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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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windowmanager.h
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Copyright (C) 2007 Acekard, www.acekard.com
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Copyright (C) 2007-2009 somebody
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Copyright (C) 2009 yellow wood goblin
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SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#pragma once
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#include <list>
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#include <string>
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#include "userinput.h"
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#include "window.h"
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namespace akui {
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class cWindowManager {
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private:
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struct cWindowRec {
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cWindow* _window;
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cWindow* _focused;
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cWindowRec(cWindow* window, cWindow* focused = NULL) : _window(window), _focused(focused) {}
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cWindow* operator()(void) const { return _window; }
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};
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typedef std::list<cWindowRec> cWindows;
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private:
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cWindows _backgroundWindows;
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cWindowRec _currentWindow;
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cWindow* _focusedWindow;
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cWindow* _windowBelowPen;
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cWindow* _capturedWindow; // process touch for non-focusable window
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protected:
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cWindowManager& checkForWindowBelowPen(const cPoint& touchPoint);
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cWindow* windowBelowPen(void) const { return _windowBelowPen; }
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void updateFocusIfNecessary(const cPoint& touchPoint);
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bool process(cMessage& message) const;
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bool processTouchMessage(cTouchMessage& message);
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const cWindowManager& updateBackground(void);
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public:
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cWindowManager();
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~cWindowManager();
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cWindow* focusedWindow(void) const { return _focusedWindow; }
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void setFocusedWindow(cWindow* aWindow);
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cWindowManager& addWindow(cWindow* aWindow);
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cWindowManager& removeWindow(cWindow* aWindow);
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cWindow* currentWindow(void) const { return _currentWindow(); }
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const cWindowManager& update(void);
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bool onKeyDown(unsigned char keyCode, unsigned char shift);
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bool onKeyUp(unsigned char keyCode, unsigned char shift);
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bool onTouchDown(int x, int y);
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bool onTouchUp(int x, int y);
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bool onTouchMove(int x, int y);
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};
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typedef t_singleton<cWindowManager> cWindowManager_s;
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inline cWindowManager& windowManager(void) {
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return cWindowManager_s::instance();
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}
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} // namespace akui
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