/* userinput.h Copyright (C) 2007 Acekard, www.acekard.com Copyright (C) 2007-2009 somebody Copyright (C) 2009 yellow wood goblin SPDX-License-Identifier: GPL-3.0-or-later */ #pragma once #include typedef struct T_INPUT { struct touchPositionRelative { s16 px; s16 py; }; u32 keysHeld; u32 keysUp; u32 keysDown; u32 keysDownRepeat; touchPosition touchPt; touchPositionRelative movedPt; bool touchDown; bool touchUp; bool touchHeld; bool touchMoved; bool operator==(const T_INPUT& src) { return keysHeld == src.keysHeld && keysUp == src.keysUp && keysDown == src.keysDown && keysDownRepeat == src.keysDownRepeat && touchPt.px == src.touchPt.px && touchPt.py == src.touchPt.py && movedPt.px == src.movedPt.px && movedPt.py == src.movedPt.py && touchDown == src.touchDown && touchUp == src.touchUp && touchHeld == src.touchHeld && touchMoved == src.touchMoved; } } INPUT; void initInput(); INPUT& updateInput(); INPUT& getInput(); u32 getInputIdleMs(); void resetInputIdle(void); bool processInput(INPUT& inputs);