// SPDX-License-Identifier: CC0-1.0 // // SPDX-FileContributor: NightFox & Co., 2009-2011 // // Sprite loading example // http://www.nightfoxandco.com #include #include #include #include #include int main(int argc, char **argv) { // Set random seed based on the current time srand(time(NULL)); // Prepare a NitroFS initialization screen NF_Set2D(0, 0); NF_Set2D(1, 0); consoleDemoInit(); printf("\n NitroFS init. Please wait.\n\n"); printf(" Iniciando NitroFS,\n por favor, espere.\n\n"); swiWaitForVBlank(); // Initialize NitroFS and set it as the root folder of the filesystem nitroFSInit(NULL); NF_SetRootFolder("NITROFS"); // Initialize 2D engine in both screens and use mode 0 NF_Set2D(0, 0); NF_Set2D(1, 0); // Initialize tiled backgrounds system NF_InitTiledBgBuffers(); // Initialize storage buffers NF_InitTiledBgSys(0); // Top screen NF_InitTiledBgSys(1); // Bottom screen // Initialize sprite system NF_InitSpriteBuffers(); // Initialize storage buffers NF_InitSpriteSys(0); // Top screen NF_InitSpriteSys(1); // Bottom screen // Load background files from NitroFS NF_LoadTiledBg("bg/nfl", "nfl", 256, 256); NF_LoadTiledBg("bg/bg3", "layer_3", 256, 256); NF_LoadTiledBg("bg/bg2", "layer_2", 1024, 256); // Load sprite files from NitroFS NF_LoadSpriteGfx("sprite/character", 0, 64, 64); NF_LoadSpritePal("sprite/character", 0); NF_LoadSpriteGfx("sprite/ball", 1, 32, 32); NF_LoadSpritePal("sprite/ball", 1); // Create top screen background NF_CreateTiledBg(0, 3, "nfl"); // Create bottom screen backgrounds NF_CreateTiledBg(1, 3, "layer_3"); NF_CreateTiledBg(1, 2, "layer_2"); // Transfer the required sprites to VRAM NF_VramSpriteGfx(1, 0, 0, true); // Ball: Keep all frames in VRAM NF_VramSpritePal(1, 0, 0); NF_VramSpriteGfx(0, 1, 0, false); // Character: Keep unused frames in RAM NF_VramSpritePal(0, 1, 0); // Setup character sprite s16 char_x = 0; s16 char_y = 127; u8 char_frame = 0; u8 char_anim = 0; s8 char_speed = 1; NF_CreateSprite(1, 0, 0, 0, char_x, char_y); // Setup ball sprites s16 ball_x[32]; s16 ball_y[32]; s8 ball_spx[32]; s8 ball_spy[32]; for (int n = 0; n < 32; n++) { ball_x[n] = rand() % 223; ball_y[n] = rand() % 159; ball_spx[n] = (rand() % 3) + 1; ball_spy[n] = (rand() % 3) + 1; NF_CreateSprite(0, n, 0, 0, ball_x[n], ball_y[n]); } while (1) { // Move character char_x += char_speed; if ((char_x < 0) || (char_x > 191)) { char_speed *= -1; if (char_speed > 0) NF_HflipSprite(1, 0, false); else NF_HflipSprite(1, 0, true); } NF_MoveSprite(1, 0, char_x, char_y); // Animate character char_anim++; if (char_anim > 5) { char_anim = 0; char_frame++; if (char_frame > 11) char_frame = 0; NF_SpriteFrame(1, 0, char_frame); } // Move balls for (int n = 0; n < 32; n++) { ball_x[n] += ball_spx[n]; if ((ball_x[n] < 0) || (ball_x[n] > 223)) ball_spx[n] *= -1; ball_y[n] += ball_spy[n]; if ((ball_y[n] < 0) || (ball_y[n] > 159)) ball_spy[n] *= -1; NF_MoveSprite(0, n, ball_x[n], ball_y[n]); } // Update OAM array NF_SpriteOamSet(0); NF_SpriteOamSet(1); // Wait for the screen refresh swiWaitForVBlank(); // Update OAM oamUpdate(&oamMain); oamUpdate(&oamSub); } return 0; }