#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- .SECONDARY: ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=devkitPro) endif include $(DEVKITARM)/base_rules PORTLIBS := $(PORTLIBS_PATH)/nds $(PORTLIBS_PATH)/armv5te LIBNDS := $(DEVKITPRO)/libnds ifeq ($(strip $(GAME_TITLE)),) GAME_TITLE := game endif ifeq ($(strip $(GAME_SUBTITLE1)),) GAME_SUBTITLE1 := test endif ifeq ($(strip $(GAME_SUBTITLE2)),) GAME_SUBTITLE2 := Made by iProgramInCpp endif ifeq ($(strip $(GAME_ICON)),) GAME_ICON := $(DEVKITPRO)/libnds/icon.bmp endif ifneq ($(strip $(NITRO_FILES)),) _ADDFILES := -d $(NITRO_FILES) endif #--------------------------------------------------------------------------------- %.nds: %.arm9 $(SILENTCMD)ndstool -c $@ -9 $< -b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" $(_ADDFILES) @echo built ... $(notdir $@) #--------------------------------------------------------------------------------- %.nds: %.elf ndstool -c $@ -9 $< -b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" $(_ADDFILES) -h 0x200 $(SILENTMSG) built ... $(notdir $@) #--------------------------------------------------------------------------------- %.arm9: %.elf $(SILENTCMD)$(OBJCOPY) -O binary $< $@ $(SILENTMSG) built ... $(notdir $@) #--------------------------------------------------------------------------------- %.arm7: %.elf $(SILENTCMD)$(OBJCOPY) -O binary $< $@ $(SILENTMSG) built ... $(notdir $@) #--------------------------------------------------------------------------------- %.elf: $(SILENTMSG) linking $(notdir $@) $(SILENTCMD)$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := $(shell basename $(CURDIR)) BUILD := build SOURCES := source DATA := INCLUDES := include GRAPHICS := data #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork CFLAGS := -g -Wall -O2\ -march=armv5te -mtune=arm946e-s -fomit-frame-pointer\ -ffast-math \ $(ARCH) CFLAGS += $(INCLUDE) -DARM9 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=c++14 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lfat -lnds9 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBNDS) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(PNGFILES:.png=.o) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).ds.gba #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).nds : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %.s %.h : %.png %.grit #--------------------------------------------------------------------------------- grit $< -fts -o$* -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------