// SPDX-License-Identifier: CC0-1.0 // // SPDX-FileContributor: NightFox & Co., 2009-2011 // // Basic example of using a 16-bit bitmap with a backbuffer and loading images. // http://www.nightfoxandco.com #include #include #include #include #include #include int main(int argc, char **argv) { // Prepare a NitroFS initialization screen NF_Set2D(0, 0); NF_Set2D(1, 0); consoleDemoInit(); printf("\n NitroFS init. Please wait.\n\n"); printf(" Iniciando NitroFS,\n por favor, espere.\n\n"); swiWaitForVBlank(); // Initialize NitroFS and set it as the root folder of the filesystem nitroFSInit(NULL); NF_SetRootFolder("NITROFS"); // Initialize 2D engine in both screens and use mode 5 NF_Set2D(0, 5); NF_Set2D(1, 5); // Initialize bitmap backgrounds system NF_InitBitmapBgSys(0, 1); NF_InitBitmapBgSys(1, 1); // Initialize storage buffers NF_Init16bitsBgBuffers(); // Initialize backbuffer NF_Init16bitsBackBuffer(1); // Enable backbuffer NF_Enable16bitsBackBuffer(1); // Load bitmap background files from NitroFS NF_Load16bitsBg("bmp/bitmap16", 0); // Tranfer image to VRAM of the top screen NF_Copy16bitsBuffer(0, 0, 0); // Tranfer image to the backbuffer of the bottom screen NF_Copy16bitsBuffer(1, 1, 0); // Window location s16 square_x = 0; s16 square_y = 0; while (1) { // Copy original image NF_Copy16bitsBuffer(1, 1, 0); // Read keys and touchscreen scanKeys(); touchPosition touchscreen; touchRead(&touchscreen); u16 keys = keysHeld(); if (keys & KEY_TOUCH) { square_x = touchscreen.px - 32; square_y = touchscreen.py - 32; } // Restrict coordinates of the window if (square_x < 0) square_x = 0; if (square_x > 191) square_x = 191; if (square_y < 0) square_y = 0; if (square_y > 127) square_y = 127; // Fill buffer for (int y = square_y; y < (square_y + 64); y ++) { for (int x = square_x; x < (square_x + 64); x ++) { // Get current color u32 rgb = NF_16BITS_BACKBUFFER[1][(y << 8) + x]; u32 r = rgb & 0x1F; u32 g = (rgb >> 5) & 0x1F; u32 b = (rgb >> 10) & 0x1F; // Generate a grayscale value based on the RGB components u32 composite = ((r + g + b) / 3) + 3; if (composite > 31) composite = 31; // Replace the RGB values by the grayscale value (this shows up // as a rectangular window on the screen) r = composite; g = composite; b = composite; // Pack the components as a RGB value rgb = r | (g << 5)| (b << 10) | BIT(15); // Write RGB value in the backbuffer NF_16BITS_BACKBUFFER[1][(y << 8) + x] = rgb; } } // Wait for the screen refresh swiWaitForVBlank(); // Swap backbuffer and visible buffers NF_Flip16bitsBackBuffer(1); } return 0; }