mirror of
https://github.com/coderkei/akmenu-next.git
synced 2025-06-18 08:55:46 -04:00
Add support for the M3
- Uses m3patch from YSMenu
This commit is contained in:
parent
179c309b19
commit
34996d8ed9
20
Makefile
20
Makefile
@ -22,12 +22,13 @@ GAME_SUBTITLE2 := www.acekard.com
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include $(DEVKITARM)/ds_rules
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.PHONY: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi clean
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.PHONY: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi checkarm9_m3 checkarm9_tt clean
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi checkarm9_tt $(TARGET).nds $(TARGET)_ak2.nds $(TARGET)_tt.nds $(TARGET).dsi
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all: checkarm7 checkarm9 checkarm9_ak2 checkarm9_dsi checkarm9_m3 checkarm9_tt \
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$(TARGET).nds $(TARGET)_ak2.nds $(TARGET)_m3.nds $(TARGET)_tt.nds $(TARGET).dsi
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#---------------------------------------------------------------------------------
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checkarm7:
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@ -45,6 +46,10 @@ checkarm9_ak2:
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checkarm9_dsi:
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$(MAKE) -C arm9_dsi
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#---------------------------------------------------------------------------------
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checkarm9_m3:
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$(MAKE) -C arm9_m3
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#---------------------------------------------------------------------------------
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checkarm9_tt:
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$(MAKE) -C arm9_tt
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@ -61,6 +66,12 @@ $(TARGET)_ak2.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_ak2/$(TARGET).elf
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-b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
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$(_ADDFILES)
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#---------------------------------------------------------------------------------
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$(TARGET)_m3.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_m3/$(TARGET).elf
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ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_m3/$(TARGET).elf \
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-b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" \
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$(_ADDFILES)
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#---------------------------------------------------------------------------------
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$(TARGET)_tt.nds : $(NITRO_FILES) arm7/$(TARGET).elf arm9_tt/$(TARGET).elf
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ndstool -c $@ -7 arm7/$(TARGET).elf -9 arm9_tt/$(TARGET).elf \
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@ -89,6 +100,10 @@ arm9_ak2/$(TARGET).elf:
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arm9_dsi/$(TARGET).elf:
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$(MAKE) -C arm9_dsi
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#---------------------------------------------------------------------------------
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arm9_m3/$(TARGET).elf:
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$(MAKE) -C arm9_m3
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#---------------------------------------------------------------------------------
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arm9_tt/$(TARGET).elf:
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$(MAKE) -C arm9_tt
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@ -98,6 +113,7 @@ clean:
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$(MAKE) -C arm9 clean
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$(MAKE) -C arm9_ak2 clean
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$(MAKE) -C arm9_dsi clean
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$(MAKE) -C arm9_m3 clean
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$(MAKE) -C arm9_tt clean
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$(MAKE) -C arm7 clean
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rm -f *.nds *.dsi
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141
arm9_m3/Makefile
Normal file
141
arm9_m3/Makefile
Normal file
@ -0,0 +1,141 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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SOURCE_PATH := ../arm9
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#---------------------------------------------------------------------------------
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files embedded using bin2o
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# GRAPHICS is a list of directories containing image files to be converted with grit
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# all directories are relative to this makefile
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#---------------------------------------------------------------------------------
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BUILD := build
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SOURCES := $(SOURCE_PATH)/source $(SOURCE_PATH)/source/ui $(SOURCE_PATH)/source/font $(SOURCE_PATH)/source/launcher $(SOURCE_PATH)/source/launcher/libfat_ext $(SOURCE_PATH)/source/saves
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INCLUDES := $(SOURCE_PATH)/include ../share $(SOURCES)
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DATA := $(SOURCE_PATH)/data ../data
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GRAPHICS :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O3\
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$(ARCH) $(INCLUDE) -DARM9
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CFLAGS += -D_NO_BOOTSTUB_ -D__KERNEL_LAUNCHER_SUPPORT__ -D__TTLAUNCHER__ -D__TTLAUNCHER_M3__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH) $(INCLUDE)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lnds9
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export ARM9ELF := $(CURDIR)/$(TARGET).elf
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
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$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(ARM9ELF) : $(OFILES)
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@echo linking $(notdir $@)
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@$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates assembly source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.s %.h: %.png %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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