akmenu-next/arm9/source/ui/popmenu.h
2024-10-13 02:11:14 -07:00

77 lines
1.3 KiB
C++

/*
popmenu.h
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
#include <nds.h>
#include <vector>
#include "form.h"
#include "point.h"
#include "sigslot.h"
#include "window.h"
namespace akui {
class cPopMenu : public cWindow {
public:
cPopMenu(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text);
~cPopMenu();
public:
void draw();
bool process(const cMessage& msg);
// 返回选中的项
void popup();
void addItem(size_t index, const std::string& itemText);
void removeItem(size_t index);
size_t itemCount();
void clearItem();
Signal1<s16> itemClicked;
protected:
void onShow();
bool processKeyMessage(const cKeyMessage& msg);
bool processTouchMessage(const cTouchMessage& msg);
size_t itemBelowPoint(const cPoint& pt);
void drawItems();
s16 barWidth(void);
cPoint _itemTopLeftPoint;
std::vector<std::string> _items;
s16 _selectedItemIndex;
s16 _itemHeight;
s16 _itemWidth;
s16 _barLeft;
COLOR _textColor;
COLOR _textHighLightColor;
COLOR _barColor;
cBitmapDesc* _renderDesc;
bool _skipTouch;
};
} // namespace akui