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A version like "2.0a6" was causing issues with newer versions of cx-Freeze due to how it parses the version.
48 lines
1.2 KiB
Python
48 lines
1.2 KiB
Python
import sys
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from cx_Freeze import setup, Executable
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from ninfs import mountinfo
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mount_module_paths = [f'ninfs.mount.{x}' for x in mountinfo.types.keys()]
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build_exe_options = {
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'includes': [
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'ninfs',
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'ninfs.gui',
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'ninfs.mountinfo',
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'ninfs.main',
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'ninfs.reg_shell',
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'ninfs.fmt_detect',
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'ninfs.fuse',
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] + mount_module_paths,
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}
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build_msi_options = {
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'upgrade_code': '{4BC1D604-0C12-428A-AA22-7BB673EC8266}',
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'install_icon': 'ninfs/gui/data/windows.ico'
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}
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executables = [
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Executable('ninfs/_frozen_main.py',
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target_name='ninfs',
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icon='ninfs/gui/data/windows.ico')
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]
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if sys.platform == 'win32':
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executables.append(Executable('ninfs/_frozen_main.py',
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base='Win32GUI',
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target_name='ninfsw',
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icon='ninfs/gui/data/windows.ico'))
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executables.append(Executable('ninfs/winpathmodify.py',
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target_name='winpathmodify'))
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setup(
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name='ninfs',
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version='2.0',
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description='FUSE filesystem Python scripts for Nintendo console files',
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options={'build_exe': build_exe_options},
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executables=executables
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)
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