nds_nflib/examples/graphics/backbuffer/source/main.c
Antonio Niño Díaz 151db13cc0 license: Fix licenses
- Creative Commons (except for CC0) shouldn't be used for code:

   https://creativecommons.org/faq/#can-i-apply-a-creative-commons-license-to-software

   MIT has the same spirit as the CC-BY license.

- CC-BY has been retained for the assets included in the repository.

- Also, the years were wrong, this library was started in 2009.

- Make all examples use the CC0 license.
2023-04-01 19:56:45 +01:00

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2.1 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: NightFox & Co., 2009-2011
/*
-------------------------------------------------
NightFox's Lib Template
Ejemplo basico de BackBuffer en 16bits (modo BITMAP)
Requiere DevkitARM
Requiere NightFox's Lib
Codigo por NightFox
http://www.nightfoxandco.com
Inicio 10 de Octubre del 2009
-------------------------------------------------
*/
/*
-------------------------------------------------
Includes
-------------------------------------------------
*/
// Includes C
#include <stdio.h>
#include <string.h>
#include <unistd.h>
// Includes propietarios NDS
#include <nds.h>
// Includes librerias propias
#include <nf_lib.h>
/*
-------------------------------------------------
Main() - Bloque general del programa
-------------------------------------------------
*/
int main(int argc, char **argv) {
// Inicializa el motor 2D en modo BITMAP
NF_Set2D(0, 5); // Modo 2D_5 en ambas pantallas
NF_Set2D(1, 5);
// Inicializa los fondos en modo "BITMAP"
NF_InitBitmapBgSys(0, 1);
NF_InitBitmapBgSys(1, 1);
// Inicializa el BackBuffer de 16 bits en ambas pantallas
// Usalo solo una vez antes de habilitarlo
NF_Init16bitsBackBuffer(0);
NF_Init16bitsBackBuffer(1);
// Habilita el backbuffer de ambas pantallas
NF_Enable16bitsBackBuffer(0);
NF_Enable16bitsBackBuffer(1);
// Variables RGB
u8 r = 0;
u8 g = 0;
u8 b = 0;
// Calcula el valor RGB
u16 rgb = 0;
// Otras
s16 x = 0;
s16 y = 0;
while (1) {
// Rellena el buffer
for (y = 0; y < 256; y ++) {
for (x = 0; x < 256; x ++) {
// Calcula el nuevo color
r ++;
if (r > 31) {
r = 0;
g ++;
if (g > 16) {
g = 0;
}
}
b = ((y << 5) >> 8);
// Calcula el valor RGB (Alpha + RGB555)
rgb = ((r)|((g) << 5)|((b) << 10)|(BIT(15)));
// Escribelos en el buffer
NF_16BITS_BACKBUFFER[0][((y << 8) + x)] = rgb;
NF_16BITS_BACKBUFFER[1][((x << 8) + y)] = rgb;
}
}
// Copia el contenido del Backbuffer a la VRAM
NF_Flip16bitsBackBuffer(0);
NF_Flip16bitsBackBuffer(1);
swiWaitForVBlank();
}
return 0;
}