/* userinput.h Copyright (C) 2007 Acekard, www.acekard.com Copyright (C) 2007-2009 somebody Copyright (C) 2009 yellow wood goblin This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef __USERINPUT_H__ #define __USERINPUT_H__ #include typedef struct T_INPUT { struct touchPositionRelative { s16 px; s16 py; }; u32 keysHeld; u32 keysUp; u32 keysDown; u32 keysDownRepeat; touchPosition touchPt; touchPositionRelative movedPt; bool touchDown; bool touchUp; bool touchHeld; bool touchMoved; bool operator==( const T_INPUT & src ) { return keysHeld == src.keysHeld && keysUp == src.keysUp && keysDown == src.keysDown && keysDownRepeat == src.keysDownRepeat && touchPt.px == src.touchPt.px && touchPt.py == src.touchPt.py && movedPt.px == src.movedPt.px && movedPt.py == src.movedPt.py && touchDown == src.touchDown && touchUp == src.touchUp && touchHeld == src.touchHeld && touchMoved == src.touchMoved; } } INPUT; void initInput(); INPUT & updateInput(); INPUT & getInput(); u32 getInputIdleMs(); void resetInputIdle(void); bool processInput( INPUT & inputs ); #endif//_INPUT_H_