akmenu-next/arm9/source/ui/window.cpp
2024-10-13 02:11:12 -07:00

133 lines
3.2 KiB
C++

/*
window.cpp
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "window.h"
#include "ui.h"
#include "windowmanager.h"
namespace akui {
cWindow::cWindow(cWindow* aParent, const std::string& aText)
: _parent(aParent),
_text(aText),
_size(cSize(0, 0)),
_position(cPoint(0, 0)),
_relative_position(cPoint(0, 0)),
_isVisible(true),
_isSizeSetByUser(false),
_isFocusable(true),
_engine(GE_MAIN) {}
cWindow::~cWindow() {
if (isFocused()) windowManager().setFocusedWindow(NULL);
}
cWindow& cWindow::setWindowRectangle(const cRect& rect) {
setSize(rect.size());
setPosition(rect.position());
return *this;
}
cRect cWindow::windowRectangle() const {
return cRect(position(), position() + size());
}
// <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
bool cWindow::isFocused() const {
return windowManager().focusedWindow() == this;
}
cWindow& cWindow::enableFocused() {
onGainedFocus();
return *this;
}
cWindow& cWindow::disableFocused() {
onLostFocus();
return *this;
}
cWindow* cWindow::windowBelow(const cPoint& p) {
cWindow* ret = 0;
if (isVisible()) {
if (windowRectangle().surrounds(p)) ret = this;
}
return ret;
}
cWindow& cWindow::show() {
_isVisible = true;
onShow();
return *this;
}
cWindow& cWindow::hide() {
_isVisible = false;
onHide();
return *this;
}
bool cWindow::doesHierarchyContain(cWindow* aWindow) const {
return (aWindow == this);
}
// <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
cWindow* cWindow::topLevelWindow() const {
cWindow* ret = (cWindow*)(this);
cWindow* test = ret;
while (test != 0) {
ret = test;
test = ret->parent();
}
return ret;
}
bool cWindow::process(const cMessage& msg) {
// dbg_printf("%08x call default process()\n", this );
return false;
}
cWindow& cWindow::render() {
////dbg_printf("cWindow::render this is %08x\n", this );
if (isVisible()) draw();
return *this;
}
cWindow& cWindow::setSize(const cSize& aSize) {
_size = aSize;
onResize();
_isSizeSetByUser = true;
return *this;
}
cWindow& cWindow::setPosition(const cPoint& aPosition) {
_position = aPosition;
onMove();
return *this;
}
cWindow& cWindow::setText(const std::string& aText) {
_text = aText;
onTextChanged();
return *this;
}
} // namespace akui