akmenu-next/arm9/source/ui/button.h
lifehackerhansol a7dd6151a4
Make it build on latest devkitARM
- UTF8-ify where possible
- Remove custom linkerscript
- Update Makefiles
  - devkitPro/nds-examples@6afa09b205
- Comment out akloader binaries
  - This will be reworked soon™️
- Eradicate sdidentify
  - AKRPG specific
- Eradicate libelm
- Eradicate save64m
- Eradicate file operations
- Eradicate libio*
- Eradicate crtsmall
- Fix paths for new root drive naming in latest libfat
- dsrom: fix type cast issue in homebrew check
- MAX_FILENAME_LENGTH -> PATH_MAX
- adapt directory listing operations to new dkP way
- timer: unstaticify _factor
- Remove all flashcart-specific bits
- fix type of cPopMenu::itemBelowPoint
- gbaloader: use updated vramSetPrimaryBanks function
- Move arm9-specific headers to arm9
2024-10-05 20:49:07 -07:00

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/*
button.h
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _AKUI_BUTTON_H_
#define _AKUI_BUTTON_H_
#include "rectangle.h"
#include "window.h"
#include "renderdesc.h"
#include "bmp15.h"
namespace akui
{
class cButtonDesc;
class cButton : public cWindow
{
public:
enum State
{
up = 0,
down = 1
};
enum Style {
single = 0,
press = 1,
toggle = 2
};
enum Alignment
{
left,
center,
right
};
cButton( s32 x, s32 y, u32 w, u32 h, cWindow * parent, const std::string & text );
~cButton();
public:
void draw();
cWindow& loadAppearance(const std::string& aFileName );
bool process( const cMessage & msg );
State state() { return _state; }
void setTextColor( COLOR color ) { _textColor = color; }
COLOR textColor() { return _textColor; }
void setStyle( Style style ) { _style = style; }
Style style() { return _style; }
void setAlignment( Alignment alignment ) { _alignment = alignment; }
Alignment alignment() { return _alignment; }
void onPressed();
void onReleased();
void onClicked();
Signal0 clicked;
Signal0 pressed;
protected:
bool processTouchMessage( const akui::cTouchMessage & msg );
bool _captured;
State _state;
COLOR _textColor;
cButtonDesc * _renderDesc;
Style _style;
Alignment _alignment;
};
// form desc只负责画背景
class cButtonDesc : public cRenderDesc
{
public:
cButtonDesc();
~cButtonDesc();
public:
cButtonDesc & setButton( cButton * button ) { _button = button; return *this; }
void draw( const cRect & area, GRAPHICS_ENGINE engine ) const;
void loadData( const std::string & filename );
protected:
cButton * _button;
cBMP15 _background;
COLOR _textColor;
};
}
#endif//_AKUI_BUTTON_H_