// SPDX-License-Identifier: CC0-1.0 // // SPDX-FileContributor: NightFox & Co., 2009-2011 // // Example of rotating and scaling 3D sprites. // http://www.nightfoxandco.com #include #include #include #include #include #define MAXSPRITES 8 int main(int argc, char **argv) { // Set random seed based on the current time srand(time(NULL)); // Prepare a NitroFS initialization screen NF_Set2D(0, 0); NF_Set2D(1, 0); consoleDemoInit(); printf("\n NitroFS init. Please wait.\n\n"); printf(" Iniciando NitroFS,\n por favor, espere.\n\n"); swiWaitForVBlank(); // Initialize NitroFS and set it as the root folder of the filesystem nitroFSInit(NULL); NF_SetRootFolder("NITROFS"); // Initialize 3D engine in the top screen in mode 0 NF_Set3D(0, 0); // Initialize tiled backgrounds system NF_InitTiledBgBuffers(); // Initialize storage buffers NF_InitTiledBgSys(0); // Top screen // Initialize 3D sprite system NF_InitSpriteBuffers(); // Initialize storage buffers NF_Init3dSpriteSys(); // Load background files from NitroFS NF_LoadTiledBg("bg/bg3", "bg3", 256, 256); // Load sprite files from NitroFS NF_LoadSpriteGfx("sprite/blueball", 0, 64, 64); NF_LoadSpritePal("sprite/blueball", 0); NF_LoadSpriteGfx("sprite/redcar", 1, 128, 64); NF_LoadSpritePal("sprite/redcar", 1); // Transfer the required sprites to VRAM NF_Vram3dSpriteGfx(0, 0, true); NF_Vram3dSpritePal(0, 0); NF_Vram3dSpriteGfx(1, 1, true); NF_Vram3dSpritePal(1, 1); // Create background NF_CreateTiledBg(0, 3, "bg3"); // Variables s16 x[MAXSPRITES]; s16 y[MAXSPRITES]; s16 ix[MAXSPRITES]; s16 iy[MAXSPRITES]; s16 rx[MAXSPRITES]; s16 ry[MAXSPRITES]; s16 rz[MAXSPRITES]; s16 scale[MAXSPRITES]; // Initialize sprite variables and create the sprites for (int n = 0; n < MAXSPRITES; n++) { int r; if ((n % 2) == 0) r = 1; else r = 0; x[n] = (rand() % 128) + 1; y[n] = (rand() % 112) + 1; if ((rand() % 100) > 50) ix[n] = 1; else ix[n] = -1; if ((rand() % 100) > 50) iy[n] = 1; else iy[n] = -1; rx[n] = 0; ry[n] = 0; rz[n] = 0; scale[n] = 64; NF_Create3dSprite(n, r, r, x[n], y[n]); } // Sort their priorites based on their IDs (lower IDs have higher priority) NF_Sort3dSprites(); // Variable that contains the ID of the sprite selected by the user s16 id = 0; while (1) { // Read keys scanKeys(); u16 press = keysDown(); u16 held = keysHeld(); // Move sprites for (int n = 0; n < MAXSPRITES; n++) { x[n] += ix[n]; if ((x[n] < 1) || (x[n] > (255 - NF_3DSPRITE[n].width))) ix[n] = -ix[n]; y[n] += iy[n]; if ((y[n] < 1) || (y[n] > (191 - NF_3DSPRITE[n].height))) iy[n] = -iy[n]; NF_Move3dSprite(n, x[n], y[n]); } // Change the selected sprite by pressing A or B if (press & KEY_A) { id++; if (id > (MAXSPRITES - 1)) id = 0; } if (press & KEY_B) { id--; if (id < 0) id = MAXSPRITES - 1; } // Rotate Z axis of the selcted sprite if (held & KEY_RIGHT) { rz[id] += 2; if (rz[id] > 512) rz[id] -= 512; } if (held & KEY_LEFT) { rz[id] -= 2; if (rz[id] < 0) rz[id] += 512; } // Rotate Y axis of the selcted sprite if (held & KEY_DOWN) { ry[id] += 2; if (ry[id] > 512) ry[id] -= 512; } if (held & KEY_UP) { ry[id] -= 2; if (ry[id] < 0) ry[id] += 512; } // Rotate X axis of the selcted sprite if (held & KEY_X) { rx[id] += 2; if (rx[id] > 512) rx[id] -= 512; } if (held & KEY_Y) { rx[id] -= 2; if (rx[id] < 0) rx[id] += 512; } // Scale sprite if (held & KEY_R) { scale[id] += 2; if (scale[id] > 512) scale[id] = 512; } if (held & KEY_L) { scale[id] -= 2; if (scale[id] < 0) scale[id] = 0; } // Apply rotation and scale NF_Rotate3dSprite(id, rx[id], ry[id], rz[id]); NF_Scale3dSprite(id, scale[id], scale[id]); // Draw all 3D sprites NF_Draw3dSprites(); // Tell the GPU to draw the scene and wait until it's done glFlush(0); // Print debug information consoleClear(); printf("A / B - Sprite select %d\n", id); printf("Rotate Z (LEFT/RIGHT) %d\n", rz[id]); printf("Rotate Y (UP/DOWN) %d\n", ry[id]); printf("Rotate X (X/Y) %d\n", rx[id]); printf("Scale (R/L) %d\n", scale[id]); // Wait for the screen refresh swiWaitForVBlank(); } return 0; }