akmenu-next/arm9/source/ui/button.h
2024-10-13 02:11:14 -07:00

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/*
button.h
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
#include "bmp15.h"
#include "rectangle.h"
#include "renderdesc.h"
#include "window.h"
namespace akui {
class cButtonDesc;
class cButton : public cWindow {
public:
enum State { up = 0, down = 1 };
enum Style { single = 0, press = 1, toggle = 2 };
enum Alignment { left, center, right };
cButton(s32 x, s32 y, u32 w, u32 h, cWindow* parent, const std::string& text);
~cButton();
public:
void draw();
cWindow& loadAppearance(const std::string& aFileName);
bool process(const cMessage& msg);
State state() { return _state; }
void setTextColor(COLOR color) { _textColor = color; }
COLOR textColor() { return _textColor; }
void setStyle(Style style) { _style = style; }
Style style() { return _style; }
void setAlignment(Alignment alignment) { _alignment = alignment; }
Alignment alignment() { return _alignment; }
void onPressed();
void onReleased();
void onClicked();
Signal0 clicked;
Signal0 pressed;
protected:
bool processTouchMessage(const akui::cTouchMessage& msg);
bool _captured;
State _state;
COLOR _textColor;
cButtonDesc* _renderDesc;
Style _style;
Alignment _alignment;
};
// form desc只负责画背景
class cButtonDesc : public cRenderDesc {
public:
cButtonDesc();
~cButtonDesc();
public:
cButtonDesc& setButton(cButton* button) {
_button = button;
return *this;
}
void draw(const cRect& area, GRAPHICS_ENGINE engine) const;
void loadData(const std::string& filename);
protected:
cButton* _button;
cBMP15 _background;
COLOR _textColor;
};
} // namespace akui