/*
userinput.h
Copyright (C) 2007 Acekard, www.acekard.com
Copyright (C) 2007-2009 somebody
Copyright (C) 2009 yellow wood goblin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef __USERINPUT_H__
#define __USERINPUT_H__
#include
typedef struct T_INPUT
{
struct touchPositionRelative
{
s16 px;
s16 py;
};
u32 keysHeld;
u32 keysUp;
u32 keysDown;
u32 keysDownRepeat;
touchPosition touchPt;
touchPositionRelative movedPt;
bool touchDown;
bool touchUp;
bool touchHeld;
bool touchMoved;
bool operator==( const T_INPUT & src ) {
return keysHeld == src.keysHeld
&& keysUp == src.keysUp
&& keysDown == src.keysDown
&& keysDownRepeat == src.keysDownRepeat
&& touchPt.px == src.touchPt.px
&& touchPt.py == src.touchPt.py
&& movedPt.px == src.movedPt.px
&& movedPt.py == src.movedPt.py
&& touchDown == src.touchDown
&& touchUp == src.touchUp
&& touchHeld == src.touchHeld
&& touchMoved == src.touchMoved;
}
} INPUT;
void initInput();
INPUT & updateInput();
INPUT & getInput();
u32 getInputIdleMs();
void resetInputIdle(void);
bool processInput( INPUT & inputs );
#endif//_INPUT_H_