nds_nflib/examples/graphics/bg8bits/source/main.c

133 lines
3.5 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: NightFox & Co., 2009-2011
//
// Example of using a 8-bit bitmap backbuffer.
// http://www.nightfoxandco.com
#include <stdio.h>
#include <string.h>
#include <nds.h>
#include <filesystem.h>
#include <nf_lib.h>
int main(int argc, char **argv)
{
// Prepare a NitroFS initialization screen
NF_Set2D(0, 0);
NF_Set2D(1, 0);
consoleDemoInit();
printf("\n NitroFS init. Please wait.\n\n");
printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
swiWaitForVBlank();
// Initialize NitroFS and set it as the root folder of the filesystem
nitroFSInit(NULL);
NF_SetRootFolder("NITROFS");
// Initialize 2D engine in both screens and use mode 5
NF_Set2D(0, 5);
NF_Set2D(1, 5);
// Initialize bitmap backgrounds system
NF_InitBitmapBgSys(0, 0);
NF_InitBitmapBgSys(1, 0);
// Initialize storage buffers
NF_Init8bitsBgBuffers();
// Initialize backbuffers
NF_Init8bitsBackBuffer(0);
NF_Init8bitsBackBuffer(1);
// Enable backbuffers
NF_Enable8bitsBackBuffer(0);
NF_Enable8bitsBackBuffer(1);
// Load bitmap files from NitroFS
NF_Load8bitsBg("bmp/img8b_1", 0);
NF_Load8bitsBg("bmp/img8b_2", 1);
NF_Load8bitsBg("bmp/img8b_3", 2);
// Transfer image to the backbuffer of the top screen
NF_Copy8bitsBuffer(0, 2, 1);
// Transfer image to layer 3 of the top screen
NF_Copy8bitsBuffer(0, 1, 0);
// Transfer image to layer 3 of the bottom screen
NF_Copy8bitsBuffer(1, 1, 2);
// Copy palette of the bottom screen to the palette of the backbuffer
for (int n = 0; n < 256; n++)
NF_8BITS_BACKBUFFER[1].pal[n] = *((u16*)(0x05000400 + (n << 1)));
// Set last color of the palette to red to draw using read
NF_8BITS_BACKBUFFER[1].pal[255] = RGB15(31, 0, 0);
bool show = true;
while (1)
{
// Read keys and touchscreen
scanKeys();
touchPosition touchscreen;
touchRead(&touchscreen);
u16 keys_held = keysHeld();
u16 keys_down = keysDown();
// Check if the touch screen is pressed
if (keys_held & KEY_TOUCH)
{
int x = touchscreen.px;
if (x > 247)
x = 247;
int y = touchscreen.py;
if (y > 183)
y = 183;
// Draw a 8x8 block in both screens
for (int dy = 0; dy < 9; dy++)
{
for (int dx = 0; dx < 9; dx++)
{
u32 idx = ((y + dy) << 8) + (x + dx);
NF_8BITS_BACKBUFFER[0].data[idx] = 0; // Top screen
NF_8BITS_BACKBUFFER[1].data[idx] = 255; // Bottom screen
}
}
}
// Press A to hide or show layer 3 of the bottom screen
if (keys_down & KEY_A)
{
show = !show;
if (show)
NF_ShowBg(1, 3);
else
NF_HideBg(1, 3);
}
// Press X to restore the image in the top screen
if (keys_down & KEY_X)
NF_Copy8bitsBuffer(0, 2, 1);
// Press B to delete the drawing layer
if (keys_down & KEY_B)
memset(NF_8BITS_BACKBUFFER[1].data, 0, 65536);
// Copy backbuffer of the top screen to layer 2
NF_Flip8bitsBackBuffer(0, 0);
// Copy backbuffer of the bottom screen to layer 2
NF_Flip8bitsBackBuffer(1, 0);
// Wait for the screen refresh
swiWaitForVBlank();
}
return 0;
}