akmenu-next/arm9/source/ui/windowmanager.h
2024-10-13 02:11:14 -07:00

63 lines
1.9 KiB
C++

/*
windowmanager.h
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
#include <list>
#include <string>
#include "userinput.h"
#include "window.h"
namespace akui {
class cWindowManager {
private:
struct cWindowRec {
cWindow* _window;
cWindow* _focused;
cWindowRec(cWindow* window, cWindow* focused = NULL) : _window(window), _focused(focused) {}
cWindow* operator()(void) const { return _window; }
};
typedef std::list<cWindowRec> cWindows;
private:
cWindows _backgroundWindows;
cWindowRec _currentWindow;
cWindow* _focusedWindow;
cWindow* _windowBelowPen;
cWindow* _capturedWindow; // process touch for non-focusable window
protected:
cWindowManager& checkForWindowBelowPen(const cPoint& touchPoint);
cWindow* windowBelowPen(void) const { return _windowBelowPen; }
void updateFocusIfNecessary(const cPoint& touchPoint);
bool process(cMessage& message) const;
bool processTouchMessage(cTouchMessage& message);
const cWindowManager& updateBackground(void);
public:
cWindowManager();
~cWindowManager();
cWindow* focusedWindow(void) const { return _focusedWindow; }
void setFocusedWindow(cWindow* aWindow);
cWindowManager& addWindow(cWindow* aWindow);
cWindowManager& removeWindow(cWindow* aWindow);
cWindow* currentWindow(void) const { return _currentWindow(); }
const cWindowManager& update(void);
bool onKeyDown(unsigned char keyCode, unsigned char shift);
bool onKeyUp(unsigned char keyCode, unsigned char shift);
bool onTouchDown(int x, int y);
bool onTouchUp(int x, int y);
bool onTouchMove(int x, int y);
};
typedef t_singleton<cWindowManager> cWindowManager_s;
inline cWindowManager& windowManager(void) {
return cWindowManager_s::instance();
}
} // namespace akui