akmenu-next/arm9/source/cheatwnd.h
2024-10-13 02:11:14 -07:00

83 lines
2.2 KiB
C++

/*
cheatwnd.h
Copyright (C) 2009 yellow wood goblin
SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
#include "button.h"
#include "form.h"
#include "formdesc.h"
#include "listview.h"
#include "statictext.h"
class cCheatWnd : public akui::cForm {
public:
cCheatWnd(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text);
~cCheatWnd();
bool parse(const std::string& aFileName);
static bool searchCheatData(FILE* aDat, u32 gamecode, u32 crc32, long& aPos, size_t& aSize);
static bool romData(const std::string& aFileName, u32& aGameCode, u32& aCrc32);
protected:
void draw();
bool process(const akui::cMessage& msg);
cWindow& loadAppearance(const std::string& aFileName);
protected:
bool processKeyMessage(const akui::cKeyMessage& msg);
void onItemClicked(u32 index);
void onSelect(void);
void onDeselectAll(void);
void onInfo(void);
void onGenerate(void);
void onCancel(void);
void onDraw(const akui::cListView::cOwnerDraw& data);
void drawMark(const akui::cListView::cOwnerDraw& od, u16 width);
void generateList(void);
akui::cButton _buttonDeselect;
akui::cButton _buttonInfo;
akui::cButton _buttonGenerate;
akui::cButton _buttonCancel;
akui::cFormDesc _renderDesc;
akui::cListView _List;
protected:
bool parseInternal(FILE* aDat, u32 gamecode, u32 crc32);
void deselectFolder(size_t anIndex);
private:
struct sDatIndex {
u32 _gameCode;
u32 _crc32;
u64 _offset;
};
class cParsedItem {
public:
std::string _title;
std::string _comment;
std::string _cheat;
u32 _flags;
u32 _offset;
cParsedItem(const std::string& title, const std::string& comment, u32 flags, u32 offset = 0)
: _title(title), _comment(comment), _flags(flags), _offset(offset){};
enum { EFolder = 1, EInFolder = 2, EOne = 4, ESelected = 8, EOpen = 16 };
};
enum {
EIconColumn = 0,
ETextColumn = 1,
EIconWidth = 15,
EFolderWidth = 11,
ERowHeight = 15,
EFolderTop = 3,
ESelectTop = 5
};
private:
std::vector<cParsedItem> _data;
std::vector<size_t> _indexes;
std::string _fileName;
};