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https://github.com/knightfox75/nds_nflib.git
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71 lines
1.5 KiB
C
71 lines
1.5 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: NightFox & Co., 2009-2011
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//
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// Example of using 16-bit bitmap graphics.
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// http://www.nightfoxandco.com
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#include <nds.h>
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#include <nf_lib.h>
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int main(int argc, char **argv)
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{
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// Initialize 2D engine in both screens and use mode 5
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NF_Set2D(0, 5);
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NF_Set2D(1, 5);
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// Initialize bitmap backgrounds system
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NF_InitBitmapBgSys(0, 1);
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NF_InitBitmapBgSys(1, 1);
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u32 r = 0;
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u32 g = 0;
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u32 b = 0;
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// Rellena la pantalla
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for (int y = 0; y < 256; y++)
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{
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for (int x = 0; x < 256; x++)
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{
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// Calculate new color
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r++;
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if (r > 31)
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{
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r = 0;
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g++;
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if (g > 31)
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{
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g = 0;
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b++;
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if (b > 31)
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b = 0;
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}
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}
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// Pack the components as a RGB value
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u32 rgb = r | (g << 5) | (b << 10) | BIT(15);
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// Calculate destination address for top screen (VRAM_A)
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u32 address = 0x06000000 + (((y << 8) + x) << 1);
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// Write RGB value
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*((u16*)address) = rgb;
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// Calculate destination address for bottom screen (VRAM_C)
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address = 0x06200000 + (((x << 8) + y) << 1);
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// Write RGB value
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*((u16*)address) = rgb;
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}
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}
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while (1)
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{
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// Wait for the screen refresh
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swiWaitForVBlank();
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}
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return 0;
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}
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