mirror of
https://github.com/coderkei/akmenu-next.git
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92 lines
2.1 KiB
C++
92 lines
2.1 KiB
C++
/*
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sprite.h
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Copyright (C) 2007 Acekard, www.acekard.com
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Copyright (C) 2007-2009 somebody
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Copyright (C) 2009 yellow wood goblin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _SPRITE_H_
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#define _SPRITE_H_
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#include <nds.h>
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enum SPRITE_SIZE {
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SS_SIZE_8 = ATTR1_SIZE_8,
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SS_SIZE_16 = ATTR1_SIZE_16,
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SS_SIZE_32 = ATTR1_SIZE_32,
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SS_SIZE_64 = ATTR1_SIZE_64
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};
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enum SPRITE_SHAPE {
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SS_SHAPE_SQUARE = ATTR0_SQUARE,
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SS_SHAPE_WIDE = ATTR0_WIDE,
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SS_SHAPE_TALL = ATTR0_TALL
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};
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class cSprite {
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public:
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cSprite() { init(0); }
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cSprite(u8 id);
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~cSprite();
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static void sysinit();
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void init(u16 id);
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// void update();
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void setAlpha(u8 alpha);
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void setPosition(u16 x, u8 y);
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void setSize(SPRITE_SIZE size);
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void setShape(SPRITE_SHAPE shape);
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void setBufferOffset(u32 offset);
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void setScale(float scaleX, float scaleY);
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void setRotation(float angle);
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void show();
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void hide();
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bool visible();
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void setPriority(u8 priority);
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u16* buffer();
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// cSprite & operator=( const cSprite & src );
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protected:
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SpriteEntry* _entry;
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SpriteRotation* _affine;
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u8 _id;
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SPRITE_SIZE _size;
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SPRITE_SHAPE _shape;
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u16 _x;
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u8 _y;
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float _scaleX;
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float _scaleY;
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float _rotation;
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u8 _alpha;
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u8 _priority;
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u16 _bufferOffset;
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};
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// class cSpritePool
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//{
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// public:
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// cSprite * createSprite( SPRITE_SIZE size, SPRITE_SHAPE shape );
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//
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// void destroySprite( cSprite * pointer );
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//
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// };
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#endif //_SPRITE_H_
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