mirror of
https://github.com/knightfox75/nds_nflib.git
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126 lines
3.3 KiB
C
126 lines
3.3 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: NightFox & Co., 2009-2011
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//
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// Basic example of using a 16-bit bitmap with a backbuffer and loading images.
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// http://www.nightfoxandco.com
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <nds.h>
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#include <filesystem.h>
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#include <nf_lib.h>
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int main(int argc, char **argv)
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{
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// Prepare a NitroFS initialization screen
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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consoleDemoInit();
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printf("\n NitroFS init. Please wait.\n\n");
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printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
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swiWaitForVBlank();
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// Initialize NitroFS and set it as the root folder of the filesystem
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nitroFSInit(NULL);
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NF_SetRootFolder("NITROFS");
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// Initialize 2D engine in both screens and use mode 5
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NF_Set2D(0, 5);
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NF_Set2D(1, 5);
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// Initialize bitmap backgrounds system
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NF_InitBitmapBgSys(0, 1);
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NF_InitBitmapBgSys(1, 1);
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// Initialize storage buffers
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NF_Init16bitsBgBuffers();
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// Initialize backbuffer
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NF_Init16bitsBackBuffer(1);
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// Enable backbuffer
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NF_Enable16bitsBackBuffer(1);
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// Load bitmap background files from NitroFS
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NF_Load16bitsBg("bmp/bitmap16", 0);
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// Tranfer image to VRAM of the top screen
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NF_Copy16bitsBuffer(0, 0, 0);
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// Tranfer image to the backbuffer of the bottom screen
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NF_Copy16bitsBuffer(1, 1, 0);
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// Window location
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s16 square_x = 0;
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s16 square_y = 0;
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while (1)
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{
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// Copy original image
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NF_Copy16bitsBuffer(1, 1, 0);
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// Read keys and touchscreen
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scanKeys();
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touchPosition touchscreen;
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touchRead(&touchscreen);
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u16 keys = keysHeld();
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if (keys & KEY_TOUCH)
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{
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square_x = touchscreen.px - 32;
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square_y = touchscreen.py - 32;
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}
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// Restrict coordinates of the window
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if (square_x < 0)
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square_x = 0;
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if (square_x > 191)
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square_x = 191;
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if (square_y < 0)
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square_y = 0;
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if (square_y > 127)
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square_y = 127;
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// Fill buffer
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for (int y = square_y; y < square_y + 64; y++)
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{
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for (int x = square_x; x < square_x + 64; x++)
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{
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// Get current color
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u32 rgb = NF_16BITS_BACKBUFFER[1][(y << 8) + x];
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u32 r = rgb & 0x1F;
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u32 g = (rgb >> 5) & 0x1F;
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u32 b = (rgb >> 10) & 0x1F;
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// Generate a grayscale value based on the RGB components
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u32 composite = ((r + g + b) / 3) + 3;
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if (composite > 31)
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composite = 31;
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// Replace the RGB values by the grayscale value (this shows up
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// as a rectangular window on the screen)
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r = composite;
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g = composite;
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b = composite;
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// Pack the components as a RGB value
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rgb = r | (g << 5) | (b << 10) | BIT(15);
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// Write RGB value in the backbuffer
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NF_16BITS_BACKBUFFER[1][(y << 8) + x] = rgb;
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}
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}
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// Wait for the screen refresh
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swiWaitForVBlank();
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// Swap backbuffer and visible buffers
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NF_Flip16bitsBackBuffer(1);
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}
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return 0;
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}
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