mirror of
https://github.com/knightfox75/nds_nflib.git
synced 2025-06-19 01:05:34 -04:00
140 lines
3.4 KiB
C
140 lines
3.4 KiB
C
// SPDX-License-Identifier: CC0-1.0
|
|
//
|
|
// SPDX-FileContributor: NightFox & Co., 2009-2011
|
|
//
|
|
// Example of using transparency with 3D sprites.
|
|
// http://www.nightfoxandco.com
|
|
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
|
|
#include <nds.h>
|
|
#include <filesystem.h>
|
|
|
|
#include <nf_lib.h>
|
|
|
|
#define MAXSPRITES 8
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
// Prepare a NitroFS initialization screen
|
|
NF_Set2D(0, 0);
|
|
NF_Set2D(1, 0);
|
|
consoleDemoInit();
|
|
printf("\n NitroFS init. Please wait.\n\n");
|
|
printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
|
|
swiWaitForVBlank();
|
|
|
|
// Initialize NitroFS and set it as the root folder of the filesystem
|
|
nitroFSInit(NULL);
|
|
NF_SetRootFolder("NITROFS");
|
|
consoleClear();
|
|
|
|
// Initialize 3D engine in the bottom screen in mode 0
|
|
NF_Set3D(1, 0);
|
|
|
|
// Initialize tiled backgrounds system
|
|
NF_InitTiledBgBuffers(); // Initialize storage buffers
|
|
NF_InitTiledBgSys(0); // Top screen
|
|
|
|
// Initialize 3D sprite system
|
|
NF_InitSpriteBuffers(); // Initialize storage buffers
|
|
NF_Init3dSpriteSys();
|
|
|
|
// Load background files from NitroFS
|
|
NF_LoadTiledBg("bg/nature", "bg3", 256, 256);
|
|
|
|
// Load sprite files from NitroFS
|
|
NF_LoadSpriteGfx("sprite/blueball", 0, 64, 64);
|
|
NF_LoadSpritePal("sprite/blueball", 0);
|
|
|
|
// Transfer the required sprites to VRAM
|
|
NF_Vram3dSpriteGfx(0, 0, true);
|
|
NF_Vram3dSpritePal(0, 0);
|
|
|
|
// Create background
|
|
NF_CreateTiledBg(0, 3, "bg3");
|
|
|
|
// Enable alpha blending between 3D sprites over 3D backgrounds
|
|
REG_BLDCNT = BLEND_ALPHA
|
|
| BLEND_SRC_BG0
|
|
| BLEND_DST_BG1 | BLEND_DST_BG2 | BLEND_DST_BG3 | BLEND_DST_BACKDROP;
|
|
|
|
// Variables
|
|
s16 x[MAXSPRITES];
|
|
s16 y[MAXSPRITES];
|
|
s16 ix = 4;
|
|
s16 iy = 4;
|
|
|
|
// Initialize sprite variables and create the sprites
|
|
for (int n = 0; n < MAXSPRITES; n ++)
|
|
{
|
|
x[n] = 128 - 32;
|
|
y[n] = 96 - 32;
|
|
|
|
NF_Create3dSprite(n, 0, 0, x[n], y[n]);
|
|
}
|
|
|
|
// Sort their priorites based on their IDs (lower IDs have higher priority)
|
|
NF_Sort3dSprites();
|
|
|
|
while (1)
|
|
{
|
|
// Read keys and touchscreen
|
|
scanKeys();
|
|
touchPosition touchscreen;
|
|
touchRead(&touchscreen);
|
|
u16 keys = keysHeld(); // Keys currently pressed
|
|
|
|
// Move sprites that follow the main one
|
|
for (int n = MAXSPRITES - 1; n > 0; n --)
|
|
{
|
|
x[n] = x[n - 1];
|
|
y[n] = y[n - 1];
|
|
|
|
NF_Blend3dSprite(n, n + 1, 31 - (n << 2));
|
|
NF_Move3dSprite(n, x[n], y[n]);
|
|
}
|
|
|
|
// Move the main sprite
|
|
if (keys & KEY_TOUCH)
|
|
{
|
|
x[0] = touchscreen.px - 32;
|
|
y[0] = touchscreen.py - 32;
|
|
|
|
if (x[0] < 8)
|
|
x[0] = 8;
|
|
if (x[0] > 183)
|
|
x[0] = 183;
|
|
|
|
if (y[0] < 8)
|
|
y[0] = 8;
|
|
if (y[0] > 119)
|
|
y[0] = 119;
|
|
}
|
|
else
|
|
{
|
|
x[0] += ix;
|
|
if ((x[0] < 8) || (x[0] > 183))
|
|
ix = -ix;
|
|
|
|
y[0] += iy;
|
|
if ((y[0] < 8) || (y[0] > 119))
|
|
iy = -iy;
|
|
}
|
|
|
|
NF_Move3dSprite(0, x[0], y[0]);
|
|
|
|
// Draw all 3D sprites
|
|
NF_Draw3dSprites();
|
|
|
|
// Tell the GPU to draw the scene and wait until it's done
|
|
glFlush(0);
|
|
|
|
// Wait for the screen refresh
|
|
swiWaitForVBlank();
|
|
}
|
|
|
|
return 0;
|
|
}
|