doxygen: Document text functions

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Antonio Niño Díaz 2023-04-30 03:03:12 +01:00
parent 809316450d
commit 1b344843f4

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@ -15,100 +15,221 @@ extern "C" {
#include <nds.h>
/// @file nf_text.h
/// @brief Text support functions.
/// @defgroup nf_text Text support functions.
///
/// Text support functions of NFLIb.
///
/// @{
// Define el nº de caracteres que tiene la fuente
/// Number of characters available in a font
#define NF_TEXT_FONT_CHARS 127
/// Last valid character in a font
#define NF_TEXT_FONT_LAST_VALID_CHAR 113
// Define la estructura de control de textos
/// Struct that holds text layer information
typedef struct {
u16 width; // Ultimo tile de la fila (0 - x) 32 tiles serian 0 - 31
u16 height; // Ultimo tile de la columna (0 - y)
u8 rotation; // Rotacion del texto
u8 slot; // Slot donde esta cargado el tileset de esta capa de texto
u8 pal; // Paleta que usara el texto (0 por defecto)
bool exist; // Existe la capa de texto?
bool update; // Tienes que actualizar la capa?
u16 width; ///< Rightmost tile of a row (for 32 columns this is 31)
u16 height; ///< Bottom-most tile of a column (for 24 rows this is 23)
u8 rotation; ///< Text rotation
u8 slot; ///< Slot where the tileset of this text layer is loaded
u8 pal; ///< Palette used for the text (0 by default)
bool exist; ///< True if this layer has been loaded
bool update; ///< True if this layer needs to be updated
} NF_TYPE_TEXT_INFO;
extern NF_TYPE_TEXT_INFO NF_TEXT[2][4]; // Datos de las capas de texto
/// Information of all text layers.
extern NF_TYPE_TEXT_INFO NF_TEXT[2][4];
// Funcion NF_InitTextSys();
/// Initialize the text engine for the selected screen.
///
/// You must also initialize the tiled background system of that screen before
/// using the text engine. You can get more information about it in
/// NF_InitTiledBgBuffers() and NF_InitTiledBgSys().
///
/// Use this function also to reset text system.
///
/// Example:
/// ```
/// // Initialize text engine of screen 1
/// NF_InitTextSys(1);
/// ```
///
/// @param screen Screen (0 - 1).
void NF_InitTextSys(u8 screen);
// Inicializa el sistema de Texto para la pantalla dada
// Funcion NF_LoadTextFont();
/// Load font and palette files from the filesystem to RAM.
///
/// You must specify the filename without extension and the name you want to
/// give to the font and the size of the text layer you want to create, in
/// pixels.
///
/// If the font includes the characters for rotated text, the values are:
/// - 0: No rotation
/// - 1: Rotate clockwise
/// - 2: Rotate counter-clockwise
///
/// The font uses two files, the tileset with extension ".fnt" and the palette
/// with extension ".pal".
///
/// You must load the font for every text layer you want to create. Every font
/// loaded uses a slot of tiled backgrounds of RAM.
///
/// There is a folder with font templates in the text examples folder.
///
/// Example:
/// ```
/// // Load the font with files "default" from folder "stage4" and call it
/// // "titulo", rotated counter-clockwise. The text layer created is of 32x32
/// // tiles (256x256 pixels).
/// NF_LoadTextFont("stage4/default", "titulo", 256, 256, 2);
/// ```
///
/// @param file File name
/// @param name Font name
/// @param width Map width (in pixels)
/// @param height Map height (in pixels)
/// @param rotation Rotation (0 - 2)
void NF_LoadTextFont(const char* file, const char* name, u16 width, u16 height, u8 rotation);
// Carga una fuente para usar como texto
// La fuente se cargara en un slot libre de fondos tileados
// Debes especificar el archivos sin extension y un nombre para referenciarla
// En caso de que la fuente tenga los sets de rotacion a izquierda y derecha,
// especificar 1 o 2 en el parametro "rot". 0 carga la fuente sin rotacion
// Funcion NF_UnloadTextFont();
/// Delete from RAM the font with the specified name.
///
/// Example:
/// ```
/// // Delete from RAM the font with name "titulo".
/// NF_UnloadTextFont("titulo");
/// ```
///
/// @param name Font name
void NF_UnloadTextFont(const char* name);
// Borra un fuente cargada en RAM
// Esta funcion simplemente llama a NF_UnloadTiledBg(); para su borrado
// Funcion NF_CreateTextLayer();
/// Create a special tiled background to write text on it.
///
/// You must select the screen and layer where the background will be created,
/// the orientation of the text and the font you want to use.
///
/// Example:
/// ```
/// // Create a text layer on layer 0 of screen 1, using the font with name
/// // "titulo" and with the text rotated to the left.
/// NF_CreateTextLayer(1, 0, 2, "titulo");
/// ```
///
/// @param screen Screen (0 - 1)
/// @param layer Background layer (0 - 3)
/// @param rotation Rotation (0 - 2)
/// @param name Font name
void NF_CreateTextLayer(u8 screen, u8 layer, u8 rotation, const char* name);
// Crea un fondo tileado para usarlo con texto
// Esta funcion simplemente llama a NF_CreateTiledBg(); para su creacion
// Funcion NF_DeleteTextLayer();
/// Delete a text layer.
///
/// You must specify the layer and screen of the text layer you want to delete.
///
/// Example:
/// ```
/// // Delete the text layer of layer 0 of the bottom screen.
/// NF_DeleteTextLayer(1, 0);
/// ```
///
/// @param screen Screen (0 - 1)
/// @param layer Background layer (0 - 3)
void NF_DeleteTextLayer(u8 screen, u8 layer);
// Borra un fondo usado como capa de texto y sus buffers y variables asociadas
// Funcion NF_WriteText();
/// Write text in a layer at the specified coordinates.
///
/// You must specify the screen and layer where you want to write the text. The
/// text is not writen directly on the screen. It's stored in a temporary buffer
/// and it's transferred to the screen when the function NF_UpdateTextLayers()
/// is called. This is done to minimize the number of times VRAM is updated.
///
/// If you want to write variables or formated text, use snprintf().
///
/// Example 1:
/// ```
/// // Write "Hello World!" to layer 1 of the bottom screen
/// NF_WriteText(1, 0, 1, 1, "Hello World!");
/// ```
///
/// Example 2:
/// ```
/// // Write a formatted string to layer 1 of the bottom screen
/// char buffer[32];
/// int myvar = 10;
/// snprintf(buffer, sizeof(buffer), “Hello world %d times”, myvar);
/// NF_WriteText(1, 0, 1, 1, buffer);
/// ```
///
/// @param screen Screen (0 - 1)
/// @param layer Background layer (0 - 3)
/// @param x X coordinate
/// @param y Y coordinate
/// @param text String to write to the screen
void NF_WriteText(u8 screen, u8 layer, u16 x, u16 y, const char* text);
// Escribe un texto en el buffer de texto de la pantalla y capa seleccionada
// Funcion NF_UpdateTextLayers();
/// Copy the temporary text buffers of both screens to VRAM.
///
/// Buffers are only copied if the copy in VRAM is outdated.
///
/// Example:
/// ```
/// // Update all text layers that require it
/// NF_UpdateTextLayers();
/// ```
void NF_UpdateTextLayers(void);
// Copia el buffer de texto a la VRAM en las capas que sea necesario
// realizar una actualizacion
// Funcion NF_ClearTextLayer();
/// Clears the contents of a layer text, filling it with zeroes.
///
/// Example:
/// ```
/// // Clears the contents of text layer 2 of screen 0
/// NF_ClearTextLayer(0, 2);
/// ```
///
/// @param screen Screen (0 - 1)
/// @param layer Background layer (0 - 3)
void NF_ClearTextLayer(u8 screen, u8 layer);
// Borra el contanido de la capa de texto seleccionada
// Funcion NF_DefineTextColor();
/// Defines a RGB color to be used later as a text color.
///
/// The color is stored in the specified slot. To make this function work, the
/// font palette must be indexed and it must have 2 colors (Magenta/White). Only
/// color index 1 is updated by this function, so any other color in higher
/// indices won't be updated.
///
/// Example:
/// ```
/// // Defines color numer 13 of text layer 0 of the top screen as light green
/// NF_DefineTextColor(0, 0, 13, 15, 31, 15);
/// ```
///
/// @param screen Screen (0 - 1)
/// @param layer Background layer (0 - 3)
/// @param color Color number (0 - 15)
/// @param r Red component (0 - 31)
/// @param g Green component (0 - 31)
/// @param b Blue component (0 - 31)
void NF_DefineTextColor(u8 screen, u8 layer, u8 color, u8 r, u8 g, u8 b);
// Define uno de los 16 colores disponibles para texto, en formato RGB
// Function NF_SetTextColor();
/// Sets the color to use in all text written after calling this function.
///
/// The text that is already on the screen won't be altered.
//
/// Example:
/// ```
/// // From now on, all text written in layer 0 of the top screen will use the
/// // color stored in slot 3.
/// NF_SetTextColor(0, 0, 3);
/// ```
///
/// @param screen Screen (0 - 1)
/// @param layer Background layer (0 - 3)
/// @param color Color number (0 - 15)
void NF_SetTextColor(u8 screen, u8 layer, u8 color);
// Selecciona con que color definido se escribira el texto (no cambia el color del texto ya escrito)
/// @}
#endif