nds_nflib/examples/graphics/backbuffer3/source/main.c

141 lines
3.6 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: NightFox & Co., 2009-2011
//
// Basic example of using a 16-bit bitmap with a backbuffer and loading images.
// It shows two images with a window effect.
// http://www.nightfoxandco.com
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <nds.h>
#include <filesystem.h>
#include <nf_lib.h>
int main(int argc, char **argv)
{
// Prepare a NitroFS initialization screen
NF_Set2D(0, 0);
NF_Set2D(1, 0);
consoleDemoInit();
printf("\n NitroFS init. Please wait.\n\n");
printf(" Iniciando NitroFS,\n por favor, espere.\n\n");
swiWaitForVBlank();
// Initialize NitroFS and set it as the root folder of the filesystem
nitroFSInit(NULL);
NF_SetRootFolder("NITROFS");
// Initialize 2D engine in both screens and use mode 5
NF_Set2D(0, 5);
NF_Set2D(1, 5);
// Initialize bitmap backgrounds system
NF_InitBitmapBgSys(0, 1);
NF_InitBitmapBgSys(1, 1);
// Initialize storage buffers
NF_Init16bitsBgBuffers();
// Initialize backbuffer
NF_Init16bitsBackBuffer(1);
// Enable backbuffer
NF_Enable16bitsBackBuffer(1);
// Load bitmap background files from NitroFS
NF_Load16bitsBg("bmp/bitmap16", 0);
NF_Load16bitsBg("bmp/img16_a", 1);
NF_Load16bitsBg("bmp/img16_b", 2);
// Tranfer image to VRAM of both screens
NF_Copy16bitsBuffer(0, 0, 0);
NF_Copy16bitsBuffer(1, 1, 2);
// It's not needed to use it any longer, so remove it from RAM
NF_Unload16bitsBg(0);
// Variables to control the window
s16 xa = 0;
s16 xb = 0;
s16 ya = 0;
s16 yb = 0;
while (1)
{
// Copy original image to the backbuffer of the top screen
NF_Copy16bitsBuffer(1, 1, 2);
// Read keys and touchscreen
scanKeys();
touchPosition touchscreen;
touchRead(&touchscreen);
u16 keys_held = keysHeld();
u16 keys_down = keysDown();
if (keys_down & KEY_TOUCH)
{
// If this is the first time the user presses the screen, save that
// point as one corner of the window.
xa = touchscreen.px;
ya = touchscreen.py;
}
else if (keys_held & KEY_TOUCH)
{
// Save the other corner of the window
xb = touchscreen.px;
yb = touchscreen.py;
// If the two points aren't the same
if ((xa != xb) && (ya != yb))
{
int sqr_xa, sqr_xb, sqr_ya, sqr_yb;
// Calculate window bounds
if (xa < xb)
{
sqr_xa = xa;
sqr_xb = xb;
}
else
{
sqr_xa = xb;
sqr_xb = xa;
}
if (ya < yb)
{
sqr_ya = ya;
sqr_yb = yb;
}
else
{
sqr_ya = yb;
sqr_yb = ya;
}
// Draw the window
for (int y = sqr_ya; y < sqr_yb; y++)
{
u32 offset = (y << 8) + sqr_xa;
memcpy(NF_16BITS_BACKBUFFER[1] + offset,
NF_BG16B[1].buffer + offset,
(sqr_xb - sqr_xa) << 1);
}
}
}
// Wait for the screen refresh
swiWaitForVBlank();
// Swap backbuffer and visible buffers
NF_Flip16bitsBackBuffer(1);
}
return 0;
}