mirror of
https://github.com/coderkei/akmenu-next.git
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177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
/*
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listview.h
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Copyright (C) 2007 Acekard, www.acekard.com
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Copyright (C) 2007-2009 somebody
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Copyright (C) 2009 yellow wood goblin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _AKUI_LISTVIEW_H_
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#define _AKUI_LISTVIEW_H_
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#include <string>
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#include <vector>
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#include "window.h"
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namespace akui
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{
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class cListColumn
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{
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public:
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cListColumn() : index(0), width(0), offset(0), text("") {}
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u32 index;
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u16 width;
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u16 offset;
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std::string text;
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};
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class cListItem
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{
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protected:
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std::string _text;
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u32 _lines;
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public:
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cListItem(): _text(""),_lines(1),index(0),column(0),imageId(0),param(0) {}
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u32 index;
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u32 column;
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u32 imageId;
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u32 param;
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const std::string& text(void)const {return _text;}
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u32 lines(void)const {return _lines;}
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void setText(const std::string& text);
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};
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class cListView : public cWindow
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{
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public:
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cListView( s32 x, s32 y, u32 w, u32 h, cWindow * parent, const std::string & text );
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virtual ~cListView() {}
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typedef std::vector< cListItem > itemVector; // a column
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public:
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class cOwnerDraw
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{
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public:
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size_t _row;
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size_t _col;
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cPoint _position;
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cSize _size;
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s16 _textY;
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u16 _textHeight;
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const char* _text;
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GRAPHICS_ENGINE _engine;
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cOwnerDraw(size_t row,size_t col,const cPoint& position,const cSize& size,s16 textY,u16 textHeight,const char* text,GRAPHICS_ENGINE engine): _row(row),_col(col),_position(position),_size(size),_textY(textY),_textHeight(textHeight),_text(text),_engine(engine) {};
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};
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public:
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void draw();
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bool insertColumn( size_t index, const std::string & text, u8 width );
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bool insertRow( size_t index, const std::vector< std::string > & text );
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void removeRow( size_t index ); // return id of the item next to the removed item
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void removeAllRows();
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u32 getRowCount() { return _rows.size(); }
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void setRowHeight( u16 height ) { _rowHeight = height; setListViewSize( _size.x, _size.y ); }
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void setListViewSize( u16 w, u16 h ) {
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setSize( cSize( w, h ) );
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_visibleRowCount = h / _rowHeight;
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//if( _visibleRowCount > _rows.size() ) _visibleRowCount = _rows.size();
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}
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void arangeColumnsSize();
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void selectRow( int id );
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u32 firstVisibleRowId(void) { return _firstVisibleRowId; }
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u32 selectedRowId(void) { return _selectedRowId; }
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void selectNext() { selectRow( _selectedRowId + 1 ); }
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void selectPrev() { selectRow( _selectedRowId - 1 ); }
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u32 rowBelowPoint( const cPoint & pt );
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void scrollTo( int id );
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u32 visibleRowCount() { return _visibleRowCount; }
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cWindow& loadAppearance(const std::string& aFileName );
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bool process( const akui::cMessage & msg );
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inline void setColors(u16 textColor,u16 textColorHilight,u16 selectionBarColor1,u16 selectionBarColor2) {_textColor=textColor;_textColorHilight=textColorHilight;_selectionBarColor1=selectionBarColor1;_selectionBarColor2=selectionBarColor2;};
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void setFirstVisibleIdAndSelectRow(u32 first,u32 row);
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Signal1< u32 > selectedRowClicked;
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Signal1< u32 > selectChanged;
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Signal1< u32 > scrolled;
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Signal1<const cOwnerDraw&> ownerDraw;
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protected:
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virtual void onSelectChanged( u32 index ) {}
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virtual void onSelectedRowClicked( u32 index ) {}
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virtual void onScrolled( u32 index ) {}
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bool processTouchMessage( const akui::cTouchMessage & msg );
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protected:
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void drawSelectionBar();
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void drawText();
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protected:
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std::string _text;
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u16 _rowHeight;
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u16 _textColor;
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u16 _textColorHilight;
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u16 _selectionBarColor1;
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u16 _selectionBarColor2;
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u16 _selectionBarOpacity;
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u32 _selectedRowId;
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u32 _firstVisibleRowId;
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u32 _visibleRowCount;
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u16 _rowsPerpage;
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bool _touchMovedAfterTouchDown;
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std::vector< cListColumn > _columns;
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std::vector< itemVector > _rows;
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};
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}
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#endif//_LISTVIEW_H_
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