Add support for the M3

- Uses m3patch from YSMenu
This commit is contained in:
lifehackerhansol 2024-11-03 10:48:02 -08:00
parent 179c309b19
commit 34996d8ed9
No known key found for this signature in database
GPG Key ID: 80FB184AFC0B3B0E
2 changed files with 159 additions and 2 deletions

View File

@ -22,12 +22,13 @@ GAME_SUBTITLE2 := www.acekard.com
include $(DEVKITARM)/ds_rules
.PHONY: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi clean
.PHONY: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi checkarm9_m3 checkarm9_tt clean
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi checkarm9_tt $(TARGET).nds $(TARGET)_ak2.nds $(TARGET)_tt.nds $(TARGET).dsi
all: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi checkarm9_m3 checkarm9_tt \
$(TARGET).nds $(TARGET)_ak2.nds $(TARGET)_m3.nds $(TARGET)_tt.nds $(TARGET).dsi
#---------------------------------------------------------------------------------
checkarm7:
@ -45,6 +46,10 @@ checkarm9_ak2:
checkarm9_dsi:
$(MAKE) -C arm9_dsi
#---------------------------------------------------------------------------------
checkarm9_m3:
$(MAKE) -C arm9_m3
#---------------------------------------------------------------------------------
checkarm9_tt:
$(MAKE) -C arm9_tt
@ -61,6 +66,12 @@ $(TARGET)_ak2.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_ak2/$(TARGET).elf
-b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
$(_ADDFILES)
#---------------------------------------------------------------------------------
$(TARGET)_m3.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_m3/$(TARGET).elf
ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_m3/$(TARGET).elf \
-b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
$(_ADDFILES)
#---------------------------------------------------------------------------------
$(TARGET)_tt.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_tt/$(TARGET).elf
ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_tt/$(TARGET).elf \
@ -89,6 +100,10 @@ arm9_ak2/$(TARGET).elf:
arm9_dsi/$(TARGET).elf:
$(MAKE) -C arm9_dsi
#---------------------------------------------------------------------------------
arm9_m3/$(TARGET).elf:
$(MAKE) -C arm9_m3
#---------------------------------------------------------------------------------
arm9_tt/$(TARGET).elf:
$(MAKE) -C arm9_tt
@ -98,6 +113,7 @@ clean:
$(MAKE) -C arm9 clean
$(MAKE) -C arm9_ak2 clean
$(MAKE) -C arm9_dsi clean
$(MAKE) -C arm9_m3 clean
$(MAKE) -C arm9_tt clean
$(MAKE) -C arm7 clean
rm -f *.nds *.dsi

141
arm9_m3/Makefile Normal file
View File

@ -0,0 +1,141 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
SOURCE_PATH := ../arm9
#---------------------------------------------------------------------------------
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary files embedded using bin2o
# GRAPHICS is a list of directories containing image files to be converted with grit
# all directories are relative to this makefile
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := $(SOURCE_PATH)/source $(SOURCE_PATH)/source/ui $(SOURCE_PATH)/source/font $(SOURCE_PATH)/source/launcher $(SOURCE_PATH)/source/launcher/libfat_ext $(SOURCE_PATH)/source/saves
INCLUDES := $(SOURCE_PATH)/include ../share $(SOURCES)
DATA := $(SOURCE_PATH)/data ../data
GRAPHICS :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
CFLAGS := -g -Wall -O3\
$(ARCH) $(INCLUDE) -DARM9
CFLAGS += -D_NO_BOOTSTUB_ -D__KERNEL_LAUNCHER_SUPPORT__ -D__TTLAUNCHER__ -D__TTLAUNCHER_M3__
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH) $(INCLUDE)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS) $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export ARM9ELF := $(CURDIR)/$(TARGET).elf
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(ARM9ELF) : $(OFILES)
@echo linking $(notdir $@)
@$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates assembly source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.s %.h: %.png %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------