mirror of
https://github.com/knightfox75/nds_nflib.git
synced 2025-06-19 01:05:34 -04:00
133 lines
3.5 KiB
C
133 lines
3.5 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: NightFox & Co., 2009-2011
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//
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// Example of using a 8-bit bitmap backbuffer.
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// http://www.nightfoxandco.com
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#include <stdio.h>
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#include <string.h>
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#include <nds.h>
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#include <filesystem.h>
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#include <nf_lib.h>
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int main(int argc, char **argv)
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{
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// Prepare a NitroFS initialization screen
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NF_Set2D(0, 0);
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NF_Set2D(1, 0);
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consoleDemoInit();
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printf("\n NitroFS init. Please wait.\n\n");
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printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
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swiWaitForVBlank();
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// Initialize NitroFS and set it as the root folder of the filesystem
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nitroFSInit(NULL);
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NF_SetRootFolder("NITROFS");
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// Initialize 2D engine in both screens and use mode 5
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NF_Set2D(0, 5);
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NF_Set2D(1, 5);
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// Initialize bitmap backgrounds system
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NF_InitBitmapBgSys(0, 0);
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NF_InitBitmapBgSys(1, 0);
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// Initialize storage buffers
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NF_Init8bitsBgBuffers();
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// Initialize backbuffers
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NF_Init8bitsBackBuffer(0);
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NF_Init8bitsBackBuffer(1);
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// Enable backbuffers
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NF_Enable8bitsBackBuffer(0);
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NF_Enable8bitsBackBuffer(1);
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// Load bitmap files from NitroFS
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NF_Load8bitsBg("bmp/img8b_1", 0);
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NF_Load8bitsBg("bmp/img8b_2", 1);
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NF_Load8bitsBg("bmp/img8b_3", 2);
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// Transfer image to the backbuffer of the top screen
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NF_Copy8bitsBuffer(0, 2, 1);
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// Transfer image to layer 3 of the top screen
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NF_Copy8bitsBuffer(0, 1, 0);
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// Transfer image to layer 3 of the bottom screen
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NF_Copy8bitsBuffer(1, 1, 2);
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// Copy palette of the bottom screen to the palette of the backbuffer
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for (int n = 0; n < 256; n++)
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NF_8BITS_BACKBUFFER[1].pal[n] = *((u16*)(0x05000400 + (n << 1)));
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// Set last color of the palette to red to draw using read
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NF_8BITS_BACKBUFFER[1].pal[255] = RGB15(31, 0, 0);
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bool show = true;
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while (1)
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{
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// Read keys and touchscreen
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scanKeys();
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touchPosition touchscreen;
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touchRead(&touchscreen);
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u16 keys_held = keysHeld();
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u16 keys_down = keysDown();
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// Check if the touch screen is pressed
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if (keys_held & KEY_TOUCH)
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{
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int x = touchscreen.px;
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if (x > 247)
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x = 247;
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int y = touchscreen.py;
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if (y > 183)
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y = 183;
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// Draw a 8x8 block in both screens
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for (int dy = 0; dy < 9; dy++)
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{
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for (int dx = 0; dx < 9; dx++)
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{
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u32 idx = ((y + dy) << 8) + (x + dx);
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NF_8BITS_BACKBUFFER[0].data[idx] = 0; // Top screen
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NF_8BITS_BACKBUFFER[1].data[idx] = 255; // Bottom screen
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}
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}
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}
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// Press A to hide or show layer 3 of the bottom screen
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if (keys_down & KEY_A)
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{
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show = !show;
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if (show)
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NF_ShowBg(1, 3);
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else
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NF_HideBg(1, 3);
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}
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// Press X to restore the image in the top screen
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if (keys_down & KEY_X)
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NF_Copy8bitsBuffer(0, 2, 1);
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// Press B to delete the drawing layer
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if (keys_down & KEY_B)
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memset(NF_8BITS_BACKBUFFER[1].data, 0, 65536);
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// Copy backbuffer of the top screen to layer 2
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NF_Flip8bitsBackBuffer(0, 0);
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// Copy backbuffer of the bottom screen to layer 2
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NF_Flip8bitsBackBuffer(1, 0);
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// Wait for the screen refresh
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swiWaitForVBlank();
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}
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return 0;
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}
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