mirror of
https://github.com/coderkei/akmenu-next.git
synced 2025-06-19 09:25:33 -04:00
183 lines
4.6 KiB
C++
183 lines
4.6 KiB
C++
/*
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listview.h
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Copyright (C) 2007 Acekard, www.acekard.com
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Copyright (C) 2007-2009 somebody
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Copyright (C) 2009 yellow wood goblin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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#include <vector>
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#include "window.h"
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namespace akui {
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class cListColumn {
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public:
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cListColumn() : index(0), width(0), offset(0), text("") {}
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u32 index;
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u16 width;
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u16 offset;
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std::string text;
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};
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class cListItem {
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protected:
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std::string _text;
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u32 _lines;
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public:
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cListItem() : _text(""), _lines(1), index(0), column(0), imageId(0), param(0) {}
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u32 index;
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u32 column;
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u32 imageId;
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u32 param;
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const std::string& text(void) const { return _text; }
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u32 lines(void) const { return _lines; }
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void setText(const std::string& text);
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};
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class cListView : public cWindow {
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public:
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cListView(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text);
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virtual ~cListView() {}
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typedef std::vector<cListItem> itemVector; // a column
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public:
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class cOwnerDraw {
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public:
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size_t _row;
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size_t _col;
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cPoint _position;
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cSize _size;
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s16 _textY;
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u16 _textHeight;
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const char* _text;
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GRAPHICS_ENGINE _engine;
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cOwnerDraw(size_t row, size_t col, const cPoint& position, const cSize& size, s16 textY,
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u16 textHeight, const char* text, GRAPHICS_ENGINE engine)
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: _row(row),
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_col(col),
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_position(position),
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_size(size),
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_textY(textY),
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_textHeight(textHeight),
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_text(text),
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_engine(engine){};
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};
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public:
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void draw();
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bool insertColumn(size_t index, const std::string& text, u8 width);
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bool insertRow(size_t index, const std::vector<std::string>& text);
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void removeRow(size_t index); // return id of the item next to the removed item
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void removeAllRows();
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u32 getRowCount() { return _rows.size(); }
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void setRowHeight(u16 height) {
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_rowHeight = height;
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setListViewSize(_size.x, _size.y);
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}
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void setListViewSize(u16 w, u16 h) {
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setSize(cSize(w, h));
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_visibleRowCount = h / _rowHeight;
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// if( _visibleRowCount > _rows.size() ) _visibleRowCount = _rows.size();
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}
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void arangeColumnsSize();
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void selectRow(int id);
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u32 firstVisibleRowId(void) { return _firstVisibleRowId; }
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u32 selectedRowId(void) { return _selectedRowId; }
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void selectNext() { selectRow(_selectedRowId + 1); }
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void selectPrev() { selectRow(_selectedRowId - 1); }
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u32 rowBelowPoint(const cPoint& pt);
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void scrollTo(int id);
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u32 visibleRowCount() { return _visibleRowCount; }
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cWindow& loadAppearance(const std::string& aFileName);
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bool process(const akui::cMessage& msg);
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inline void setColors(u16 textColor, u16 textColorHilight, u16 selectionBarColor1,
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u16 selectionBarColor2) {
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_textColor = textColor;
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_textColorHilight = textColorHilight;
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_selectionBarColor1 = selectionBarColor1;
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_selectionBarColor2 = selectionBarColor2;
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};
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void setFirstVisibleIdAndSelectRow(u32 first, u32 row);
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Signal1<u32> selectedRowClicked;
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Signal1<u32> selectChanged;
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Signal1<u32> scrolled;
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Signal1<const cOwnerDraw&> ownerDraw;
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protected:
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virtual void onSelectChanged(u32 index) {}
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virtual void onSelectedRowClicked(u32 index) {}
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virtual void onScrolled(u32 index) {}
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bool processTouchMessage(const akui::cTouchMessage& msg);
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protected:
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void drawSelectionBar();
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void drawText();
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protected:
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std::string _text;
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u16 _rowHeight;
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u16 _textColor;
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u16 _textColorHilight;
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u16 _selectionBarColor1;
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u16 _selectionBarColor2;
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u16 _selectionBarOpacity;
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u32 _selectedRowId;
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u32 _firstVisibleRowId;
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u32 _visibleRowCount;
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u16 _rowsPerpage;
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bool _touchMovedAfterTouchDown;
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std::vector<cListColumn> _columns;
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std::vector<itemVector> _rows;
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};
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} // namespace akui
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