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![]() When a 3D sprite is created on top of a previously created 3D sprite, it is needed to delete the previous one. If not, the sprite count will be incorrect. This doesn't happen with other subsystems of the library. |
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.. | ||
nf_2d.c | ||
nf_3d.c | ||
nf_affinebg.c | ||
nf_basic.c | ||
nf_bitmapbg.c | ||
nf_collision.c | ||
nf_media.c | ||
nf_mixedbg.c | ||
nf_sound.c | ||
nf_sprite3d.c | ||
nf_sprite256.c | ||
nf_text16.c | ||
nf_text.c | ||
nf_tiledbg.c | ||
nf_wifi.c |