akmenu-next/arm9/source/ui/listview.h
2024-10-13 02:11:13 -07:00

183 lines
4.6 KiB
C++

/*
listview.h
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include <vector>
#include "window.h"
namespace akui {
class cListColumn {
public:
cListColumn() : index(0), width(0), offset(0), text("") {}
u32 index;
u16 width;
u16 offset;
std::string text;
};
class cListItem {
protected:
std::string _text;
u32 _lines;
public:
cListItem() : _text(""), _lines(1), index(0), column(0), imageId(0), param(0) {}
u32 index;
u32 column;
u32 imageId;
u32 param;
const std::string& text(void) const { return _text; }
u32 lines(void) const { return _lines; }
void setText(const std::string& text);
};
class cListView : public cWindow {
public:
cListView(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text);
virtual ~cListView() {}
typedef std::vector<cListItem> itemVector; // a column
public:
class cOwnerDraw {
public:
size_t _row;
size_t _col;
cPoint _position;
cSize _size;
s16 _textY;
u16 _textHeight;
const char* _text;
GRAPHICS_ENGINE _engine;
cOwnerDraw(size_t row, size_t col, const cPoint& position, const cSize& size, s16 textY,
u16 textHeight, const char* text, GRAPHICS_ENGINE engine)
: _row(row),
_col(col),
_position(position),
_size(size),
_textY(textY),
_textHeight(textHeight),
_text(text),
_engine(engine){};
};
public:
void draw();
bool insertColumn(size_t index, const std::string& text, u8 width);
bool insertRow(size_t index, const std::vector<std::string>& text);
void removeRow(size_t index); // return id of the item next to the removed item
void removeAllRows();
u32 getRowCount() { return _rows.size(); }
void setRowHeight(u16 height) {
_rowHeight = height;
setListViewSize(_size.x, _size.y);
}
void setListViewSize(u16 w, u16 h) {
setSize(cSize(w, h));
_visibleRowCount = h / _rowHeight;
// if( _visibleRowCount > _rows.size() ) _visibleRowCount = _rows.size();
}
void arangeColumnsSize();
void selectRow(int id);
u32 firstVisibleRowId(void) { return _firstVisibleRowId; }
u32 selectedRowId(void) { return _selectedRowId; }
void selectNext() { selectRow(_selectedRowId + 1); }
void selectPrev() { selectRow(_selectedRowId - 1); }
u32 rowBelowPoint(const cPoint& pt);
void scrollTo(int id);
u32 visibleRowCount() { return _visibleRowCount; }
cWindow& loadAppearance(const std::string& aFileName);
bool process(const akui::cMessage& msg);
inline void setColors(u16 textColor, u16 textColorHilight, u16 selectionBarColor1,
u16 selectionBarColor2) {
_textColor = textColor;
_textColorHilight = textColorHilight;
_selectionBarColor1 = selectionBarColor1;
_selectionBarColor2 = selectionBarColor2;
};
void setFirstVisibleIdAndSelectRow(u32 first, u32 row);
Signal1<u32> selectedRowClicked;
Signal1<u32> selectChanged;
Signal1<u32> scrolled;
Signal1<const cOwnerDraw&> ownerDraw;
protected:
virtual void onSelectChanged(u32 index) {}
virtual void onSelectedRowClicked(u32 index) {}
virtual void onScrolled(u32 index) {}
bool processTouchMessage(const akui::cTouchMessage& msg);
protected:
void drawSelectionBar();
void drawText();
protected:
std::string _text;
u16 _rowHeight;
u16 _textColor;
u16 _textColorHilight;
u16 _selectionBarColor1;
u16 _selectionBarColor2;
u16 _selectionBarOpacity;
u32 _selectedRowId;
u32 _firstVisibleRowId;
u32 _visibleRowCount;
u16 _rowsPerpage;
bool _touchMovedAfterTouchDown;
std::vector<cListColumn> _columns;
std::vector<itemVector> _rows;
};
} // namespace akui