mirror of
https://github.com/coderkei/akmenu-next.git
synced 2025-06-18 08:55:46 -04:00

- Rework savemngr to use melonDS ROM list for save type - Use nds-bootstrap in place of akloader for retail game launching
42 lines
1.0 KiB
C
42 lines
1.0 KiB
C
/*
|
|
Copyright 2016-2024 melonDS team
|
|
|
|
This file is part of melonDS.
|
|
|
|
melonDS is free software: you can redistribute it and/or modify it under
|
|
the terms of the GNU General Public License as published by the Free
|
|
Software Foundation, either version 3 of the License, or (at your option)
|
|
any later version.
|
|
|
|
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with melonDS. If not, see http://www.gnu.org/licenses/.
|
|
*/
|
|
|
|
/* clang-format off */
|
|
|
|
#ifndef ROMLIST_H
|
|
#define ROMLIST_H
|
|
|
|
#include <stddef.h>
|
|
|
|
#include <nds/ndstypes.h>
|
|
|
|
struct ROMListEntry
|
|
{
|
|
u32 GameCode;
|
|
u32 ROMSize;
|
|
u32 SaveMemType;
|
|
};
|
|
|
|
|
|
extern const ROMListEntry ROMList[];
|
|
|
|
/// The number of elements in \c ROMList.
|
|
extern const size_t ROMListEntryCount;
|
|
|
|
#endif // ROMLIST_H
|