mirror of
https://github.com/coderkei/akmenu-next.git
synced 2025-06-19 01:15:32 -04:00
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/*
|
|
windowmanager.h
|
|
Copyright (C) 2007 Acekard, www.acekard.com
|
|
Copyright (C) 2007-2009 somebody
|
|
Copyright (C) 2009 yellow wood goblin
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <string>
|
|
#include "userinput.h"
|
|
#include "window.h"
|
|
|
|
namespace akui {
|
|
class cWindowManager {
|
|
private:
|
|
struct cWindowRec {
|
|
cWindow* _window;
|
|
cWindow* _focused;
|
|
cWindowRec(cWindow* window, cWindow* focused = NULL) : _window(window), _focused(focused) {}
|
|
cWindow* operator()(void) const { return _window; }
|
|
};
|
|
typedef std::list<cWindowRec> cWindows;
|
|
|
|
private:
|
|
cWindows _backgroundWindows;
|
|
cWindowRec _currentWindow;
|
|
cWindow* _focusedWindow;
|
|
cWindow* _windowBelowPen;
|
|
cWindow* _capturedWindow; // process touch for non-focusable window
|
|
protected:
|
|
cWindowManager& checkForWindowBelowPen(const cPoint& touchPoint);
|
|
cWindow* windowBelowPen(void) const { return _windowBelowPen; }
|
|
void updateFocusIfNecessary(const cPoint& touchPoint);
|
|
bool process(cMessage& message) const;
|
|
bool processTouchMessage(cTouchMessage& message);
|
|
const cWindowManager& updateBackground(void);
|
|
|
|
public:
|
|
cWindowManager();
|
|
~cWindowManager();
|
|
cWindow* focusedWindow(void) const { return _focusedWindow; }
|
|
void setFocusedWindow(cWindow* aWindow);
|
|
cWindowManager& addWindow(cWindow* aWindow);
|
|
cWindowManager& removeWindow(cWindow* aWindow);
|
|
cWindow* currentWindow(void) const { return _currentWindow(); }
|
|
const cWindowManager& update(void);
|
|
bool onKeyDown(unsigned char keyCode, unsigned char shift);
|
|
bool onKeyUp(unsigned char keyCode, unsigned char shift);
|
|
bool onTouchDown(int x, int y);
|
|
bool onTouchUp(int x, int y);
|
|
bool onTouchMove(int x, int y);
|
|
};
|
|
|
|
typedef t_singleton<cWindowManager> cWindowManager_s;
|
|
inline cWindowManager& windowManager(void) {
|
|
return cWindowManager_s::instance();
|
|
}
|
|
} // namespace akui
|