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library: Remove unused collision map fields
They don't have a palette.
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@ -36,10 +36,8 @@ extern "C" {
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typedef struct {
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char *tiles; ///< Tileset data
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char *map; ///< Map data
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char *pal; ///< Palette data (TODO: Remove, it looks unused)
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size_t tiles_size; ///< Size of the tileset
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size_t map_size; ///< Size of the map
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size_t pal_size; ///< Size of the palette (TODO: Remove, it looks unused)
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u16 width; ///< Width of map in pixels
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u16 height; ///< Height of map in pixels
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bool inuse; ///< True if the slot is in use
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