nds_nflib/template/Makefile
Antonio Niño Díaz dc1de0cd56 build: docs: Remove all outdated devkitARM makefiles
They don't work. Even if they were updated, the code will require changes,
as well as the examples. For now, it's better to remove the makefiles than
to pretend we support devkitARM.
2025-03-24 20:57:15 +00:00

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Makefile
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# SPDX-License-Identifier: CC0-1.0
#
# SPDX-FileContributor: Antonio Niño Díaz, 2023-2024
export BLOCKSDS ?= /opt/blocksds/core
export BLOCKSDSEXT ?= /opt/blocksds/external
export WONDERFUL_TOOLCHAIN ?= /opt/wonderful
ARM_NONE_EABI_PATH ?= $(WONDERFUL_TOOLCHAIN)/toolchain/gcc-arm-none-eabi/bin/
# User config
# ===========
NAME := $(shell basename $(CURDIR))
GAME_TITLE := $(shell basename $(CURDIR)).nds
GAME_SUBTITLE := NightFoxs lib example
GAME_AUTHOR := github.com/knightfox75/nds_nflib
GAME_ICON := $(BLOCKSDS)/sys/icon.bmp
# Source code paths
# -----------------
SOURCEDIRS := source
INCLUDEDIRS :=
GFXDIRS :=
BINDIRS :=
AUDIODIRS :=
NITROFSDIR := nitrofiles
# DLDI and internal SD slot of DSi
# --------------------------------
# Root folder of the SD image
SDROOT := sdroot
# Name of the generated image it "DSi-1.sd" for no$gba in DSi mode
SDIMAGE := image.bin
# Libraries
# ---------
LIBS += -lnflib -ldswifi9 -lnds9 -lc
LIBDIRS += $(BLOCKSDSEXT)/nflib \
$(BLOCKSDS)/libs/dswifi \
$(BLOCKSDS)/libs/libnds
# Build artifacts
# ---------------
BUILDDIR := build/$(NAME)
ELF := build/$(NAME).elf
DUMP := build/$(NAME).dump
MAP := build/$(NAME).map
ROM := $(NAME).nds
# If NITROFSDIR is set, the soundbank created by mmutil will be saved to NitroFS
SOUNDBANKINFODIR := $(BUILDDIR)/maxmod
ifeq ($(strip $(NITROFSDIR)),)
SOUNDBANKDIR := $(BUILDDIR)/maxmod
else
SOUNDBANKDIR := $(BUILDDIR)/maxmod_nitrofs
endif
# Tools
# -----
PREFIX := $(ARM_NONE_EABI_PATH)arm-none-eabi-
CC := $(PREFIX)gcc
CXX := $(PREFIX)g++
LD := $(PREFIX)gcc
OBJDUMP := $(PREFIX)objdump
MKDIR := mkdir
RM := rm -rf
# Verbose flag
# ------------
ifeq ($(VERBOSE),1)
V :=
else
V := @
endif
# Source files
# ------------
ifneq ($(BINDIRS),)
SOURCES_BIN := $(shell find -L $(BINDIRS) -name "*.bin")
INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(BINDIRS))
endif
ifneq ($(GFXDIRS),)
SOURCES_PNG := $(shell find -L $(GFXDIRS) -name "*.png")
INCLUDEDIRS += $(addprefix $(BUILDDIR)/,$(GFXDIRS))
endif
ifneq ($(AUDIODIRS),)
SOURCES_AUDIO := $(shell find -L $(AUDIODIRS) -regex '.*\.\(it\|mod\|s3m\|wav\|xm\)')
ifneq ($(SOURCES_AUDIO),)
INCLUDEDIRS += $(SOUNDBANKINFODIR)
endif
endif
SOURCES_S := $(shell find -L $(SOURCEDIRS) -name "*.s")
SOURCES_C := $(shell find -L $(SOURCEDIRS) -name "*.c")
SOURCES_CPP := $(shell find -L $(SOURCEDIRS) -name "*.cpp")
# Compiler and linker flags
# -------------------------
ARCH := -mthumb -mcpu=arm946e-s+nofp
SPECS := $(BLOCKSDS)/sys/crts/ds_arm9.specs
WARNFLAGS := -Wall
ifeq ($(SOURCES_CPP),)
LIBS += -lc
else
LIBS += -lstdc++ -lc
endif
INCLUDEFLAGS := $(foreach path,$(INCLUDEDIRS),-I$(path)) \
$(foreach path,$(LIBDIRS),-I$(path)/include)
LIBDIRSFLAGS := $(foreach path,$(LIBDIRS),-L$(path)/lib)
ASFLAGS += -x assembler-with-cpp $(INCLUDEFLAGS) $(DEFINES) \
$(ARCH) -ffunction-sections -fdata-sections \
-specs=$(SPECS)
CFLAGS += -std=gnu17 $(WARNFLAGS) $(INCLUDEFLAGS) $(DEFINES) \
$(ARCH) -O2 -ffunction-sections -fdata-sections \
-specs=$(SPECS)
CXXFLAGS += -std=gnu++17 $(WARNFLAGS) $(INCLUDEFLAGS) $(DEFINES) \
$(ARCH) -O2 -ffunction-sections -fdata-sections \
-fno-exceptions -fno-rtti \
-specs=$(SPECS)
LDFLAGS := $(ARCH) $(LIBDIRSFLAGS) -Wl,-Map,$(MAP) $(DEFINES) \
-Wl,--start-group $(LIBS) -Wl,--end-group -specs=$(SPECS)
# Intermediate build files
# ------------------------
OBJS_ASSETS := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
HEADERS_ASSETS := $(patsubst %.bin,%_bin.h,$(addprefix $(BUILDDIR)/,$(SOURCES_BIN))) \
$(patsubst %.png,%.h,$(addprefix $(BUILDDIR)/,$(SOURCES_PNG)))
ifneq ($(SOURCES_AUDIO),)
ifeq ($(strip $(NITROFSDIR)),)
OBJS_ASSETS += $(SOUNDBANKDIR)/soundbank.c.o
endif
HEADERS_ASSETS += $(SOUNDBANKINFODIR)/soundbank.h
endif
OBJS_SOURCES := $(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_S))) \
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_C))) \
$(addsuffix .o,$(addprefix $(BUILDDIR)/,$(SOURCES_CPP)))
OBJS := $(OBJS_ASSETS) $(OBJS_SOURCES)
DEPS := $(OBJS:.o=.d)
# Targets
# -------
.PHONY: all clean dump dldipatch sdimage
all: $(ROM)
ifneq ($(strip $(NITROFSDIR)),)
# Additional arguments for ndstool
NDSTOOL_ARGS := -d $(NITROFSDIR)
ifneq ($(SOURCES_AUDIO),)
NDSTOOL_ARGS += -d $(SOUNDBANKDIR)
endif
# Make the NDS ROM depend on the filesystem only if it is needed
$(ROM): $(NITROFSDIR)
endif
# Combine the title strings
ifeq ($(strip $(GAME_SUBTITLE)),)
GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_AUTHOR)
else
GAME_FULL_TITLE := $(GAME_TITLE);$(GAME_SUBTITLE);$(GAME_AUTHOR)
endif
$(ROM): $(ELF)
@echo " NDSTOOL $@"
$(V)$(BLOCKSDS)/tools/ndstool/ndstool -c $@ \
-7 $(BLOCKSDS)/sys/default_arm7/arm7.elf -9 $(ELF) \
-b $(GAME_ICON) "$(GAME_FULL_TITLE)" \
$(NDSTOOL_ARGS)
$(ELF): $(OBJS)
@echo " LD $@"
$(V)$(LD) -o $@ $(OBJS) $(LDFLAGS)
$(DUMP): $(ELF)
@echo " OBJDUMP $@"
$(V)$(OBJDUMP) -h -C -S $< > $@
dump: $(DUMP)
clean:
@echo " CLEAN"
$(V)$(RM) $(ROM) $(DUMP) build $(SDIMAGE)
sdimage:
@echo " MKFATIMG $(SDIMAGE) $(SDROOT)"
$(V)$(BLOCKSDS)/tools/mkfatimg/mkfatimg -t $(SDROOT) $(SDIMAGE)
dldipatch: $(ROM)
@echo " DLDIPATCH $(ROM)"
$(V)$(BLOCKSDS)/tools/dldipatch/dldipatch patch \
$(BLOCKSDS)/sys/dldi_r4/r4tf.dldi $(ROM)
# Rules
# -----
$(BUILDDIR)/%.s.o : %.s
@echo " AS $<"
@$(MKDIR) -p $(@D)
$(V)$(CC) $(ASFLAGS) -MMD -MP -c -o $@ $<
$(BUILDDIR)/%.c.o : %.c
@echo " CC $<"
@$(MKDIR) -p $(@D)
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $@ $<
$(BUILDDIR)/%.arm.c.o : %.arm.c
@echo " CC $<"
@$(MKDIR) -p $(@D)
$(V)$(CC) $(CFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
$(BUILDDIR)/%.cpp.o : %.cpp
@echo " CXX $<"
@$(MKDIR) -p $(@D)
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -c -o $@ $<
$(BUILDDIR)/%.arm.cpp.o : %.arm.cpp
@echo " CXX $<"
@$(MKDIR) -p $(@D)
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -marm -mlong-calls -c -o $@ $<
$(BUILDDIR)/%.bin.o $(BUILDDIR)/%_bin.h : %.bin
@echo " BIN2C $<"
@$(MKDIR) -p $(@D)
$(V)$(BLOCKSDS)/tools/bin2c/bin2c $< $(@D)
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.bin.o $(BUILDDIR)/$*_bin.c
$(BUILDDIR)/%.png.o $(BUILDDIR)/%.h : %.png %.grit
@echo " GRIT $<"
@$(MKDIR) -p $(@D)
$(V)$(BLOCKSDS)/tools/grit/grit $< -ftc -W1 -o$(BUILDDIR)/$*
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.c
$(V)touch $(BUILDDIR)/$*.png.o $(BUILDDIR)/$*.h
ifneq ($(SOURCES_AUDIO),)
$(SOUNDBANKINFODIR)/soundbank.h: $(SOURCES_AUDIO)
@echo " MMUTIL $^"
@$(MKDIR) -p $(SOUNDBANKDIR)
@$(MKDIR) -p $(SOUNDBANKINFODIR)
@$(BLOCKSDS)/tools/mmutil/mmutil $^ -d \
-o$(SOUNDBANKDIR)/soundbank.bin -h$(SOUNDBANKINFODIR)/soundbank.h
ifeq ($(strip $(NITROFSDIR)),)
$(SOUNDBANKDIR)/soundbank.c.o: $(SOUNDBANKINFODIR)/soundbank.h
@echo " BIN2C soundbank.bin"
$(V)$(BLOCKSDS)/tools/bin2c/bin2c $(SOUNDBANKDIR)/soundbank.bin \
$(SOUNDBANKDIR)
@echo " CC.9 soundbank_bin.c"
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $(SOUNDBANKDIR)/soundbank.c.o \
$(SOUNDBANKDIR)/soundbank_bin.c
endif
endif
# All assets must be built before the source code
# -----------------------------------------------
$(SOURCES_S) $(SOURCES_C) $(SOURCES_CPP): $(HEADERS_ASSETS)
# Include dependency files if they exist
# --------------------------------------
-include $(DEPS)