From b8e80a70dd23bc2860bf96b026c22d50ee56c816 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Antonio=20Ni=C3=B1o=20D=C3=ADaz?= Date: Mon, 1 May 2023 03:04:30 +0100 Subject: [PATCH] doxygen: Fix comments --- include/nf_3d.h | 2 +- include/nf_sprite3d.h | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/include/nf_3d.h b/include/nf_3d.h index a5e7004..e9fc126 100644 --- a/include/nf_3d.h +++ b/include/nf_3d.h @@ -18,7 +18,7 @@ extern "C" { /// @file nf_3d.h /// @brief Functions to setup 3D video options. -/// @defgroup nf_2d 3D video setup +/// @defgroup nf_3d 3D video setup /// /// Functions to setup 2D the video modes of the NDS and enable 3D. /// diff --git a/include/nf_sprite3d.h b/include/nf_sprite3d.h index c6b9ba4..f43fc55 100644 --- a/include/nf_sprite3d.h +++ b/include/nf_sprite3d.h @@ -403,6 +403,9 @@ void NF_3dSpriteGetPalColor(u8 pal, u8 number, u8* r, u8* g, u8* b); /// /// Change the sprite depth to prevent it from intersecting with other sprites /// when rotation or zoom are applied. +/// +/// @param id Sprite ID (0 - 255). +/// @param z Depth (-512 - 512) void NF_3dSpriteSetDepth(u8 id, s16 z); // Defines for backwards compatibility