nds_nflib/examples/3dsprites/delete/source/main.c
2023-06-05 22:21:05 +01:00

113 lines
2.6 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2023
//
// 3D sprite deletion example.
// http://www.nightfoxandco.com
#include <stdio.h>
#include <time.h>
#include <nds.h>
#include <filesystem.h>
#include <nf_lib.h>
int main(int argc, char **argv)
{
// Prepare a NitroFS initialization screen
NF_Set2D(0, 0);
NF_Set2D(1, 0);
consoleDemoInit();
printf("\n NitroFS init. Please wait.\n\n");
printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
swiWaitForVBlank();
// Initialize NitroFS and set it as the root folder of the filesystem
nitroFSInit(NULL);
NF_SetRootFolder("NITROFS");
// Initialize 3D engine in the top screen in mode 0
NF_Set3D(0, 0);
// Initialize tiled backgrounds system
NF_InitTiledBgBuffers(); // Initialize storage buffers
NF_InitTiledBgSys(0); // Top screen
// Initialize 3D sprite system
NF_InitSpriteBuffers(); // Initialize storage buffers
NF_Init3dSpriteSys();
// Load background files from NitroFS
NF_LoadTiledBg("bg/bg3", "bg3", 256, 256);
// Load sprite files from NitroFS
NF_LoadSpriteGfx("sprite/blueball", 0, 64, 64);
NF_LoadSpritePal("sprite/blueball", 0);
// Transfer the required sprite to VRAM
NF_Vram3dSpriteGfx(0, 0, true);
NF_Vram3dSpritePal(0, 0);
// Create background in the top screen
NF_CreateTiledBg(0, 3, "bg3");
// Create a few sprites
NF_Create3dSprite(0, 0, 0, 0, 0);
NF_Create3dSprite(1, 0, 0, 80, 0);
NF_Create3dSprite(2, 0, 0, 160, 0);
// Sort their priorites based on their IDs (lower IDs have higher priority)
NF_Sort3dSprites();
consoleClear();
printf("A: Create and delete sprites\n\n\n");
while (1)
{
// Read keys
scanKeys();
u16 keys = keysDown();
if (keys & KEY_A)
break;
// Draw all 3D sprites
NF_Draw3dSprites();
// Tell the GPU to draw the scene and wait until it's done
glFlush(0);
// Wait for the screen refresh
swiWaitForVBlank();
}
// Delete one sprite
NF_Delete3dSprite(1);
// Overwrite a sprite that exists
NF_Create3dSprite(2, 0, 0, 160, 80);
// Create a new sprite
NF_Create3dSprite(3, 0, 0, 0, 80);
// Sort their priorites based on their IDs (lower IDs have higher priority)
NF_Sort3dSprites();
printf("Done!");
while (1)
{
// Draw all 3D sprites
NF_Draw3dSprites();
// Tell the GPU to draw the scene and wait until it's done
glFlush(0);
// Wait for the screen refresh
swiWaitForVBlank();
}
return 0;
}