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![]() When accessing the filesystem, what a user normally wants is to access the same drive that holds the NDS ROM being run. On the DS it is easy. The only available drive is the one of the DLDI driver. On DSi, it isn't so easy. It is possible to run a ROM that is either on the SD card or in a flashcard (accessed with DLDI). The easiest way to determine the right drive to use is to use argv[0]. The loader stores the location of the NDS ROM there, including the drive. The trivial detection should only be used as a fallback mechanism if argv[0] isn't present. |
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.. | ||
nf_2d.c | ||
nf_3d.c | ||
nf_affinebg.c | ||
nf_basic.c | ||
nf_bitmapbg.c | ||
nf_colision.c | ||
nf_media.c | ||
nf_mixedbg.c | ||
nf_sound.c | ||
nf_sprite3d.c | ||
nf_sprite256.c | ||
nf_text16.c | ||
nf_text.c | ||
nf_tiledbg.c |