#include int main() { PA_Init3D();//init while(1) { PA_Init3DDrawing(0.0,0.0,1.0,0.0,0.0,0.0); glPushMatrix(); PA_3DBox(0.0,0.0,0.0,0.5,0.1,1.0,0.0,0.0,0.0,255,0,0);//box glPopMatrix(1); glFlush();//show } return 0; }//