orientation of the text and the font you want to use.
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///
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/// Example:
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/// ```
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/// // Create a text layer on layer 0 of screen 1, using the font with name
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/// // "titulo" and with the text rotated to the left.
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/// NF_CreateTextLayer16(1, 0, 2, "titulo");
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/// ```
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///
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/// @param screen Screen (0 - 1)
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/// @param layer Background layer (0 - 3)
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/// @param rotation Rotation (0 - 2)
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/// @param name Font name
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void NF_CreateTextLayer16(int screen, u32 layer, u32 rotation, const char *name);
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/// Write text in a layer with a 8x16 font at the specified coordinates.
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///
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/// You must specify the screen and layer where you want to write the text. The
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/// text is not writen directly on the screen. It's stored in a temporary buffer
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/// and it's transferred to the screen when the function NF_UpdateTextLayers()
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/// is called. This is done to minimize the number of times VRAM is updated.
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///
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/// If you want to write variables or formated text, use snprintf().
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///
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/// Example 1:
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/// ```
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/// // Write "Hello World!" to layer 1 of the bottom screen
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/// NF_WriteText16(1, 0, 1, 1, "Hello World!");
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/// ```
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///
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/// Example 2:
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/// ```
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/// // Write a formatted string to layer 1 of the bottom screen
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/// char buffer[32];
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/// int myvar = 10;
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/// snprintf(buffer, sizeof(buffer), “Hello world %d times”, myvar);
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/// NF_WriteText16(1, 0, 1, 1, buffer);
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/// ```
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///
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/// @param screen Screen (0 - 1)
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/// @param layer Background layer (0 - 3)
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/// @param x X coordinate
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/// @param y Y coordinate
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/// @param text String to write to the screen
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void NF_WriteText16(int screen, u32 layer, u32 x, u32 y, const char *text);
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/// Clears the contents of a text layer with a 8x16 font filling it with zeroes.
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///
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/// Example:
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/// ```
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/// // Clears the contents of text layer 2 of screen 0
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/// NF_ClearTextLayer16(0, 2);
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/// ```
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///
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/// @param screen Screen (0 - 1)
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/// @param layer Background layer (0 - 3)
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void NF_ClearTextLayer16(int screen, u32 layer);
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/// @}
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#endif // NF_TEXT16_H__
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#ifdef __cplusplus
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}
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#endif
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