akmenu-next/arm9/source/ui/window.cpp
2024-10-04 22:35:39 -07:00

163 lines
3.2 KiB
C++

/*
window.cpp
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ui.h"
#include "window.h"
#include "windowmanager.h"
namespace akui {
cWindow::cWindow(cWindow* aParent, const std::string& aText) :
_parent(aParent),
_text(aText),
_size(cSize(0, 0)),
_position(cPoint(0, 0)),
_relative_position(cPoint(0, 0)),
_isVisible(true),
_isSizeSetByUser(false),
_isFocusable(true),
_engine( GE_MAIN )
{
}
cWindow::~cWindow()
{
if( isFocused() )
windowManager().setFocusedWindow( NULL );
}
cWindow& cWindow::setWindowRectangle(const cRect& rect)
{
setSize(rect.size());
setPosition(rect.position());
return *this;
}
cRect cWindow::windowRectangle() const
{
return cRect(position(), position() + size());
}
// <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
bool cWindow::isFocused() const
{
return windowManager().focusedWindow() == this;
}
cWindow& cWindow::enableFocused()
{
onGainedFocus();
return *this;
}
cWindow& cWindow::disableFocused()
{
onLostFocus();
return *this;
}
cWindow* cWindow::windowBelow(const cPoint & p)
{
cWindow* ret = 0;
if(isVisible())
{
if(windowRectangle().surrounds(p)) ret = this;
}
return ret;
}
cWindow& cWindow::show()
{
_isVisible = true;
onShow();
return *this;
}
cWindow& cWindow::hide()
{
_isVisible = false;
onHide();
return *this;
}
bool cWindow::doesHierarchyContain(cWindow* aWindow) const
{
return (aWindow == this);
}
// <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
cWindow* cWindow::topLevelWindow() const
{
cWindow* ret = (cWindow*)(this);
cWindow* test = ret;
while(test != 0)
{
ret = test;
test = ret->parent();
}
return ret;
}
bool cWindow::process( const cMessage & msg )
{
//dbg_printf("%08x call default process()\n", this );
return false;
}
cWindow& cWindow::render()
{
////dbg_printf("cWindow::render this is %08x\n", this );
if( isVisible() )
draw();
return *this;
}
cWindow& cWindow::setSize(const cSize& aSize)
{
_size = aSize;
onResize();
_isSizeSetByUser = true;
return *this;
}
cWindow& cWindow::setPosition(const cPoint& aPosition)
{
_position = aPosition;
onMove();
return *this;
}
cWindow& cWindow::setText(const std::string& aText)
{
_text = aText;
onTextChanged();
return *this;
}
} // namespace akui