removed useless files #1

This commit is contained in:
Xuzz 2009-06-30 00:27:15 -07:00
parent 1ca063a8fc
commit a072ea5a75
4 changed files with 0 additions and 3241 deletions

801
TPL.py
View File

@ -1,801 +0,0 @@
import os, struct, subprocess, fnmatch, shutil, urllib, array
from PIL import Image
from Struct import Struct
from common import *
def flatten(myTuple):
if (len(myTuple) == 4):
return myTuple[0] << 0 | myTuple[1] << 8 | myTuple[2] << 16 | myTuple[3] << 24
else:
return myTuple[0] << 0 | myTuple[1] << 8 | myTuple[2] << 16 | 0xff << 24
def round_up(x, n):
left = x % n
return x + left
def avg(w0, w1, c0, c1):
a0 = c0 >> 11
a1 = c1 >> 11
a = (w0*a0 + w1*a1) / (w0 + w1)
c = (a << 11) & 0xffff
a0 = (c0 >> 5) & 63
a1 = (c1 >> 5) & 63
a = (w0*a0 + w1*a1) / (w0 + w1)
c = c | ((a << 5) & 0xffff)
a0 = c0 & 31
a1 = c1 & 31
a = (w0*a0 + w1*a1) / (w0 + w1)
c = c | a
return c
class TPL():
"""This is the class to generate TPL texutres from PNG images, and to convert TPL textures to PNG images. The parameter file specifies the filename of the source, either a PNG image or a TPL image.
Currently supported are the following formats to convert from TPL: RGBA8, RGB565, I4, IA4, I8, IA8, CI4, CI8, CMP, CI14X2. Currently not working is RBG5A3. RBG5A3 is having alpha issues, i'm working on it.
Currently support to convert to TPL: I4, I8, IA4, IA8, RBG565, RBGA8. Currently not working/done are CI4, CI8, CMP, CI14X2, and RBG5A3. RBG5A3 is having alpha issues."""
class TPLHeader(Struct):
__endian__ = Struct.BE
def __format__(self):
self.magic = Struct.uint32
self.ntextures = Struct.uint32
self.header_size = Struct.uint32
class TPLTexture(Struct):
__endian__ = Struct.BE
def __format__(self):
self.header_offset = Struct.uint32
self.palette_offset = Struct.uint32
class TPLTextureHeader(Struct):
__endian__ = Struct.BE
def __format__(self):
self.height = Struct.uint16
self.width = Struct.uint16
self.format = Struct.uint32
self.data_off = Struct.uint32
self.wrap = Struct.uint32[2]
self.filter = Struct.uint32[2]
self.lod_bias = Struct.float
self.edge_lod = Struct.uint8
self.min_lod = Struct.uint8
self.max_lod = Struct.uint8
self.unpacked = Struct.uint8
class TPLPaletteHeader(Struct):
__endian__ = Struct.BE
def __format__(self):
self.nitems = Struct.uint16
self.unpacked = Struct.uint8
self.pad = Struct.uint8
self.format = Struct.uint32
self.offset = Struct.uint32
def __init__(self, file):
if(os.path.isfile(file)):
self.file = file
self.data = None
else:
self.file = None
self.data = file
def toTPL(self, outfile, (width, height) = (None, None), format = "RGBA8"): #single texture only
"""This converts an image into a TPL. The image is specified as the file parameter to the class initializer, while the output filename is specified here as the parameter outfile. Width and height are optional parameters and specify the size to resize the image to, if needed. Returns the output filename.
This only can create TPL images with a single texture."""
head = self.TPLHeader()
head.magic = 0x0020AF30
head.ntextures = 1
head.header_size = 0x0C
tex = self.TPLTexture()
tex.header_offset = 0x14
tex.pallete_offset = 0
img = Image.open(self.file)
theWidth, theHeight = img.size
if(width != None and height != None and (width != theWidth or height != theHeight)):
img = img.resize((width, height), Image.ANTIALIAS)
w, h = img.size
texhead = self.TPLTextureHeader()
texhead.height = h
texhead.width = w
if format == "I4":
texhead.format = 0
tpldata = self.toI4((w, h), img)
elif format == "I8":
texhead.format = 1
tpldata = self.toI8((w, h), img)
elif format == "IA4":
texhead.format = 2
tpldata = self.toIA4((w, h), img)
elif format == "IA8":
texhead.format = 3
tpldata = self.toIA8((w, h), img)
elif format == "RGB565":
texhead.format = 4
tpldata = self.toRGB565((w, h), img)
elif format == "RGB5A3":
texhead.format = 5
tpldata = self.toRGB5A3((w, h), img)
elif format == "RGBA8":
texhead.format = 6
tpldata = self.toRGBA8((w, h), img)
elif format == "CI4":
texhead.format = 8
''' ADD toCI4 '''
raise Exception("toCI4 not done")
#tpldata = self.toCI4((w, h), img)
elif format == "CI8":
texhead.format = 9
''' ADD toCI8 '''
raise Exception("toCI8 not done")
#tpldata = self.toCI8((w, h), img)
elif format == "CI14X2":
texhead.format = 10
''' ADD toCI14X2 '''
raise Exception("toCI14X2 not done")
#tpldata = self.toCI14X2((w, h), img)
elif format == "CMP":
texhead.format = 14
''' ADD toCMP '''
raise Exception("toCMP not done")
#tpldata = self.toCMP((w, h), img)
texhead.data_off = 0x14 + len(texhead)
texhead.wrap = [0, 0]
texhead.filter = [1, 1]
texhead.lod_bias = 0
texhead.edge_lod = 0
texhead.min_lod = 0
texhead.max_lod = 0
texhead.unpacked = 0
f = open(outfile, "wb")
f.write(head.pack())
f.write(tex.pack())
f.write(texhead.pack())
if format == "I4":
f.write(struct.pack(">" + str(align(w,4) * align(h,4) / 2) + "B", *tpldata))
if format == "I8":
f.write(struct.pack(">" + str(align(w,4) * align(h,4) * 1) + "B", *tpldata))
if format == "IA4":
f.write(struct.pack(">" + str(align(w,4) * align(h,4) * 1) + "B", *tpldata))
if format == "IA8":
f.write(struct.pack(">" + str(align(w,4) * align(h,4) * 1) + "H", *tpldata))
if format == "RGB565":
f.write(struct.pack(">" + str(align(w,4) * align(h,4) * 1) + "H", *tpldata))
if format == "RGB5A3":
f.write(struct.pack(">" + str(align(w,4) * align(h,4) * 1) + "H", *tpldata))
if format == "RGBA8":
f.write(struct.pack(">" + str(align(w,4) * align(h,4) * 4) + "B", *tpldata))
if format == "CI4":
''' ADD toCI4 '''
#f.write(struct.pack(">"+ str(align(w,4) * align(h,4) * 4) + "B", *tpldata))
if format == "CI8":
''' ADD toCI8 '''
#f.write(struct.pack(">"+ str(align(w,4) * align(h,4) * 4) + "B", *tpldata))
if format == "CI14X2":
''' ADD toCI14X2 '''
#f.write(struct.pack(">"+ str(align(w,4) * align(h,4) * 4) + "B", *tpldata))
if format == "CMP":
''' ADD toCMP '''
#f.write(struct.pack(">"+ str(align(w,4) * align(h,4) * 4) + "B", *tpldata))
f.close()
return outfile
def toI4(self, (w, h), img):
out = [0 for i in range(align(w, 4) * align(h, 4) / 2)]
outp = 0
inp = list(img.getdata())
for y1 in range(0, h, 8):
for x1 in range(0, w, 8):
for y in range(y1, y1+8, 1):
for x in range(x1, x1+8, 2):
if x>=w or y>=h:
newpixel = 0
else:
rgba = flatten(inp[x+y*w])
r = (rgba >> 0) & 0xff
g = (rgba >> 8) & 0xff
b = (rgba >> 16) & 0xff
i1 = ((r + g + b) / 3) & 0xff
rgba = flatten(inp[x+1+y*w])
r = (rgba >> 0) & 0xff
g = (rgba >> 8) & 0xff
b = (rgba >> 16) & 0xff
i2 = ((r + g + b) / 3) & 0xff
newpixel = (((i1 * 15) / 255) << 4)
newpixel |= (((i2 * 15) / 255) & 0xf)
out[outp] = newpixel
outp += 1
return out
def toI8(self, (w, h), img):
out = [0 for i in range(align(w, 4) * align(h, 4))]
outp = 0
inp = list(img.getdata())
for y1 in range(0, h, 4):
for x1 in range(0, w, 8):
for y in range(y1, y1+4, 1):
for x in range(x1, x1+8, 1):
rgba = flatten(inp[x + (y * w)])
if x>= w or y>=h:
i1 = 0
else:
r = (rgba >> 0) & 0xff
g = (rgba >> 8) & 0xff
b = (rgba >> 16) & 0xff
i1 = ((r + g + b) / 3) & 0xff
out[outp] = i1
outp += 1
return out
def toIA4(self, (w, h), img):
out = [0 for i in range(align(w, 4) * align(h, 4))]
outp = 0
inp = list(img.getdata())
for y1 in range(0, h, 4):
for x1 in range(0, w, 8):
for y in range(y1, y1+4, 1):
for x in range(x1, x1+8, 1):
if x>=w or y>=h:
newpixel = 0
else:
rgba = flatten(inp[x + (y * w)])
r = (rgba >> 0) & 0xff
g = (rgba >> 8) & 0xff
b = (rgba >> 16) & 0xff
i1 = ((r + g + b) / 3) & 0xff
a1 = (rgba >> 24) & 0xff
newpixel = (((i1 * 15) / 255) & 0xf)
newpixel = newpixel | (((a1 * 15) / 255) << 4)
out[outp] = newpixel
outp += 1
return out
def toIA8(self, (w, h), img):
out = [0 for i in range(align(w, 4) * align(h, 4))]
outp = 0
inp = list(img.getdata())
for y1 in range(0, h, 4):
for x1 in range(0, w, 4):
for y in range(y1, y1+4, 1):
for x in range(x1, x1+4, 1):
if x>=w or y>=h:
newpixel = 0
else:
rgba = flatten(inp[x + (y * w)])
r = (rgba >> 0) & 0xff
g = (rgba >> 8) & 0xff
b = (rgba >> 16) & 0xff
i1 = ((r + g + b) / 3) & 0xff
a1 = (rgba >> 24) & 0xff
newpixel = i1 << 8
newpixel = newpixel | a1
out[outp] = newpixel
outp += 1
return out
def toRGB565(self, (w, h), img):
out = [0 for i in range(align(w, 4) * align(h, 4))]
outp = 0
inp = img.getdata()
for y1 in range(0, h, 4):
for x1 in range(0, w, 4):
for y in range(y1, y1+4, 1):
for x in range(x1, x1+4, 1):
newpixel = 0
if x>=w or y>=h:
newpixel = 0
else:
rgba = flatten(inp[x+y*w])
r = (rgba >> 0) & 0xff
g = (rgba >> 8) & 0xff
b = (rgba >> 16) & 0xff
newpixel = ((b >>3) << 11) | ((g >>2) << 5) | ((r >>3) << 0)
out[outp] = newpixel
outp += 1
return out
def toRGB5A3(self, (w, h), img):
out = [0 for i in range(align(w, 4) * align(h, 4))]
outp = 0
inp = list(img.getdata())
for y1 in range(0, h, 4):
for x1 in range(0, w, 4):
for y in range(y1, y1+4, 1):
for x in range(x1, x1+4, 1):
newpixel = 0
if x>=w or y>=h:
newpixel = 0
else:
rgba = flatten(inp[x + (y * h)])
r = (rgba >> 0) & 0xff
g = (rgba >> 8) & 0xff
b = (rgba >> 16) & 0xff
a = (rgba >> 24) & 0xff
if (a <= 0xda):
newpixel &= ~(1 << 15)
r = ((r * 15) / 255) & 0xf
g = ((g * 15) / 255) & 0xf
b = ((b * 15) / 255) & 0xf
a = ((a * 7) / 255) & 0x7
#newpixel |= r << 12
#newpixel |= g << 8
#newpixel |= b << 4
#newpixel |= a << 0
newpixel |= a << 12
newpixel |= b << 8
newpixel |= g << 4
newpixel |= r << 0
else:
newpixel |= (1 << 15)
r = ((r * 31) / 255) & 0x1f
g = ((g * 31) / 255) & 0x1f
b = ((b * 31) / 255) & 0x1f
newpixel |= b << 10
newpixel |= g << 5
newpixel |= r << 0
out[outp] = newpixel
outp += 1
return out
def toRGBA8(self, (w, h), img):
out = [0 for i in range(align(w, 4) * align(h, 4) * 4)]
inp = list(img.getdata())
iv = 0
z = 0
lr = [0 for i in range(32)]
lg = [0 for i in range(32)]
lb = [0 for i in range(32)]
la = [0 for i in range(32)]
for y1 in range(0, h, 4):
for x1 in range(0, w, 4):
for y in range(y1, y1 + 4, 1):
for x in range(x1, x1 + 4, 1):
if(y >= h or x >= w):
lr[z] = 0
lg[z] = 0
lb[z] = 0
la[z] = 0
else:
rgba = flatten(inp[x + (y * w)])
lr[z] = (rgba >> 0) & 0xff
lg[z] = (rgba >> 8) & 0xff
lb[z] = (rgba >> 16) & 0xff
la[z] = (rgba >> 24) & 0xff
z += 1
if(z == 16):
for i in range(16):
out[iv] = la[i] & 0xff
iv += 1
out[iv] = lr[i] & 0xff
iv += 1
for i in range(16):
out[iv] = lg[i] & 0xff
iv += 1
out[iv] = lb[i] & 0xff
iv += 1
z = 0
return out
def toImage(self, outfile):
"""This converts a TPL texture to a PNG image. You specify the input TPL filename in the initializer, and you specify the output filename in the outfile parameter to this method. Returns the output filename.
This only supports single textured TPL images."""
if(self.file):
data = open(self.file, "rb").read()
else:
data = self.data
header = self.TPLHeader()
textures = []
pos = 0
header.unpack(data[pos:pos + len(header)])
pos += len(header)
palette_offsets = []
for i in range(header.ntextures):
tmp = self.TPLTexture()
tmp.unpack(data[pos:pos + len(tmp)])
textures.append(tmp)
pos += len(tmp)
if(tmp.palette_offset > 0):
palette_offsets.append(tmp.palette_offset)
if(header.ntextures > 1):
raise ValueError("Only one texture supported. Don't touch me!")
for i in range(header.ntextures):
head = textures[i]
tex = self.TPLTextureHeader()
tex.unpack(data[head.header_offset:head.header_offset + len(tex)])
w = tex.width
h = tex.height
if(tex.format == 0): #I4, 4-bit
tpldata = struct.unpack(">" + str((w * h) / 2) + "B", data[tex.data_off:tex.data_off + ((w * h) / 2)])
rgbdata = self.I4((w, h), tpldata)
elif(tex.format == 1): #I8, 8-bit
tpldata = struct.unpack(">" + str(w * h) + "B", data[tex.data_off:tex.data_off + (w * h * 1)])
rgbdata = self.I8((w, h), tpldata)
elif(tex.format == 2): #IA4, 8-bit
tpldata = struct.unpack(">" + str(w * h) + "B", data[tex.data_off:tex.data_off + (w * h * 1)])
rgbdata = self.IA4((w, h), tpldata)
elif(tex.format == 4): #RGB565, 16-bit
tpldata = data[tex.data_off:]
rgbdata = self.RGB565((w, h), tpldata)
elif(tex.format == 5): #RGB5A3, 16-bit
tpldata = data[tex.data_off:]
rgbdata = self.RGB5A3((w, h), tpldata)
elif(tex.format == 3): #IA8, 16-bit
tpldata = data[tex.data_off:]
rgbdata = self.IA8((w, h), tpldata)
elif(tex.format == 6): #RGBA8, 32-bit, but for easyness's sake lets do it with 16-bit
tpldata = data[tex.data_off:]
rgbdata = self.RGBA8((w, h), tpldata)
elif(tex.format == 8 or tex.format == 9 or tex.format == 10):
palhead = self.TPLPaletteHeader()
offs = palette_offsets.pop(0)
palhead.unpack(data[offs:offs + len(palhead)])
tpldata = struct.unpack(">" + str(palhead.nitems) + "H", data[palhead.offset:palhead.offset + (palhead.nitems * 2)])
if(palhead.format == 0):
palette_data = self.IA8((palhead.nitems, 1), tpldata)[0]
elif(palhead.format == 1):
palette_data = self.RGB565((palhead.nitems, 1), tpldata)[0]
elif(palhead.format == 2):
palette_data = self.RGB5A3((palhead.nitems, 1), tpldata)[0]
paldata = []
for i in range(0, palhead.nitems * 4, 4):
tmp = 0
tmp |= palette_data[i + 0] << 24
tmp |= palette_data[i + 1] << 16
tmp |= palette_data[i + 2] << 8
tmp |= palette_data[i + 3] << 0
paldata.append(tmp)
if(tex.format == 8):
tpldata = struct.unpack(">" + str((w * h) / 2) + "B", data[tex.data_off:tex.data_off + ((w * h) / 2)])
rgbdata = self.CI4((w, h), tpldata, paldata)
if(tex.format == 9):
tpldata = struct.unpack(">" + str(w * h) + "B", data[tex.data_off:tex.data_off + (w * h * 1)])
rgbdata = self.CI8((w, h), tpldata, paldata)
if(tex.format == 10):
tpldata = struct.unpack(">" + str(w * h) + "H", data[tex.data_off:tex.data_off + (w * h * 2)])
rgbdata = self.CI14X2((w, h), tpldata, paldata)
elif(tex.format == 14):
tpldata = ''.join(data[tex.data_off:])
rgbdata = self.CMP((w, h), tpldata)
else:
raise TypeError("Unsupported TPL Format: " + str(tex.format))
output = Image.fromstring("RGBA", (w, h), rgbdata)
ext = outfile[outfile.rfind(".")+1:]
output.save(outfile, ext)
return outfile
def getSizes(self):
"""This returns a tuple containing the width and height of the TPL image filename in the class initializer. Will only return the size of single textured TPL images."""
data = open(self.file, "rb").read()
header = self.TPLHeader()
textures = []
pos = 0
header.unpack(data[pos:pos + len(header)])
pos += len(header)
for i in range(header.ntextures):
tmp = self.TPLTexture()
tmp.unpack(data[pos:pos + len(tmp)])
textures.append(tmp)
pos += len(tmp)
for i in range(header.ntextures):
head = textures[i]
tex = self.TPLTextureHeader()
tex.unpack(data[head.header_offset:head.header_offset + len(tex)])
w = tex.width
h = tex.height
return (w, h)
def toScreen(self): #single texture only
"""This will draw a simple window with the TPL image displayed on it. It uses WxPython for the window creation and management. The window has a minimum width and height of 300 x 200. Does not return a value.
Again, only a single texture is supported."""
import wx
class imp(wx.Dialog):
def __init__(self, title, im):
w = img.GetWidth()
h = img.GetHeight()
wx.Dialog.__init__(self, None, -1, title, size = (max(w, 300), max(h, 200)))
wx.StaticBitmap(self, -1, im, ( ((max(w, 300) - w) / 2), ((max(h, 200) - h) / 2) ), (w, h))
self.toImage("tmp.png")
img = wx.Image("tmp.png", wx.BITMAP_TYPE_ANY).ConvertToBitmap()
w = img.GetWidth()
h = img.GetHeight()
dialog = imp("TPL (" + str(w) + ", " + str(h) + ")", img)
dialog.ShowModal()
dialog.Destroy()
os.unlink("tmp.png")
def RGBA8(self, (x, y), data):
out = [0 for i in range(x * y)]
inp = 0
for i in xrange(0, y, 4):
for j in xrange(0, x, 4):
for k in xrange(2):
for l in xrange(i, i + 4, 1):
for m in xrange(j, j + 4, 1):
texel = Struct.uint16(data[inp * 2:inp * 2 + 2], endian = '>')
inp += 1
if (m >= x) or (l >= y):
continue
if k == 0:
a = (texel >> 8) & 0xff
r = (texel >> 0) & 0xff
out[m + (l * x)] = out[m + (l * x)] | ((r<<0) | (a<<24))
else:
g = (texel >> 8) & 0xff
b = (texel >> 0) & 0xff
out[m + (l * x)] = out[m + (l * x)] | ((g<<8) | (b<<16))
return ''.join(Struct.uint32(p) for p in out)
def RGB5A3(self, (w, h), jar):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 4):
for x in range(0, w, 4):
for y1 in range(y, y + 4):
for x1 in range(x, x + 4):
if(y1 >= h or x1 >= w):
continue
pixel = Struct.uint16(jar[i * 2:i * 2 + 2], endian='>')
i += 1
if(pixel & (1 << 15)): #RGB555
b = (((pixel >> 10) & 0x1F) * 255) / 31
g = (((pixel >> 5) & 0x1F) * 255) / 31
r = (((pixel >> 0) & 0x1F) * 255) / 31
a = 255
else: #RGB4A3
a = (((pixel >> 12) & 0x07) * 255) / 7
b = (((pixel >> 8) & 0x0F) * 255) / 15
g = (((pixel >> 4) & 0x0F) * 255) / 15
r = (((pixel >> 0) & 0x0F) * 255)/ 15
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[(y1 * w) + x1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def RGB565(self, (w, h), jar):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 4):
for x in range(0, w, 4):
for y1 in range(y, y + 4):
for x1 in range(x, x + 4):
if(y1 >= h or x1 >= w):
continue
pixel = Struct.uint16(jar[i * 2:i * 2 + 2], endian='>')
i += 1
b = (((pixel >> 11) & 0x1F) << 3) & 0xff
g = (((pixel >> 5) & 0x3F) << 2) & 0xff
r = (((pixel >> 0) & 0x1F) << 3) & 0xff
a = 255
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def I4(self, (w, h), jar):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 8):
for x in range(0, w, 8):
for y1 in range(y, y + 8):
for x1 in range(x, x + 8, 2):
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
r = (pixel >> 4) * 255 / 15
g = (pixel >> 4) * 255 / 15
b = (pixel >> 4) * 255 / 15
a = 255
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
i += 1
r = (pixel & 0x0F) * 255 / 15
g = (pixel & 0x0F) * 255 / 15
b = (pixel & 0x0F) * 255 / 15
a = 255
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1 + 1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def IA4(self, (w, h), jar):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 4):
for x in range(0, w, 8):
for y1 in range(y, y + 4):
for x1 in range(x, x + 8):
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
i += 1
r = ((pixel & 0x0F) * 255 / 15) & 0xff
g = ((pixel & 0x0F) * 255 / 15) & 0xff
b = ((pixel & 0x0F) * 255 / 15) & 0xff
a = (((pixel >> 4) * 255) / 15) & 0xff
rgba = ( r<< 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def I8(self, (w, h), jar):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 4):
for x in range(0, w, 8):
for y1 in range(y, y + 4):
for x1 in range(x, x + 8):
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
i += 1
r = pixel
g = pixel
b = pixel
a = 255
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def IA8(self, (w, h), jar):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 4):
for x in range(0, w, 4):
for y1 in range(y, y + 4):
for x1 in range(x, x + 4):
if(y1 >= h or x1 >= w):
continue
pixel = Struct.uint16(jar[i * 2:i * 2 + 2], endian='>')
i += 1
r = (pixel >> 8) & 0xff
g = (pixel >> 8) & 0xff
b = (pixel >> 8) & 0xff
a = pixel & 0xff
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def CI4(self, (w, h), jar, pal):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 8):
for x in range(0, w, 8):
for y1 in range(y, y + 8):
for x1 in range(x, x + 8, 2):
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
r = (pal[pixel] & 0xFF000000) >> 24
g = (pal[pixel] & 0x00FF0000) >> 16
b = (pal[pixel] & 0x0000FF00) >> 8
a = (pal[pixel] & 0x000000FF) >> 0
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
i += 1
r = (pal[pixel] & 0xFF000000) >> 24
g = (pal[pixel] & 0x00FF0000) >> 16
b = (pal[pixel] & 0x0000FF00) >> 8
a = (pal[pixel] & 0x000000FF) >> 0
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1 + 1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def CI8(self, (w, h), jar, pal):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 4):
for x in range(0, w, 8):
for y1 in range(y, y + 4):
for x1 in range(x, x + 8):
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
i += 1
r = (pal[pixel] & 0xFF000000) >> 24
g = (pal[pixel] & 0x00FF0000) >> 16
b = (pal[pixel] & 0x0000FF00) >> 8
a = (pal[pixel] & 0x000000FF) >> 0
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
return ''.join(Struct.uint32(p) for p in out)
def CMP(self, (w, h), data):
temp = [0 for i in range(w * h)]
pix = [ 0 , 0 , 0 ]
c = [ 0 , 0 , 0 , 0 ]
outp = 0
for y in xrange(h):
for x in xrange(w):
ww = round_up(w, 8)
x0 = x & 0x03
x1 = (x >> 2) & 0x01
x2 = x >> 3
y0 = y & 0x03
y1 = (y >> 2) & 0x01
y2 = y >> 3
off = (8 * x1) + (16 * y1) + (32 * x2) + (4 * ww * y2)
c[0] = Struct.uint16(data[off + 0:off + 2], endian='>')
c[1] = Struct.uint16(data[off + 2:off + 4], endian='>')
if(c[0] > c[1]):
c[2] = avg(2, 1, c[0], c[1])
c[3] = avg(1, 2, c[0], c[1])
else:
c[2] = avg(1, 1, c[0], c[1])
c[3] = 0
px = Struct.uint32(data[off+4:off + 8], endian='>')
ix = x0 + ( 4 * y0 )
raw = c[(px >> (30 - (2 * ix))) & 0x03]
pix[0] = (raw >> 8) & 0xf8
pix[1] = (raw >> 3) & 0xf8
pix[2] = (raw << 3) & 0xf8
temp[outp] = (pix[0] <<0) | (pix[1] << 8) | (pix[2] << 16) | (255 << 24)
outp += 1
return ''.join(Struct.uint32(p) for p in temp)
def CI14X2(self, (w, h), jar):
out = [0 for i in range(w * h)]
i = 0
for y in range(0, h, 4):
for x in range(0, w, 4):
for y1 in range(y, y + 4):
for x1 in range(x, x + 4):
if(y1 >= h or x1 >= w):
continue
pixel = jar[i]
i += 1
r = (pal[pixel & 0x3FFF] & 0xFF000000) >> 24
g = (pal[pixel & 0x3FFF] & 0x00FF0000) >> 16
b = (pal[pixel & 0x3FFF] & 0x0000FF00) >> 8
a = (pal[pixel & 0x3FFF] & 0x000000FF) >> 0
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24)
out[y1 * w + x1] = rgba
return ''.join(Struct.uint32(p) for p in out)

377
U8.py
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@ -1,377 +0,0 @@
import os, struct, subprocess, fnmatch, shutil, urllib, array
from Struct import Struct
from common import *
class U8():
"""This class can unpack and pack U8 archives, which are used all over the Wii. They are often used in Banners and contents in Downloadable Titles. Please remove all headers and compression first, kthx.
The f parameter is either the source folder to pack, or the source file to unpack."""
class U8Header(Struct):
__endian__ = Struct.BE
def __format__(self):
self.tag = Struct.string(4)
self.rootnode_offset = Struct.uint32
self.header_size = Struct.uint32
self.data_offset = Struct.uint32
self.zeroes = Struct.string(16)
class U8Node(Struct):
__endian__ = Struct.BE
def __format__(self):
self.type = Struct.uint16
self.name_offset = Struct.uint16
self.data_offset = Struct.uint32
self.size = Struct.uint32
def __init__(self, f):
self.f = f
def _pack(self, file, recursion, is_root = 0): #internal
node = self.U8Node()
node.name_offset = len(self.strings)
if(is_root != 1):
self.strings += (file)
self.strings += ("\x00")
if(os.path.isdir(file)):
node.type = 0x0100
node.data_offset = recursion - 1
recursion += 1
files = sorted(os.listdir(file))
#if(sorted(files) == ["banner.bin", "icon.bin", "sound.bin"]):
# files = ["icon.bin", "banner.bin", "sound.bin"]
oldsz = len(self.nodes)
if(is_root != 1):
self.nodes.append(node)
os.chdir(file)
for entry in files:
if(entry != ".DS_Store" and entry[len(entry) - 4:] != "_out"):
self._pack(entry, recursion)
os.chdir("..")
self.nodes[oldsz].size = len(self.nodes) + 1
else:
f = open(file, "rb")
data = f.read()
f.close()
sz = len(data)
data += "\x00" * (align(sz, 32) - sz) #32 seems to work best for fuzzyness? I'm still really not sure
node.data_offset = len(self.data)
self.data += data
node.size = sz
node.type = 0x0000
if(is_root != 1):
self.nodes.append(node)
def pack(self, fn = ""):
"""This function will pack a folder into a U8 archive. The output file name is specified in the parameter fn. If fn is an empty string, the filename is deduced from the input folder name. Returns the output filename.
This creates valid U8 archives for all purposes."""
header = self.U8Header()
rootnode = self.U8Node()
header.tag = "U\xAA8-"
header.rootnode_offset = 0x20
header.zeroes = "\x00" * 16
self.nodes = []
self.strings = "\x00"
self.data = ""
origdir = os.getcwd()
os.chdir(self.f)
self._pack(".", 0, 1)
os.chdir(origdir)
header.header_size = (len(self.nodes) + 1) * len(rootnode) + len(self.strings)
header.data_offset = align(header.header_size + header.rootnode_offset, 64)
rootnode.size = len(self.nodes) + 1
rootnode.type = 0x0100
for i in range(len(self.nodes)):
if(self.nodes[i].type == 0x0000):
self.nodes[i].data_offset += header.data_offset
if(fn == ""):
if(self.f[len(self.f) - 4:] == "_out"):
fn = os.path.dirname(self.f) + "/" + os.path.basename(self.f)[:-4].replace("_", ".")
else:
fn = self.f
fd = open(fn, "wb")
fd.write(header.pack())
fd.write(rootnode.pack())
for node in self.nodes:
fd.write(node.pack())
fd.write(self.strings)
fd.write("\x00" * (header.data_offset - header.rootnode_offset - header.header_size))
fd.write(self.data)
fd.close()
return fn
def unpack(self, fn = ""):
"""This will unpack the U8 archive specified by the initialization parameter into either the folder specified by the parameter fn, or into a folder created with this formula:
``filename_extension_out``
This will recreate the directory structure, including the initial root folder in the U8 archive (such as "arc" or "meta"). Returns the output directory name."""
data = open(self.f, "rb").read()
offset = 0
header = self.U8Header()
header.unpack(data[offset:offset + len(header)])
offset += len(header)
if(header.tag != "U\xAA8-"):
raise NameError("Bad U8 Tag")
offset = header.rootnode_offset
rootnode = self.U8Node()
rootnode.unpack(data[offset:offset + len(rootnode)])
offset += len(rootnode)
nodes = []
for i in range(rootnode.size - 1):
node = self.U8Node()
node.unpack(data[offset:offset + len(node)])
offset += len(node)
nodes.append(node)
strings = data[offset:offset + header.data_offset - len(header) - (len(rootnode) * rootnode.size)]
offset += len(strings)
if(fn == ""):
fn = os.path.dirname(self.f) + "/" + os.path.basename(self.f).replace(".", "_") + "_out"
try:
origdir = os.getcwd()
os.mkdir(fn)
except:
pass
os.chdir(fn)
recursion = [rootnode.size]
counter = 0
for node in nodes:
counter += 1
name = strings[node.name_offset:].split('\0', 1)[0]
if(node.type == 0x0100): #folder
recursion.append(node.size)
try:
os.mkdir(name)
except:
pass
os.chdir(name)
continue
elif(node.type == 0): #file
file = open(name, "wb")
file.write(data[node.data_offset:node.data_offset + node.size])
offset += node.size
else: #unknown
pass #ignore
sz = recursion.pop()
if(sz == counter + 1):
os.chdir("..")
else:
recursion.append(sz)
os.chdir("..")
os.chdir(origdir)
return fn
def __str__(self):
data = open(self.f, "rb").read()
offset = 0
header = self.U8Header()
header.unpack(data[offset:offset + len(header)])
offset += len(header)
if(header.tag != "U\xAA8-"):
raise NameError("Bad U8 Tag")
offset = header.rootnode_offset
rootnode = self.U8Node()
rootnode.unpack(data[offset:offset + len(rootnode)])
offset += len(rootnode)
nodes = []
for i in xrange(rootnode.size - 1):
node = self.U8Node()
node.unpack(data[offset:offset + len(node)])
offset += len(node)
nodes.append(node)
strings = data[offset:offset + header.data_offset - len(header) - (len(rootnode) * rootnode.size)]
offset += len(strings)
out = "[root]\n"
recursion = [rootnode.size]
counter = 0
for node in nodes:
counter += 1
name = strings[node.name_offset:].split('\0', 1)[0]
out += " " * len(recursion)
if(node.type == 0x0100): #folder
recursion.append(node.size)
out += "[%s]\n" % name
continue
elif(node.type == 0): #file
out += "%s\n" % name
offset += node.size
else: #unknown, ignore
pass
sz = recursion.pop()
if(sz == counter + 1):
pass
else:
recursion.append(sz)
return out
class IMD5():
"""This class can add and remove IMD5 headers to files. The parameter f is the file to use for the addition or removal of the header. IMD5 headers are found in banner.bin, icon.bin, and sound.bin."""
class IMD5Header(Struct):
__endian__ = Struct.BE
def __format__(self):
self.tag = Struct.string(4)
self.size = Struct.uint32
self.zeroes = Struct.uint8[8]
self.crypto = Struct.string(16)
def __init__(self, f):
self.f = f
def add(self, fn = ""):
"""This function adds an IMD5 header to the file specified by f in the initializer. The output file is specified with fn, if it is empty, it will overwrite the input file. If the file already has an IMD5 header, it will now have two. Returns the output filename."""
data = open(self.f, "rb").read()
imd5 = self.IMD5Header()
for i in range(8):
imd5.zeroes[i] = 0x00
imd5.tag = "IMD5"
imd5.size = len(data)
imd5.crypto = str(Crypto().createMD5Hash(data))
data = imd5.pack() + data
if(fn != ""):
open(fn, "wb").write(data)
return fn
else:
open(self.f, "wb").write(data)
return self.f
def remove(self, fn = ""):
"""This will remove an IMD5 header from the file specified in f, if one exists. If there is no IMD5 header, it will output the file as it is. It will output in the parameter fn if available, otherwise it will overwrite the source. Returns the output filename."""
data = open(self.f, "rb").read()
imd5 = self.IMD5Header()
if(data[:4] != "IMD5"):
if(fn != ""):
open(fn, "wb").write(data)
return fn
else:
return self.f
data = data[len(imd5):]
if(fn != ""):
open(fn, "wb").write(data)
return fn
else:
open(self.f, "wb").write(data)
return self.f
class IMET():
"""IMET headers are found in Opening.bnr and 0000000.app files. They contain the channel titles and more metadata about channels. They are in two different formats with different amounts of padding before the start of the IMET header. This class suports both.
The parameter f is used to specify the input file name."""
class IMETHeader(Struct):
__endian__ = Struct.BE
def __format__(self):
self.zeroes = Struct.uint8[128]
self.tag = Struct.string(4)
self.unk = Struct.uint64
self.sizes = Struct.uint32[3] #icon, banner, sound
self.unk2 = Struct.uint32
self.names = Struct.string(84, encoding = "utf-16-be", stripNulls = True)[7]
self.zeroes2 = Struct.uint8[840]
self.hash = Struct.string(16)
def __init__(self, f):
self.f = f
def add(self, iconsz, bannersz, soundsz, name = "", langs = [], fn = ""):
"""This function adds an IMET header to the file specified with f in the initializer. The file will be output to fn if it is not empty, otherwise it will overwrite the input file. You must specify the size of banner.bin in bannersz, and respectivly for iconsz and soundsz. langs is an optional arguement that is a list of different langauge channel titles. name is the english name that is copied everywhere in langs that there is an empty string. Returns the output filename."""
data = open(self.f, "rb").read()
imet = self.IMETHeader()
for i in imet.zeroes:
imet.zeroes[i] = 0x00
imet.tag = "IMET"
imet.unk = 0x0000060000000003
imet.sizes[0] = iconsz
imet.sizes[1] = bannersz
imet.sizes[2] = soundsz
imet.unk2 = 0
for i in range(len(imet.names)):
if(len(langs) > 0 and langs[i] != ""):
imet.names[i] = langs[i]
else:
imet.names[i] = name
for i in imet.zeroes2:
imet.zeroes2[i] = 0x00
imet.hash = "\x00" * 16
tmp = imet.pack()
imet.hash = Crypto().createMD5Hash(tmp[0x40:0x640]) #0x00 or 0x40?
data = imet.pack() + data
if(fn != ""):
open(fn, "wb").write(data)
return fn
else:
open(self.f, "wb").write(data)
return self.f
def remove(self, fn = ""):
"""This method removes an IMET header from a file specified with f in the initializer. fn is the output file name if it isn't an empty string, if it is, it will overwrite the input. If the input has no IMD5 header, it is output as is. Returns the output filename."""
data = open(self.f, "rb").read()
if(data[0x80:0x84] == "IMET"):
data = data[0x640:]
elif(data[0x40:0x44] == "IMET"):
data = data[0x640:]
else:
if(fn != ""):
open(fn, "wb").write(data)
return fn
else:
return self.f
if(fn != ""):
open(fn, "wb").write(data)
return fn
else:
open(self.f, "wb").write(data)
return self.f
def getTitle(self):
imet = self.IMETHeader()
data = open(self.f, "rb").read()
if(data[0x40:0x44] == "IMET"):
pass
elif(data[0x80:0x84] == "IMET"):
data = data[0x40:]
else:
return ""
imet.unpack(data[:len(imet)])
name = imet.names[1]
topop = []
for i in range(len(name)):
if(name[i] == "\x00"):
topop.append(i)
name = list(name)
popped = 0 #don't ask me why I did this
for pop in topop:
name.pop(pop - popped)
popped += 1
name = ''.join(name)
return name

1803
banner.py

File diff suppressed because it is too large Load Diff

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@ -1,260 +0,0 @@
import os, struct, subprocess, fnmatch, shutil, urllib, array
from Struct import Struct
from common import *
from title import *
from TPL import *
from PIL import Image
class Savegame():
class savegameHeader(Struct):
__endian__ = Struct.BE
def __format__(self):
self.savegameId = Struct.uint32[2]
self.bannerSize = Struct.uint32
self.permissions = Struct.uint8
self.unknown1 = Struct.uint8
self.md5hash = Struct.string(16)
self.unknown2 = Struct.uint16
class savegameBanner(Struct):
__endian__ = Struct.BE
def __format__(self):
self.magic = Struct.string(4)
self.reserved = Struct.uint8[4]
self.flags = Struct.uint32
self.reserved = Struct.uint32[5]
self.gameTitle = Struct.string(64)
self.gameSubTitle = Struct.string(64)
self.banner = Struct.string(24576)
self.icon0 = Struct.string(4608)
self.icon1 = Struct.string(4608)
self.icon2 = Struct.string(4608)
self.icon3 = Struct.string(4608)
self.icon4 = Struct.string(4608)
self.icon5 = Struct.string(4608)
self.icon6 = Struct.string(4608)
self.icon7 = Struct.string(4608)
class backupHeader(Struct):
__endian__ = Struct.BE
def __format__(self):
self.hdrSize = Struct.uint32
self.magic = Struct.string(2)
self.version = Struct.uint16
self.NGid = Struct.uint32
self.filesCount = Struct.uint32
self.filesSize = Struct.uint32
self.unknown1 = Struct.uint32
self.unknown2 = Struct.uint32
self.totalSize = Struct.uint32
self.unknown3 = Struct.uint8[64]
self.unknown4 = Struct.uint32
self.gameId = Struct.string(4)
self.wiiMacAddr = Struct.uint8[6]
self.unknown6 = Struct.uint16
self.padding = Struct.uint32[4]
class fileHeader(Struct):
__endian__ = Struct.BE
def __format__(self):
self.magic = Struct.uint32
self.size = Struct.uint32
self.permissions = Struct.uint8
self.attribute = Struct.uint8
self.type = Struct.uint8
self.nameIV = Struct.string(0x45)
def __init__(self, f):
self.f = f
try:
self.fd = open(f, 'r+b')
except:
raise Exception('Cannot open input')
self.sdKey = '\xab\x01\xb9\xd8\xe1\x62\x2b\x08\xaf\xba\xd8\x4d\xbf\xc2\xa5\x5d'
self.sdIv = '\x21\x67\x12\xe6\xaa\x1f\x68\x9f\x95\xc5\xa2\x23\x24\xdc\x6a\x98'
self.iconCount = 1
def __str__(self):
ret = ''
ret += '\nSavegame header \n'
ret += 'Savegame ID : 0x%x%x\n' % (self.hdr.savegameId[0], self.hdr.savegameId[1])
ret += 'Banner size : 0x%x\n' % self.hdr.bannerSize
ret += 'Permissions : 0x%x\n' % self.hdr.permissions
ret += 'Unknown : 0x%x\n' % self.hdr.unknown1
ret += 'MD5 hash : %s\n' % hexdump(self.hdr.md5hash)
ret += 'Unknown : 0x%x\n' % self.hdr.unknown2
ret += '\nBanner header \n'
ret += 'Flags : 0x%x\n' % self.bnr.flags
ret += 'Game title : %s\n' % self.bnr.gameTitle
ret += 'Game subtitle : %s\n' % self.bnr.gameSubTitle
ret += 'Icons found : %i\n' % self.iconCount
ret += '\nBackup header \n'
ret += 'Header size : 0x%x (+ 0x10 of padding) version 0x%x\n' % (self.bkHdr.hdrSize, self.bkHdr.version)
if self.bkHdr.gameId[3] == 'P':
ret += 'Region : PAL\n'
elif self.bkHdr.gameId[3] == 'E':
ret += 'Region : NTSC\n'
elif self.bkHdr.gameId[3] == 'J':
ret += 'Region : JAP\n'
ret += 'Game ID : %s\n' % self.bkHdr.gameId
ret += 'Wii unique ID : 0x%x\n' % self.bkHdr.NGid
ret += 'Wii MAC address %02x:%02x:%02x:%02x:%02x:%02x\n' % (self.bkHdr.wiiMacAddr[0], self.bkHdr.wiiMacAddr[1], self.bkHdr.wiiMacAddr[2], self.bkHdr.wiiMacAddr[3], self.bkHdr.wiiMacAddr[4], self.bkHdr.wiiMacAddr[5])
ret += 'Found %i files for %i bytes\n' % (self.bkHdr.filesCount, self.bkHdr.filesSize)
ret += 'Total size : %i bytes\n' % self.bkHdr.totalSize
ret += 'This save is %i blocks wise' % (self.bkHdr.totalSize / 0x20000)
return ret
def extractFiles(self):
try:
os.mkdir(os.path.dirname(self.f) + '/' + self.bkHdr.gameId)
except:
pass
os.chdir(os.path.dirname(self.f) + '/' + self.bkHdr.gameId)
self.fd.seek(self.fileStartOffset)
for i in range(self.bkHdr.filesCount):
fileHdr = self.fd.read(0x80)
fileHdr = self.fileHeader().unpack(fileHdr)
if fileHdr.magic != 0x03adf17e:
raise Exception('Wrong file magic')
fileHdr.size = align(fileHdr.size, 64)
ivpos = 0
name = ""
i = 0
for char in list(fileHdr.nameIV):
if(char == "\x00"):
i -= 1
ivpos = i
break
else:
name += char
i += 1
fileIV = fileHdr.nameIV[ivpos:ivpos + 16]
if len(fileIV) != 16:
raise Exception('IV alignment issue')
if fileHdr.type == 1:
print 'Extracted %s (%ib)' % (name, fileHdr.size)
fileBuffer = self.fd.read(fileHdr.size)
fileBuffer = Crypto().decryptData(self.sdKey, fileIV, fileBuffer, True)
try:
open(name, 'w+b').write(fileBuffer)
except:
raise Exception('Cannot write the output')
elif fileHdr.type == 2:
print 'Extracted folder %s' % name
try:
os.mkdir(name)
except:
pass
print 'Attribute %i Permission %i' % (fileHdr.attribute, fileHdr.permissions)
print 'File IV : 0x%s' % hexdump(fileIV, '')
os.chdir('..')
def analyzeHeader(self):
headerBuffer = self.fd.read(0xF0C0)
headerBuffer = Crypto().decryptData(self.sdKey, self.sdIv, headerBuffer, True)
self.hdr = self.savegameHeader().unpack(headerBuffer[:0x20])
#headerBuffer.replace(self.hdr.md5hash, '\x0e\x65\x37\x81\x99\xbe\x45\x17\xab\x06\xec\x22\x45\x1a\x57\x93')
#print 'Reashed md5 : %s' % hexdump(Crypto().createMD5Hash(headerBuffer))
self.bnr = self.savegameBanner().unpack(headerBuffer[0x20:])
if self.bnr.magic != 'WIBN':
raise Exception ('Wrong magic, should be WIBN')
if self.hdr.bannerSize != 0x72A0:
self.iconCount += 7
bkHdrBuffer = self.fd.read(0x80)
self.bkHdr = self.backupHeader().unpack(bkHdrBuffer)
if self.bkHdr.magic != 'Bk' or self.bkHdr.hdrSize != 0x70:
raise Exception ('Bk header error')
self.fileStartOffset = self.fd.tell()
def eraseWiiMac(self):
self.fd.seek(0xF128)
print self.fd.write('\x00' * 6)
def getBanner(self):
try:
os.mkdir(os.path.dirname(self.f) + '/' + self.bkHdr.gameId)
except:
pass
os.chdir(os.path.dirname(self.f) + '/' + self.bkHdr.gameId)
return Image.fromstring("RGBA", (192, 64), TPL('').RGB5A3((192, 64), self.bnr.banner)).save('banner', 'png')
def getIcon(self, index):
if index < 0 or index > 7 or index > self.iconCount:
return -1
try:
os.mkdir(os.path.dirname(self.f) + '/' + self.bkHdr.gameId)
except:
pass
os.chdir(os.path.dirname(self.f) + '/' + self.bkHdr.gameId)
if index == 0:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon0)).save('icon' + str(index), 'png')
if index == 1:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon1)).save('icon' + str(index), 'png')
if index == 2:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon2)).save('icon' + str(index), 'png')
if index == 3:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon3)).save('icon' + str(index), 'png')
if index == 4:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon4)).save('icon' + str(index), 'png')
if index == 5:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon5)).save('icon' + str(index), 'png')
if index == 6:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon6)).save('icon' + str(index), 'png')
if index == 7:
return Image.fromstring("RGBA", (48, 48), TPL('').RGB5A3((48, 48), self.bnr.icon7)).save('icon' + str(index), 'png')
def getIconsCount(self):
return self.iconCount
def getSaveString(self, string):
if string == 'id':
return self.bkHdr.gameId
elif string == 'title':
return self.bnr.gameTitle
elif string == 'subtitle':
return self.bnr.gameSubTitle
elif string == 'mac':
return self.bkHdr.wiiMacAddr[0] + ':' + self.bkHdr.wiiMacAddr[1] + ':' + self.bkHdr.wiiMacAddr[2] + ':' + self.bkHdr.wiiMacAddr[3] + ':' + self.bkHdr.wiiMacAddr[4] + ':' + self.bkHdr.wiiMacAddr[5]
def getFilesCount(self):
return self.bkHdr.filesCount