osu-ds/arm9/source/GameplayElements/HitObjectManager.h
2014-05-23 17:07:09 +09:00

32 lines
566 B
C++

#include <nds.h>
#include <stdio.h>
#include <list>
#include "HitObjects/HitObject.h"
#include "HitObjects/HitCircle.h"
#include "HitObjects/HitSlider.h"
#include "HitObjects/HitSpinner.h"
#include "Helpers/InputHelper.h"
#ifndef __HITOBJECTMANAGER_H__
#define __HITOBJECTMANAGER_H__
using namespace std;
typedef list<HitObject*>::iterator hitObjectIterator;
class HitObjectManager
{
public:
~HitObjectManager();
void Add(HitObject* object);
void HandleInput();
protected:
list<HitObject*> mHitObjects;
};
#endif