mirror of
https://github.com/coderkei/akmenu-next.git
synced 2025-06-18 08:55:46 -04:00
Add TTMenu support
This needs TTMenu/YSMenu to already be installed, or at least extinfo/infolib/ttpatch.
This commit is contained in:
parent
8cada4d83d
commit
350dc13e90
17
Makefile
17
Makefile
@ -27,7 +27,7 @@ include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi $(TARGET).nds $(TARGET)_ak2.nds $(TARGET).dsi
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all: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi checkarm9_tt $(TARGET).nds $(TARGET)_ak2.nds $(TARGET)_tt.nds $(TARGET).dsi
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#---------------------------------------------------------------------------------
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checkarm7:
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@ -45,6 +45,10 @@ checkarm9_ak2:
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checkarm9_dsi:
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$(MAKE) -C arm9_dsi
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#---------------------------------------------------------------------------------
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checkarm9_tt:
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$(MAKE) -C arm9_tt
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#---------------------------------------------------------------------------------
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$(TARGET).nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9/$(TARGET).elf
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ndstool -c $(TARGET).nds -7 arm7/$(TARGET).elf -9 arm9/$(TARGET).elf \
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@ -57,6 +61,12 @@ $(TARGET)_ak2.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_ak2/$(TARGET).elf
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-b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
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$(_ADDFILES)
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#---------------------------------------------------------------------------------
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$(TARGET)_tt.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_tt/$(TARGET).elf
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ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_tt/$(TARGET).elf \
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-b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
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$(_ADDFILES)
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#---------------------------------------------------------------------------------
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$(TARGET).dsi : $(NITRO_FILES) arm7/$(TARGET).elf arm9_dsi/$(TARGET).elf
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ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_dsi/$(TARGET).elf \
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@ -79,10 +89,15 @@ arm9_ak2/$(TARGET).elf:
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arm9_dsi/$(TARGET).elf:
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$(MAKE) -C arm9_dsi
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#---------------------------------------------------------------------------------
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arm9_tt/$(TARGET).elf:
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$(MAKE) -C arm9_tt
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#---------------------------------------------------------------------------------
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clean:
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$(MAKE) -C arm9 clean
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$(MAKE) -C arm9_ak2 clean
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$(MAKE) -C arm9_dsi clean
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$(MAKE) -C arm9_tt clean
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$(MAKE) -C arm7 clean
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rm -f *.nds *.dsi
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@ -40,6 +40,10 @@ static u32 getSystem(void) {
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return dsGen;
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}
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static void prepairResetTT() {
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memcpy(__NDSHeader->arm7destination, *(void* volatile*)0x02FFFE00, __NDSHeader->arm7binarySize);
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}
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static void prepairReset() {
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// enable sound
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if (2 == getSystem())
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@ -104,6 +108,8 @@ static void menuValue32Handler(u32 value, void* data) {
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swiChangeSoundBias(0, 0x400);
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swiSwitchToGBAMode();
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} break;
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case MENU_MSG_ARM7_REBOOT_TT:
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prepairResetTT();
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case MENU_MSG_ARM7_REBOOT:
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prepairReset();
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swiSoftReset();
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225
arm9/source/launcher/TopToyLauncher.cpp
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225
arm9/source/launcher/TopToyLauncher.cpp
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@ -0,0 +1,225 @@
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/*
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Copyright (C) 2024 lifehackerhansol
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SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#include <sys/stat.h>
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#include <unistd.h>
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <vector>
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#include <nds/ndstypes.h>
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#include "../cheatwnd.h"
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#include "../dsrom.h"
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#include "../flags.h"
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#include "../mainlist.h"
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#include "../ui/progresswnd.h"
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#include "ILauncher.h"
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#include "TopToyLauncher.h"
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static void resetAndLoop() {
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DC_FlushAll();
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DC_InvalidateAll();
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fifoSendValue32(FIFO_USER_01, MENU_MSG_ARM7_REBOOT_TT);
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*((vu32*)0x02FFFE04) = 0;
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// Interrupt
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REG_IME = 0;
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REG_IE = 0;
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REG_IF = ~0;
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// wait for arm7
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while (*((vu32*)0x02FFFE04) == 0)
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;
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swiSoftReset();
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}
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typedef struct {
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char TTARMagic[4]; // usually "TTAR"
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char gameCode[4]; // gameCode of title as seen in usrcheat.dat
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u32 crc32; // crc32 of title header as seen in usrcheat.dat
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u32 unk1; // TODO: what does this mean?
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u32 cheatOffset; // relative from 0x1100 of file
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u32 cheatSize; // size in bytes
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u8 reserved[235];
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} PACKED TTARHeader;
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bool TopToyLauncher::prepareCheats() {
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u32 gameCode, crc32;
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if (cCheatWnd::romData(mRomPath, gameCode, crc32)) {
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FILE* cheatDb = fopen("/__rpg/cheats/usrcheat.dat", "rb");
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if (!cheatDb) goto cheat_failed;
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long cheatOffset;
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size_t cheatSize;
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if (cCheatWnd::searchCheatData(cheatDb, gameCode, crc32, cheatOffset, cheatSize)) {
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// Read cheat codes
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cCheatWnd chtwnd((256) / 2, (192) / 2, 100, 100, NULL, mRomPath);
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chtwnd.parse(mRomPath);
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std::vector<u32> cheats(chtwnd.getCheats());
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// YSMENU.ARP file creation
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ALIGN(4) TTARHeader arHeader = {};
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arHeader.TTARMagic[0] = 'T';
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arHeader.TTARMagic[1] = 'T';
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arHeader.TTARMagic[2] = 'A';
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arHeader.TTARMagic[3] = 'R';
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memcpy(&arHeader.gameCode, &gameCode, 4);
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arHeader.crc32 = crc32;
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// We will write the cheat codes directly to 0x1100.
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arHeader.cheatOffset = 0;
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arHeader.cheatSize = cheats.size() << 2;
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FILE* cheatFile = fopen("/YSMENU.ARP", "wb");
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fseek(cheatFile, 0, SEEK_SET);
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// memdump. Actually just expanding the file seems to crash, but this works totally
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// fine...
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fwrite((void*)0x02400000, 4, 0x1100 >> 2, cheatFile);
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fflush(cheatFile);
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fseek(cheatFile, 0, SEEK_SET);
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fwrite(&arHeader, 1, sizeof(TTARHeader), cheatFile);
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fseek(cheatFile, 0x1100, SEEK_SET);
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fwrite(cheats.data(), 4, cheats.size(), cheatFile);
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fflush(cheatFile);
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fclose(cheatFile);
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} else {
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fclose(cheatDb);
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goto cheat_failed;
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}
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fclose(cheatDb);
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}
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return true;
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cheat_failed:
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// Remove cheat bin if exists
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if (access("/YSMENU.ARP", F_OK) == 0) {
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remove("/YSMENU.ARP");
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}
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return false;
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}
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// TODO: what are the unknowns?
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typedef struct {
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char TTSYSMagic[4];
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u32 unk1;
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u32 unk2; // always set to 1?
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u32 softReset;
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u32 useCheats;
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u32 DMA;
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u8 reserved[232];
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} PACKED TTSYSHeader;
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// TTMENU.SYS file creation. Sets up parameters for ttpatch.dat
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bool TopToyLauncher::prepareTTSYS(void) {
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TTSYSHeader* ttsys_header = (TTSYSHeader*)malloc(sizeof(TTSYSHeader));
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ttsys_header->TTSYSMagic[0] = 't';
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ttsys_header->TTSYSMagic[1] = 't';
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ttsys_header->TTSYSMagic[2] = 'd';
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ttsys_header->TTSYSMagic[3] = 's';
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ttsys_header->unk1 = 0;
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ttsys_header->unk2 = 1;
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ttsys_header->softReset = mFlags & PATCH_SOFT_RESET ? 1 : 0;
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ttsys_header->useCheats = mFlags & PATCH_CHEATS ? 1 : 0;
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ttsys_header->DMA = mFlags & PATCH_DMA ? 1 : 0;
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FILE* TTSYSFile = fopen("fat:/TTMENU.SYS", "rb+");
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fseek(TTSYSFile, 0, SEEK_SET);
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fwrite(ttsys_header, sizeof(TTSYSHeader), 1, TTSYSFile);
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free(ttsys_header);
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fseek(TTSYSFile, 0x100, SEEK_SET);
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fwrite(mRomPath.c_str() + 4, 1, 0x1000, TTSYSFile);
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fseek(TTSYSFile, 0x1100, SEEK_SET);
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fwrite(mSavePath.c_str() + 4, 1, 0x1000, TTSYSFile);
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if (mFlags & PATCH_CHEATS) {
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fseek(TTSYSFile, 0x2100, SEEK_SET);
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fwrite("/YSMENU.ARP", 1, 0x12, TTSYSFile);
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}
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fflush(TTSYSFile);
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fclose(TTSYSFile);
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return true;
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}
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bool TopToyLauncher::launchRom(std::string romPath, std::string savePath, u32 flags,
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u32 cheatOffset, u32 cheatSize) {
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#ifdef __TTLAUNCHER_M3__
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if (access("fat:/TTMenu/m3patch.dat", F_OK) != 0)
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#else
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if (access("fat:/TTMenu/ttpatch.dat", F_OK) != 0)
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#endif
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return false;
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mRomPath = romPath;
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mSavePath = savePath;
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mFlags = flags;
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// Create TTMENU.SYS if it don't exist
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if (access("fat:/TTMENU.SYS", F_OK) != 0) {
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progressWnd().setTipText("Generating TTMENU.SYS...");
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progressWnd().show();
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progressWnd().setPercent(0);
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FILE* TTSYSFile = fopen("fat:/TTMENU.SYS", "wb");
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fseek(TTSYSFile, 0, SEEK_SET);
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// memdump. Actually just expanding the file seems to crash, but this works totally fine...
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fwrite((void*)0x02400000, 1, 0x400000, TTSYSFile);
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fflush(TTSYSFile);
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fclose(TTSYSFile);
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progressWnd().setPercent(100);
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progressWnd().hide();
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}
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// Prepare cheat codes if enabled
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if (flags & PATCH_CHEATS) {
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if (!prepareCheats()) return false;
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}
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// Setup TTMenu system parameters
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if (!prepareTTSYS()) return false;
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#ifdef __TTLAUNCHER_M3__
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FILE* loader = fopen("fat:/TTMenu/m3patch.dat", "rb");
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#else
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FILE* loader = fopen("fat:/TTMenu/ttpatch.dat", "rb");
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#endif
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tNDSHeader* header = (tNDSHeader*)malloc(sizeof(tNDSHeader));
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u8* loader_arm7 = NULL;
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fseek(loader, 0, SEEK_SET);
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fread(header, 1, sizeof(tNDSHeader), loader);
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fseek(loader, header->arm9romOffset, SEEK_SET);
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fread((void*)header->arm9destination, 1, header->arm9binarySize, loader);
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fseek(loader, header->arm7romOffset, SEEK_SET);
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loader_arm7 = (u8*)memalign(32, header->arm7binarySize);
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fread(loader_arm7, 1, header->arm7binarySize, loader);
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fclose(loader);
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memcpy((void*)__NDSHeader, header, sizeof(tNDSHeader));
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free(header);
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*(u32*)0x02FFFE00 = (u32)loader_arm7;
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// patch a loop in ARM9
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// not sure why it's there. Some sort of obfuscation mechanism?
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if (*((vu32*)0x023200EC) == 0xEAFFFFFE) // b #0; bad
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*((vu32*)0x023200EC) = 0xE3A00000; // mov r0, #0
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// ttpatch checks this for some reason
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*((vu32*)0x02FFFC20) = 0x5555AAAA;
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// set SD/SDHC flag to SDHC, right now our DLDI only does SDHC
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*((vu32*)0x02FFFC24) = ~0;
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// this int seems to be a flag to reinitialize the SD card in ttpatch
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// if this is *not* -1, ttpatch sends an SDIO CMD12 (STOP_TRANSMISSION)
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// other frontends set this to -1 by default, so let's do it too
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*((vu32*)0x02FFFC28) = ~0;
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resetAndLoop();
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free(loader_arm7);
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return false;
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}
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25
arm9/source/launcher/TopToyLauncher.h
Normal file
25
arm9/source/launcher/TopToyLauncher.h
Normal file
@ -0,0 +1,25 @@
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/*
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Copyright (C) 2024 lifehackerhansol
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SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#pragma once
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#include <nds/ndstypes.h>
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#include <string>
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#include "ILauncher.h"
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class TopToyLauncher : public ILauncher {
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public:
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bool launchRom(std::string romPath, std::string savePath, u32 flags, u32 cheatOffset,
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u32 cheatSize) override;
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private:
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bool prepareCheats(void);
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bool prepareTTSYS(void);
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std::string mRomPath;
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std::string mSavePath;
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u32 mFlags;
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};
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@ -15,6 +15,7 @@
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#include "launcher/HomebrewLauncher.h"
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#include "launcher/ILauncher.h"
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#include "launcher/NdsBootstrapLauncher.h"
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#include "launcher/TopToyLauncher.h"
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static SAVE_TYPE PrefillGame(u32 aGameCode) {
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if (0x45444759 == aGameCode) // YGDE: 2209 - Diary Girl (USA)
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@ -238,7 +239,11 @@ TLaunchResult launchRom(const std::string& aFullPath, DSRomInfo& aRomInfo, bool
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if (aRomInfo.saveInfo().isNdsBootstrap())
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launcher = new NdsBootstrapLauncher();
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else
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#ifdef __TTLAUNCHER__
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launcher = new TopToyLauncher();
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#else // __TTLAUNCHER__
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launcher = new AcekardLauncher();
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#endif // __TTLAUNCHER__
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#endif // __KERNEL_LAUNCHER_SUPPORT__
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} else {
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if (!aMenu) saveManager().saveLastInfo(aFullPath);
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141
arm9_tt/Makefile
Normal file
141
arm9_tt/Makefile
Normal file
@ -0,0 +1,141 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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SOURCE_PATH := ../arm9
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#---------------------------------------------------------------------------------
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files embedded using bin2o
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# GRAPHICS is a list of directories containing image files to be converted with grit
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# all directories are relative to this makefile
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#---------------------------------------------------------------------------------
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BUILD := build
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SOURCES := $(SOURCE_PATH)/source $(SOURCE_PATH)/source/ui $(SOURCE_PATH)/source/font $(SOURCE_PATH)/source/launcher $(SOURCE_PATH)/source/saves
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INCLUDES := $(SOURCE_PATH)/include ../share $(SOURCES)
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DATA := $(SOURCE_PATH)/data ../data
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GRAPHICS :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O3\
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$(ARCH) $(INCLUDE) -DARM9
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CFLAGS += -D_NO_BOOTSTUB_ -D__KERNEL_LAUNCHER_SUPPORT__ -D__TTLAUNCHER__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lnds9
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export ARM9ELF := $(CURDIR)/$(TARGET).elf
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(ARM9ELF) : $(OFILES)
|
||||
@echo linking $(notdir $@)
|
||||
@$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
@ -18,3 +18,4 @@
|
||||
#define MENU_MSG_BRIGHTNESS_SET2 10
|
||||
#define MENU_MSG_BRIGHTNESS_SET3 11
|
||||
#define MENU_MSG_SHUTDOWN 12
|
||||
#define MENU_MSG_ARM7_REBOOT_TT 13
|
||||
|
Loading…
Reference in New Issue
Block a user