mirror of
https://github.com/coderkei/akmenu-next.git
synced 2025-06-19 01:15:32 -04:00
93 lines
4.6 KiB
C++
93 lines
4.6 KiB
C++
/*
|
|
keymessage.h
|
|
Copyright (C) 2007 Acekard, www.acekard.com
|
|
Copyright (C) 2007-2009 somebody
|
|
Copyright (C) 2009 yellow wood goblin
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "message.h"
|
|
|
|
namespace akui {
|
|
|
|
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
|
//! Message caused by interevent with the keyboard
|
|
class cKeyMessage : public cMessage {
|
|
// ---------------------------------------------------------------------------------------------
|
|
// Construction / Destruction
|
|
// ---------------------------------------------------------------------------------------------
|
|
public:
|
|
//! constructor
|
|
cKeyMessage(Id anId, unsigned char aKeyCode, unsigned char aShift)
|
|
: cMessage(anId), _keyCode(aKeyCode), _shift(aShift) {}
|
|
|
|
//! destructor
|
|
virtual ~cKeyMessage() {}
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
// Accessors
|
|
// ---------------------------------------------------------------------------------------------
|
|
public:
|
|
//! returns the code of the key pressed in a keyPressed message
|
|
unsigned short keyCode() const { return _keyCode; }
|
|
//! returns the shift state
|
|
unsigned short shift() const { return _shift; }
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
// Implementation
|
|
// ---------------------------------------------------------------------------------------------
|
|
public:
|
|
static const unsigned char UI_KEY_A = 1; //!< Keypad A button.
|
|
static const unsigned char UI_KEY_B = 2; //!< Keypad B button.
|
|
static const unsigned char UI_KEY_SELECT = 3; //!< Keypad SELECT button.
|
|
static const unsigned char UI_KEY_START = 4; //!< Keypad START button.
|
|
static const unsigned char UI_KEY_RIGHT = 5; //!< Keypad RIGHT button.
|
|
static const unsigned char UI_KEY_LEFT = 6; //!< Keypad LEFT button.
|
|
static const unsigned char UI_KEY_UP = 7; //!< Keypad UP button.
|
|
static const unsigned char UI_KEY_DOWN = 8; //!< Keypad DOWN button.
|
|
static const unsigned char UI_KEY_R = 9; //!< Right shoulder button.
|
|
static const unsigned char UI_KEY_L = 10; //!< Left shoulder button.
|
|
static const unsigned char UI_KEY_X = 11; //!< Keypad X button.
|
|
static const unsigned char UI_KEY_Y = 12; //!< Keypad Y button.
|
|
static const unsigned char UI_KEY_TOUCH = 13; //!< Touchscreen pendown.
|
|
static const unsigned char UI_KEY_LID = 14; //!< Lid state.
|
|
|
|
static const unsigned char UI_SHIFT_L = 1; //!< Left shoulder button.
|
|
|
|
protected:
|
|
// the code of the key pressed in a keyPressed message
|
|
unsigned char _keyCode;
|
|
unsigned char _shift;
|
|
};
|
|
|
|
// const unsigned char cKeyMessage::UI_KEY_A = 1; //!< Keypad A button.
|
|
// const unsigned char cKeyMessage::UI_KEY_B = 2; //!< Keypad B button.
|
|
// const unsigned char cKeyMessage::UI_KEY_SELECT = 3; //!< Keypad SELECT button.
|
|
// const unsigned char cKeyMessage::UI_KEY_START = 4; //!< Keypad START button.
|
|
// const unsigned char cKeyMessage::UI_KEY_RIGHT = 5; //!< Keypad RIGHT button.
|
|
// const unsigned char cKeyMessage::UI_KEY_LEFT = 6; //!< Keypad LEFT button.
|
|
// const unsigned char cKeyMessage::UI_KEY_UP = 7; //!< Keypad UP button.
|
|
// const unsigned char cKeyMessage::UI_KEY_DOWN = 8; //!< Keypad DOWN button.
|
|
// const unsigned char cKeyMessage::UI_KEY_R = 9; //!< Right shoulder button.
|
|
// const unsigned char cKeyMessage::UI_KEY_L = 10; //!< Left shoulder button.
|
|
// const unsigned char cKeyMessage::UI_KEY_X = 11; //!< Keypad X button.
|
|
// const unsigned char cKeyMessage::UI_KEY_Y = 12; //!< Keypad Y button.
|
|
// const unsigned char cKeyMessage::UI_KEY_TOUCH = 13; //!< Touchscreen pendown.
|
|
// const unsigned char cKeyMessage::UI_KEY_LID = 14; //!< Lid state.
|
|
|
|
} // namespace akui
|