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library: Small cleanup
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@ -430,10 +430,10 @@ void NF_Vram3dSpritePal(u32 id, u32 slot)
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void NF_Create3dSprite(u32 id, u32 gfx, u32 pal, s32 x, s32 y)
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{
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if (id > (NF_3DSPRITES - 1))
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NF_Error(106, "3D sprite", (NF_3DSPRITES - 1));
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NF_Error(106, "3D sprite", NF_3DSPRITES - 1);
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if (gfx > (NF_3DSPRITES - 1))
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NF_Error(106, "3D sprite gfx", (NF_3DSPRITES - 1));
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NF_Error(106, "3D sprite gfx", NF_3DSPRITES - 1);
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if (!NF_TEX256VRAM[gfx].inuse)
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NF_Error(111, "3D Sprite GFX", gfx);
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