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https://github.com/coderkei/akmenu-next.git
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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
/*
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animation.h
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Copyright (C) 2007 Acekard, www.acekard.com
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Copyright (C) 2007-2009 somebody
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Copyright (C) 2009 yellow wood goblin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui.h"
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class cAnimation {
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public:
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cAnimation();
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virtual ~cAnimation();
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public:
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virtual void update() = 0;
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void show();
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void hide();
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bool visible() { return _visible; }
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protected:
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akui::cPoint _position;
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akui::cSize _size;
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bool _visible;
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};
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class cAnimationManager {
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public:
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cAnimationManager();
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~cAnimationManager();
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public:
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void update();
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void addAnimation(cAnimation* animation);
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void removeAnimation(cAnimation* animation);
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protected:
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std::list<cAnimation*> _animations;
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};
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typedef t_singleton<cAnimationManager> animationManager_s;
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inline cAnimationManager& animationManager() {
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return animationManager_s::instance();
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}
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