/* keymessage.h Copyright (C) 2007 Acekard, www.acekard.com Copyright (C) 2007-2009 somebody Copyright (C) 2009 yellow wood goblin SPDX-License-Identifier: GPL-3.0-or-later */ #pragma once #include "message.h" namespace akui { // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //! Message caused by interevent with the keyboard class cKeyMessage : public cMessage { // --------------------------------------------------------------------------------------------- // Construction / Destruction // --------------------------------------------------------------------------------------------- public: //! constructor cKeyMessage(Id anId, unsigned char aKeyCode, unsigned char aShift) : cMessage(anId), _keyCode(aKeyCode), _shift(aShift) {} //! destructor virtual ~cKeyMessage() {} // --------------------------------------------------------------------------------------------- // Accessors // --------------------------------------------------------------------------------------------- public: //! returns the code of the key pressed in a keyPressed message unsigned short keyCode() const { return _keyCode; } //! returns the shift state unsigned short shift() const { return _shift; } // --------------------------------------------------------------------------------------------- // Implementation // --------------------------------------------------------------------------------------------- public: static const unsigned char UI_KEY_A = 1; //!< Keypad A button. static const unsigned char UI_KEY_B = 2; //!< Keypad B button. static const unsigned char UI_KEY_SELECT = 3; //!< Keypad SELECT button. static const unsigned char UI_KEY_START = 4; //!< Keypad START button. static const unsigned char UI_KEY_RIGHT = 5; //!< Keypad RIGHT button. static const unsigned char UI_KEY_LEFT = 6; //!< Keypad LEFT button. static const unsigned char UI_KEY_UP = 7; //!< Keypad UP button. static const unsigned char UI_KEY_DOWN = 8; //!< Keypad DOWN button. static const unsigned char UI_KEY_R = 9; //!< Right shoulder button. static const unsigned char UI_KEY_L = 10; //!< Left shoulder button. static const unsigned char UI_KEY_X = 11; //!< Keypad X button. static const unsigned char UI_KEY_Y = 12; //!< Keypad Y button. static const unsigned char UI_KEY_TOUCH = 13; //!< Touchscreen pendown. static const unsigned char UI_KEY_LID = 14; //!< Lid state. static const unsigned char UI_SHIFT_L = 1; //!< Left shoulder button. protected: // the code of the key pressed in a keyPressed message unsigned char _keyCode; unsigned char _shift; }; // const unsigned char cKeyMessage::UI_KEY_A = 1; //!< Keypad A button. // const unsigned char cKeyMessage::UI_KEY_B = 2; //!< Keypad B button. // const unsigned char cKeyMessage::UI_KEY_SELECT = 3; //!< Keypad SELECT button. // const unsigned char cKeyMessage::UI_KEY_START = 4; //!< Keypad START button. // const unsigned char cKeyMessage::UI_KEY_RIGHT = 5; //!< Keypad RIGHT button. // const unsigned char cKeyMessage::UI_KEY_LEFT = 6; //!< Keypad LEFT button. // const unsigned char cKeyMessage::UI_KEY_UP = 7; //!< Keypad UP button. // const unsigned char cKeyMessage::UI_KEY_DOWN = 8; //!< Keypad DOWN button. // const unsigned char cKeyMessage::UI_KEY_R = 9; //!< Right shoulder button. // const unsigned char cKeyMessage::UI_KEY_L = 10; //!< Left shoulder button. // const unsigned char cKeyMessage::UI_KEY_X = 11; //!< Keypad X button. // const unsigned char cKeyMessage::UI_KEY_Y = 12; //!< Keypad Y button. // const unsigned char cKeyMessage::UI_KEY_TOUCH = 13; //!< Touchscreen pendown. // const unsigned char cKeyMessage::UI_KEY_LID = 14; //!< Lid state. } // namespace akui