nds_nflib/examples/text/textscroll/source/main.c

142 lines
3.3 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: NightFox & Co., 2009-2011
//
// Basic example of text with scroll.
// http://www.nightfoxandco.com
#include <stdio.h>
#include <nds.h>
#include <filesystem.h>
#include <nf_lib.h>
int main(int argc, char **argv)
{
// Prepare a NitroFS initialization screen
NF_Set2D(0, 0);
NF_Set2D(1, 0);
consoleDemoInit();
printf("\n NitroFS init. Please wait.\n\n");
printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
swiWaitForVBlank();
// Initialize NitroFS and set it as the root folder of the filesystem
nitroFSInit(NULL);
NF_SetRootFolder("NITROFS");
// Initialize 2D engine in both screens and use mode 0
NF_Set2D(0, 0);
NF_Set2D(1, 0);
// Initialize tiled backgrounds system
NF_InitTiledBgBuffers(); // Initialize storage buffers
NF_InitTiledBgSys(0); // Top screen
NF_InitTiledBgSys(1); // Bottom screen
// Initialize text system
NF_InitTextSys(0); // Top screen
NF_InitTextSys(1); // Bottom screen
// Load background files from NitroFS
NF_LoadTiledBg("bg/layer3", "moon", 256, 256);
// Load text font files from NitroFS
NF_LoadTextFont("fnt/default", "up", 256, 768, 0); // Normal text
NF_LoadTextFont("fnt/default", "down", 768, 256, 2); // Text rotated 180 degrees
// Create top screen background
NF_CreateTiledBg(0, 3, "moon");
// Create bottom screen background
NF_CreateTiledBg(1, 3, "moon");
// Create text layers
NF_CreateTextLayer(0, 0, 0, "up");
NF_CreateTextLayer(1, 0, 2, "down");
// Variables
char mytext[32];
s16 x = 0;
s16 y = 0;
s16 contador = 0;
s8 delay = 0;
// Print 96 text lines
for (int n = 0; n < 96; n++)
{
sprintf(mytext," Linea: %02d", n);
NF_WriteText(0, 0, 0, n, mytext);
NF_WriteText(1, 0, 0, n, mytext);
}
// Update text layers
NF_UpdateTextLayers();
while (1)
{
delay++;
if (delay > 10) {
delay = 0;
// Print 96 text lines
for (int n = 0; n < 96; n++)
{
sprintf(mytext,"%04d", contador);
NF_WriteText(0, 0, 26, n, mytext);
NF_WriteText(1, 0, 18, n, mytext);
contador++;
if (contador > 9999)
contador = 0;
}
// Update text layers
NF_UpdateTextLayers();
}
scanKeys(); // Read keypad
u16 keys = keysHeld(); // Keys currently pressed
// Scroll top screen text
if (keys & KEY_UP)
{
y -= 2;
if (y < 0)
y = 0;
}
if (keys & KEY_DOWN)
{
y += 2;
if (y > 575)
y = 575;
}
// Scroll bottom screen text
if (keys & KEY_LEFT)
{
x -= 2;
if (x < 0)
x = 0;
}
if (keys & KEY_RIGHT)
{
x += 2;
if (x > 511)
x = 511;
}
// Wait for the screen refresh
swiWaitForVBlank();
// Scroll text layer
NF_ScrollBg(0, 0, 0, y);
NF_ScrollBg(1, 0, x, 63);
}
return 0;
}