akmenu-next/arm9/source/sprite.h
2024-10-13 02:11:14 -07:00

78 lines
1.5 KiB
C++

/*
sprite.h
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
#include <nds.h>
enum SPRITE_SIZE {
SS_SIZE_8 = ATTR1_SIZE_8,
SS_SIZE_16 = ATTR1_SIZE_16,
SS_SIZE_32 = ATTR1_SIZE_32,
SS_SIZE_64 = ATTR1_SIZE_64
};
enum SPRITE_SHAPE {
SS_SHAPE_SQUARE = ATTR0_SQUARE,
SS_SHAPE_WIDE = ATTR0_WIDE,
SS_SHAPE_TALL = ATTR0_TALL
};
class cSprite {
public:
cSprite() { init(0); }
cSprite(u8 id);
~cSprite();
static void sysinit();
void init(u16 id);
// void update();
void setAlpha(u8 alpha);
void setPosition(u16 x, u8 y);
void setSize(SPRITE_SIZE size);
void setShape(SPRITE_SHAPE shape);
void setBufferOffset(u32 offset);
void setScale(float scaleX, float scaleY);
void setRotation(float angle);
void show();
void hide();
bool visible();
void setPriority(u8 priority);
u16* buffer();
// cSprite & operator=( const cSprite & src );
protected:
SpriteEntry* _entry;
SpriteRotation* _affine;
u8 _id;
SPRITE_SIZE _size;
SPRITE_SHAPE _shape;
u16 _x;
u8 _y;
float _scaleX;
float _scaleY;
float _rotation;
u8 _alpha;
u8 _priority;
u16 _bufferOffset;
};
// class cSpritePool
//{
// public:
// cSprite * createSprite( SPRITE_SIZE size, SPRITE_SHAPE shape );
//
// void destroySprite( cSprite * pointer );
//
// };